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An improvement doesn't make the game any more entertaining, or any more likely to be published, especially after the two movies you mentioned were rejected for the same reason: Bad game choice.
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The votes w/o comments thing still stands out as incredibly suspicious.
Abstaining from voting because my natural anti-framewar bias will get in the way of it.
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Seconded. The effort is appreciated, for sure, but the game choice is a bit lacking. I'm giving it a Meh with a lean towards Yes. It's certainly publishable, just a little boring due to the slow pace.
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2812 and 2934 are good screenshot frames, too.
To me, the entertainment value of a TAS is inversely proportional to how much I understand what the hell's going on. Needless to say, I was quite entertained. And quite confused.
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I'm a little embarrassed by this video. It's a huge (to me at least) improvement to the first Tower. I *did* say I was going to have a clean, polished, optimized run of the Towers... :3
The earlier values are going to save me some more sanity. Thanks again. Sorry if I praise you a bit too much. >_>
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I went back and replayed with this value. It looks a bit neater than having to wait around for value 35. I got a bit lazy and optimized the High Cadet battle itself at 25% speed instead of frame advance, so it looks somewhat sloppy compared to the rest of the Tower. I admit I wanted to rush it a bit to get something new out there for you guys, and I assure you when I post a new WIP, this will be as optimized as I can get it.
If I can't find a working value earlier than 24, I'll just delay a bit in the walking sections, since the Huball swarm causes it to skip from 1F to 27.
Tower 3 is on Youtube. Long description, definitely should be read.
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Oh, wow, thank you SO MUCH. I'd been looking for a value to watch, and I realized I didn't know what I was actually looking for. This is going to help me a LOT.
Thanks, it's great to know I have support for this. :3
Edit: First bad news of the run. I'd been stuck at the High Cadet battle this entire time, and I figured out I have to waste 4 seconds to get the fastest result. Despite what most people who play Terranigma think, the High Cadet is NOT simply "two fakes, one real, hit the right one". They're either all fakes, or all real, which means you HAVE to find the right value to get 3 reals in a row.
7E0417 = 35 (in hex) seems to be universal for a fast High Cadet battle. That was the value Nitsuja had when he faced them, and it's the first value I found that worked in my run... I may be pulling that out of my ass, though.
I did find out that getting hit affects the RNG, which saved me a little frustration from having to wait. Had I not angrily thrown Ark into a fireball, the wait would've been about a second longer. I angrily throw Ark into 2 fireballs this time.
Having been stuck at this part for weeks sapped my motivation to thoroughly test the RNG here, so I'll just take my 4 second loss and move on to the other towers. The "swarm of Huballs" that appears causes 7E0417 to advance by 8 (again in hex), which means I could possibly wait some frames and try one of the 7 values that are skipped over. I've used about a thousand re-records on this part alone. On a positive note, the route change in Tower 2 caused me to save another 17 frames in Tower 3 due to better enemy movement. On another positive note, Tower 3 should be finished and up on Youtube very soon.
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Speaking of hitting a snag, I'm still working on figuring out how to manipulate the RNG. I haven't found out much yet... it seems like each room is set when you enter it, and delaying for quite a few frames before entering is the only way to change the manipulation.
I got sick of trying to figure it out, so I redid Tower 2 from the four-switches room and saved 14 frames. Not entirely sure why I took that odd route after I'm working my way back up to the High Cadet battle (which is what's stopping me from continuing), and hopefully I'll have a WIP through all 5 Towers finished by the end of the month... though with my schedule, it may be more like mid-December by the time I put something up.
Oh, and I uploaded Tower 1 and the old Tower 2 to Youtube.
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I haven't watched the run (mostly because I wouldn't be a good judge for it, due to having never played a PSX RE game), but I do feel the need to comment on a couple things just from reading the description and thread.
1. Does it take more time to collect weapons and ammo than it does to kill everything with the knife? If not, then I don't see the run being published due to "Knife Only" being an arbitrary goal.
2. The missed knife swing(s?) aren't going well with the crowd, and as far as the rules go, the only time you should miss shots/hits is if it manipulates luck in some way. The run's probably not going to be published because of this.
I'm sure a cleaned-up, slightly more optimized version that used other weapons would definitely be published, but in its current state, even these small mistakes give it a high chance of rejection.
Edit: I abstained from voting.
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I'm pretty sure Blue sounds way more manly because Red is female in this... I could be mistaken, though.
Been waiting for this for a while, will watch ASAP.
Edit: Yup, just as I expected. Very well done, very entertaining. Yes vote.
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I was gonna post about it today, anyway. :3
I hit a bit of a snag (and by that, I mean "I played a lot of Rock Band" ._.), so I'll just post what I have so far.
Sorry, it's still not all that exciting, but it's better than nothing.
EDIT: It's most of the way through Tower 3, and I'm 1291 frames ahead of Nitsuja's test run.
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Thanks for the support, and good timing on the post, seeing as how I recently picked this back up after a huge burst of personal problems. About the EnbuPike: I will be getting it. I haven't done the extensive testing I wanted to do, but I really am certain it'll save time.
I'm close to the end of Tower 3, and right now I'm about 1300 frames (26 seconds in PAL time) ahead of Nitsuja's WIP. I'll post my progress WIP once I enter Tower 5, which should be in a few hours. Not a few months, like I usually take. >_>
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It's a weird site-related glitch, I think. If you download both files and open them in FCEU, HL's submission is actually 11 frames faster.
EDIT: Oh, and entertainment-wise, I watched both submissions and found them both to be stylistically superior in different aspects, but I have to say this one wins out.
And is there any reason why input ends at touching the axe, rather than the earliest frame where the game can still complete itself? Theoretically, if I submitted a movie that was faster simply because it ended input earlier, would it be accepted? Or would I have to find another improvement on top of that?
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Edit: ^^^That's been done? Oh, dear... Not looking forward to the full game walkathon. ._.
Okay, I checked both submissions, and this one actually is 11 frames faster (24483 to 24472). Still don't know why the times on the site are different, though... Probably has something to do with the FCM/FM2 difference... I dunno. ._.
Actually watched this submission... first one I took the time to watch during this entire war. Could this new trick be adapted for the other movies?
(also voting yes)
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