Posts for Samsara


Samsara
She/They
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And the struggle to optimize an April Fool's Day joke submission continues. I'm waiting for someone else to casually jump in and beat everyone else, to be honest. Edit: I think I'll throw in a vote this time. Voted Meh. Not like it matters, since the next submission's going to come tomorrow anyway, but I'm trying to be honest with it.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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GTimeKiller wrote:
i think that, being the first submitted TAS for Hagane, it should be accepted.
By that logic, I could've submitted a Hagane movie that lasts 5 hours and have it be accepted. >_> Browse the forums a bit more before submitting another run. Not all movies can be accepted here, unfortunately. I don't mean to be discouraging, so sorry if I am.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Kirkq wrote:
I vote for putting HappyLee's improvements in adelikat's movie and putting the result as Andrewg, HappyLee, klmz, Adelikat's NES Super Mario Bros in XX:XX.XX I don't care what order the authors are in. Someone roll dice or something to figure it out. It shouldn't matter. This site isn't about good Mario players, it's about good Mario movies. Giving recognition to the main contributors is important, but being "the record holder" is not.
Re-emphasizing this.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Fortunately, I'm not afraid to vote no, since I've been studying the lost art of Jeet Kune Shoot-you-in-the-face for years, now.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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I suppose my subtle hint was a little too subtle... ._.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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I find it funny that there's a frame war over optimizing an April Fool's Day submission. Just once, I'd like to see a frame war end in a collaboration instead of a continuous fight.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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http://tasvideos.org/700S.html That movie was rejected for being an "extremely bad game choice", and it's also faster. I don't want to slip into the annoyed anger that the other posters usually have towards submissions like this... but please read the rules and guidelines before submitting anything else. Edit: Beaten to the punch, but with a different example. Both cases still stand.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
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I'm pretty sure this has been done faster...
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Judge Ito wrote:
Does not freaking compute, man.
Nah, it's cool. Sometimes you go left. As for the run... I'm not a Contra person, and I found myself skipping a lot of the run, but I do think the run should be published. The parts I watched, at least, were entertaining. Yes vote.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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My favorite thing to do with runs like these is to imagine what's going on back in town. I assume everyone's gathered at the front gate, seeing off the brave warriors, and just as they close the gate, a voice calls out "HEY, WE'RE BACK, AND WE BROUGHT THAT STAFF THING". My second favorite thing to do is to vote yes.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Dromiceius wrote:
That's probably how I'd have done it, had I continued. The problem is that you might end up slower than the SDA time. Kinda puts you between a rock and a hard place, and for that reason I'm not really sure this game is worth TASing.
The d-boosting trick should put me ahead of the SDA time no matter what (I expect it to save about an hour total), but I do see your point. I'm just going by what I remember reading on the forums back in the past: If you want to see a run done, do it yourself. I honestly don't mind if I end up submitting this and it gets rejected, as long as I'm happy with the result.
Dromiceius wrote:
My negative-nancyism aside, has the RNG been decoded to any extent? That's another thing that stymied me when I tried this- figuring out how to get criticals at will.
I'll work on decoding it once I get into TASing the Towers. I know that waiting some frames can manipulate a critical, but there has to be a faster way.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Well, it's been a week or two, hasn't it? ._. To be honest, I kinda... um... forgot I was doing this. But I remember, now, so progress begins anew. Wish I could post a WIP, but my file hasn't been touched for the past... oh... five months or so, so instead I'll talk about some stylistic choices. Speed/Entertainment Tradeoffs Anyone who's played the game knows that it's very, very dependent on grinding. One or two extra strength points is the difference between doing hardly any damage to a boss, and doing massive damage to a boss, which could end up saving a *lot* of time if the amount of grinding is minimized effectively. On top of that, there are... I believe four STR Potions scattered throughout the game, each one permanently raising your STR by one. I intend to pick them all up, since the detours I need to take to get them are nothing compared to how much I have to grind for those extra STR points. I'm going to safely assume that the lot of you would not be entertained by the amount of grinding one would normally need to do to advance in this game. There's a few choices I could make here: 1. Do as little grinding as possible, but spend a lot more time fighting the bosses/necessary enemies. While it'll cut down on repetition, it'll be rather boring to watch several minute long boss fights due to having a low STR stat. 2. Say "Screw entertainment!" and grind normally. The boss fights will be entertaining, but there will be a lot of repetition during the grinding phases. 3. Blend the two above choices in the best way possible, making some speed/entertainment tradeoffs. This is the choice I'm going with. Both real-time runs (the segmented SDA run and Saturn's single-segment emulator run) strayed toward the second option, but they both used the quickest sections to grind in, and I can honestly say I'll be there myself, though I'm keeping my time there as short as possible by taking some extra time to kill some slightly out-of-the-way enemies. Aye, that was a long sentence. >_> The EnbuPike It seems to be that the detours I need to take to get the EnbuPike would outweigh the time it saves, although it seems to me that taking the EnbuPike would end up saving a good chunk of time in the long run. I'll test both "routes", so to speak. Sure, it may seem like a LOT of hassle, but there are some workarounds. I'll have an answer as soon as possible, it really shouldn't take longer than a couple days to figure out. A Bit More on Grinding Most speedruns just blindly plow through the towers, but I'm taking a couple strategic moments to grind early on, in hopes that it'll reduce grinding time later in the game. The room in the first tower with two Living Statues is my first quick-grind area. 10 EXP a pop, so I'm using it to level a bit early. One of the earlier places where I'll be grinding is on the Parasite boss. One of his attacks is throwing out 6 small enemies that combined, give you 66 EXP. Parasite can be manipulated to throw these out more often, so if you notice a few odd movements or hits during that battle, chalk it up to manipulation. I'm getting a bit wordy, so I'm gonna stop and plan my Towers grinding. I'll have a WIP up (seriously this time) in a week or two, even if I'm not done with the Towers.[/list]
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Ah, submission text gimmicks! Yes vote.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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We need more runs that viciously unlock enemies to death. Yes vote.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Definitely on the same level of the MKII TAS, which happens to be one of my favorites. Voted yes.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Nicos wrote:
also i seriously think that we have a uber troll roaming over there, i recently saw a LOT of "noob/fake" submission recently... isn't it time to do some IP hunt ?
I doubt it's a troll. The site's just getting to be a bit more popular, and that brings a lot of new people (and a LOT of misunderstanding). The kid who got banned claimed to be 10 years old, and honestly, when was the last time you saw a 10 year old follow a rule/make a logical decision? This guy's supposedly French, so it might just be an issue of language. It doesn't need to be analyzed further than that. >_>
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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If I may make a suggestion: Use the forums more. Don't just keep making and submitting runs like it's a clockwork thing.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Should be published purely because of "Takes damage to save slime". I'll get around to watching it.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Bringin' up this for the people that want an "encode". Edit: Now someone make a .gif encode of this.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Jiruru wrote:
I think you have to walk in and out of the cave to get Saturn Valley on the Teleport list, but I'm not totally sure on that.
That's correct. The teleport flag is set when entering an area on foot. I think. And now, a question of my own. I'm sure this was tested, but I can't help but ask: Would it be faster to lure an enemy up to the meteorite and death-warp after Buzz Buzz joins? Or would manipulating the enemy to kill you cancel out the potential time saved? EDIT: Watched the run again and changed my vote to 10/9.8, and I also vote for a separate category.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Had to watch this as soon as I saw it in the submission queue. Oh my God. 9.5/9.5
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Good to see there's an interest in this game.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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http://dehacked.2y.net/microstorage.php/info/47218054/Terranigma%20WIP%202.smv New, but unfortunately still rather short, WIP. It goes up to leaving Crysta, so it's still not anything too exciting. So far I'm 375 (7.5 seconds) frames ahead of nitsuja's WIP. Next WIP will be through Tower 3, expect it within a week or two.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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http://dehacked.2y.net/microstorage.php/info/1333580515/Terranigma(E)[!].smv I feel obligated to have some sort of WIP up. It's really short, but it's enough to show off the most important trick, something I like to call the Diagonal-boost, or D-boost. From what I understand, it works the exact same way as arm-pumping in Super Metroid, or the wobble trick in A Link to the Past. Whenever Ark moves diagonally, he's shifted forward a bit. Alternating between pressing down and pressing either down+left or down+right will cause him to move down at a faster speed than if you were to just hold down. Same with all the other directions. It saves a frame per use, I believe, and with all the dungeon and town crawling you do in this game... And before you ask, alternating diagonals every frame doesn't make any difference (again, like in SM). Comparing this to nitsuja's WIP, I saved 145 frames (2.9 seconds) total. I lost 7 at the beginning from renaming Ark to A (the naming screen is awfully slow), so I'm only 138 frames (2.76 seconds?) ahead at the end of this WIP. It took about 2 hours. EDIT: The rest of the time saved comes from the dialogue. Holding A during dialogue allows it to advance as soon as possible, as long as you release A and hold it again for every line that comes up. Shortening Ark's name also saved a couple frames. I could save a couple more frames from perfecting the routes, so I think I'll pull my first of several hundred restarts when I get some free time today.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Randil wrote:
The rules say that you should really use the U version unless there's a good reason not to.
There's no U version. Everything posted in this topic used the E version. There's a patch that turns the E version into a mock U version, but I'm waiting for a decision before I switch to it. EDIT: I'm estimating the movie file's gonna be the longest on the site thus far. I say somewhere around 5 hours.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.