Posts for Samsara


Samsara
She/They
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Going through both this run and the published run side by side, I noticed that some sections of movement are executed slower in this run. I put together a comparison spreadsheet showing both runs, along with some notes/advice about the specific sections. Would you mind looking into/explaining some of these?
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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You want this thread for rules questions, and no, that code is not allowed.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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You uploaded a userfile, not a submission. You'll want to go here to actually submit runs to the site.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Went back through and did some fun updates, saving 7 frames and changing up some of the playaround stuff. I've replaced the file and updated the submission text with a new encode and a bit of changed info.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Joined: 11/13/2006
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fsvgm777 wrote:
I can safely confirm that the verification movie produces the save RAM used in this submission.
And for the record, the submission syncs:
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Post subject: Re: Vault Expansion Discussion
Samsara
She/They
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feos wrote:
How would we handle usage versus avoidance of major skip glitch? Avoiding it is not an in-game option, yet it feels natural to allow it. And some major skip glitches wouldn't fit Moons if we consider them non-objective goals. Years ago I've had an idea of keeping all MSGs in the Demo tier.
What we consider objective should allow for some flexibility. There are a good number of categories that are not necessarily objective but should probably still be accepted as "standard" anyway: Low glitch may be hard to define objectively, but if we keep it as simple as "foregoes major skip glitch" then I see no reason not to allow them as they come in... Or we could just call runs that forego major skips "all levels" and throw them squarely in the objective category. Actually, since we've gotten a pretty overwhelmingly positive reaction to this proposal, maybe we should all start working on hashing out the rules in finer detail. We can either come up with a definite list of categories we want to be objective, or try to come up with a clean definition for "non-objective" categories, whichever one would be more clear and concise in the long run.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Arc wrote:
Samsara wrote:
You're completely missing the point. Basically, what you're asking is for all of this change to happen just so we can go straight back to the old ways
My position is to accept the part of the proposal about expanding what can go in the Vault and making it the default publication level, but I don't think that you need to completely destroy the concept of Moons as movies that stand out as entertaining.
I don't think it's destroying the concept of Moons at all, though. It would be pointing out non-standard movies that are objectively considered entertaining and unique enough to be worth showcasing. I could argue this proposal is making it more special, in fact, by limiting what's allowed in there in the first place.
Making a beautiful, entertaining movie is a good thing and should be encouraged.
I agree with this. Memory and I spoke about this earlier in the thread, where we reasoned that creativity wouldn't be stifled anymore by this new proposal, as we wouldn't be explicitly barring speed/entertainment tradeoffs in "Vault" anymore. People would be free to try to create entertainment out of anything they submit, regardless of how entertaining the base game is.
Yes, I have made a suggestion that is slightly different than what is proposed. The initial post asks if there should be any changes, or if anyone has any suggestions. You are free to politely disagree with the suggestion.
Which is what I did, because I still feel your suggestion is missing the point of the proposal. You're free to make suggestions, but as you said, I am free to openly disagree with them and provide counterpoints as to why they directly conflict with the proposal. I don't know if you're feeling attacked or what, it's not my intention to be harsh with disagreeing or anything.
Samsara wrote:
Giving a Moon to every single award nomination would pollute the well in such a way that nobody would be able to understand what a Moon is supposed to be under this new system.
A Moon would be every movie nominated for an award. It's right there in the sentence. If you don't like the idea, that's fine. But Moon would have a completely clear and objective meaning. (It is more clear than "player imposed restrictions/concepts that don't explicitly and officially exist in the game that meet acceptability reasons based on entertainment.") People keep incorrectly saying that it would make it too easy to become a Moon, even though I showed that it would reduce the current number of Moons by 550. The percentile breakdown if the suggestion were used would be 61% default pub level, 34% Moons, 5% Stars. (Whereas currently, 58% of movies are Moons.)
To further expand on those numbers: Last year, we had 244 published (non-obsoleted) runs: 133 Moons, 96 Vault, and 15 Stars. With Vault movies being ineligible for nomination, that makes 148 eligible runs. 97 individual movies were nominated for awards, almost 2/3 of that pool. That brings us to the ~39% of the total number of published runs in the year. Your proposed change would more or less just switch the number of runs in Vault and Moons. It's basically keeping Moons as a "tier" that movies can be "elevated to" because of entertainment, and that's literally the thing we're trying to avoid with the new system: Moons isn't meant to be an entertainment-focused category for EVERY run. That's what the current site is like. Moons under the new system is meant to be an entertainment-focused category for runs that explicitly wouldn't make it onto the site otherwise. As for it being easier to make it to Moons, I think the main thing you're not taking into account is why people nominate movies for awards. Honestly, I don't blame you for that, because it's rare that people actually talk about why they nominate movies... Which is exactly the problem. There's no justification needed to nominate a movie, and we're not going to outright discard someone's nomination or force them to try and justify it, since there wouldn't be any limits on what can be nominated under the new system. An award nomination isn't so much a measure of the audience-wide entertainment we expect from Moons: A good number of movies are nominated for awards, only to get no votes whatsoever when voting happens, which means that not even the person who nominated the run voted for it in the end. Also, given that we'd also be expanding the list of eligible award movies, it's possible that nominations could spike as well, as there are non-entertainment-focused categories like Glitchy/Lucky TAS that could easily account for several movies that aren't be eligible under the current system. At the end of the day, I want the awards period to just be a fun site thing that we get together for to celebrate the accomplishments of the year. I don't want it directly tied into how we categorize movies, at least not any more than we already do with the movies that win awards. I will say there could be some expansion of the awards in general, though, and maybe I'll add that to my list of things to discuss in the future, but I don't see it as a super high priority.
TiKevin83 wrote:
I'd definitely want demo tier to be a thing but it seems complex to avoid movies in that tier becoming elitist.
What saves it from elitism, in my opinion, is the site naturally shifting away from "We have too many branches for this game!" by openly allowing far more of them to be publishable to begin with. I feel like one of the most common criticisms I see on CatExt-type TASes is "Why do we need this run?", because there's always been this unwritten rule about keeping the number of branches as low and as unique as possible. I'm definitely guilty of this myself, even quite recently. Getting rid of that sort of mentality means we might actually see more runs getting approval that they wouldn't get under the current system. If we as a community generally agree that a Demo tier is something we should have, then we should definitely be talking about it here. My main concern is publication, mainly: The further we get into demonstration, the harder it is to justify TVC publication. Some runs, particularly our older ACE showcases at GDQ, wouldn't even be able to be encoded as-is, other runs may not be complete game runs and thus difficult to justify fully publishing. That's why I brought up the idea of an "ascended Userfiles" system earlier, where it's not quite full publication with 4k TVC encodes, but it's still a functional, categorized part of the site that includes easily accessed videos of some kind.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Takanawa wrote:
http://tasvideos.org/userfiles/info/72622635263089159
Truncated version of the above file, as both runs end at different points: User movie #72623402701906978 I'll take a closer look at both runs later today. From a quick skim, though: adelikat's has about a second's worth more of loading lag over the course of the run. I haven't determined if this is an emulation difference or a version difference yet. Given the time discrepancy, it seems Takanawa has the majority of faster routes, though adelikat also has a good amount of faster routes of his own. I watched up to Stage 14, and after accounting for the extra loading lag, adelikat is actually ahead by a handful of frames at that point. Looks like the majority of route differences are later on. It doesn't seem easy at all to just splice the faster stages from both runs into a completely new one, so... This is going to end up being a fairly complicated judgement, huh?
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Post subject: Re: あかない あかない あかない
Samsara
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Yoni Arousement wrote:
Why is the Japanese version used? What are the regional difference(s) that make it preferred?
Published run uses it. From the very first submission of this game:
ruadath wrote:
From what I'm aware, the version differences only account for a <3 second time save due to the title screen being shorter (actual gameplay is unaffected since the only dialogue occurs during the waiting period).
Apparently, there's a gameplay change between both versions that would further lose time on the US version in a best ending run (it relates to managing other survivors), but that obviously isn't the case in this run, so it's just the title screen difference.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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TiKevin83 wrote:
I think this majorly improves some pain points around pretentiousness of the tiers and over-focus on entertainment/audience feedback in the initial response to new submissions for established speedrun categories. It still fails to elegantly handle games with lots of different game end glitch/ACE entry points, where game researchers tend to enjoy optimizing and looking for all these different attack vectors to exploit a game but none of them qualify for publication. I could run through all the examples for Pokemon but one that wouldn't fit in the current description is unintended warps vs ace, eg Legend of Zelda "defeat Ganon" vs "SRM" game end glitch. The way the big examples are described right now leaves out that big chunk of glitched but no ACE type movies which I imagine are intended to still be an allowable category, but I would really like some way also to appreciate movies when there are vastly different glitches from a technical perspective that all satisfy the same branch rules like ACE or no ACE/unintended warps.
To be blunt, I feel this would just be heading in a different direction of elitism, from heavy bias towards entertainment to heavy bias towards the technical side. I fear it'd imply there's an extremely high barrier to entry to start TASing, where anything less than fully understanding your chosen system's assembly code isn't enough to get into the hobby. Think of it this way: What does the general TASvideos audience have to gain from several distinct Pokemon ACE runs being published alongside each other? Is it worth directly showcasing every ACE attack vector on the site when most people don't have the technical knowledge to appreciate the differences between each one? Do these movies NEED to be published in order to have merit or be appreciated by the right people? Personally, I don't think so. They just need to be shown off within their respective communities, communities that understand them and can build off of them further, communities that would highly appreciate the research being done. In that regard, I think every single created TAS has merit, even suboptimal ones or ones of games that have been done hundreds of times before. I do feel there's another discussion to be had about expanding the site in some other way to give more attention to these kinds of TASes without publication, some sort of ascended Userfiles system maybe, but I don't think working that out is a major priority right now. I'd like to get through this, and then I'd like to hash out some changes to the Movie Rules in general, and then maybe we can all discuss direct site improvements from there.
Arc wrote:
The suggestion to incorporate Moons into the Awards via nominations would fulfill both [1] making the former Vault the default, biggest 'tier' and [2] granting the audience the power to elevate certain well-received 'default' movies up to Moons.
You're completely missing the point. Basically, what you're asking is for all of this change to happen just so we can go straight back to the old ways. There is no "elevation up to Moons" in this new system, because Moons wouldn't be a tier anymore. It would simply be a flag to indicate a non-standard category that the audience enjoyed. Giving a Moon to every single award nomination would pollute the well in such a way that nobody would be able to understand what a Moon is supposed to be under this new system. The point of the proposal is to make it so that Moons isn't explicitly just an indicator of "this movie is entertaining". The point of Moons in the new system is to showcase the level of unique thinking needed to create a non-standard category with wide audience appeal. It should never be applied to standard categories because of that, because it would just go right back to being a "higher tier" again, and it wouldn't even be accurate since there are plenty of standard categories with movie ratings of over 9.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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feos wrote:
Pokota wrote:
Would movies in the Gruefood Delight be re-evaluated if and when the changes are implemented?
Unrejections always happen when the rules significantly change.
I can handle this, for the record. Honestly, I'd be lying if I said I hadn't already been planning on it and wasn't already preparing for it. It'd be a long process but I'm crazy, motivated, and unemployed enough to take care of it.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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DrD2k9 wrote:
Out of curiosity; how would this affect things like Board Games and Edutainment? Would these titles still be restricted from the site, or would the proposed changes also potentially open publication opportunity for these types of games?
This would be part of a separate discussion about our Movie Rules and how they need to be updated and simplified, and it is absolutely one I would like to have at some point. I've got another thread planned for that once this one runs its course.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Memory wrote:
OK so currently there is a split between moons and vault where speed/entertainment tradeoffs are not encouraged for vault (it is said that a run without said tradeoffs would obsolete one with) but encouraged for moons. How would we handle that with this new system?
It wouldn't be Vault anymore, so I see no reason not to allow them across all publications. Obsoletions would still need to be faster and have actual gameplay improvements (i.e, you can't just remove the tradeoffs and get accepted), but tradeoffs should freely be able to obsolete no tradeoffs (and vice versa). Vault in its current state kinda stifles creative freedom, where depending on the game, you almost have to make a choice between trying to be entertaining and having your movie published at all. This is kind of another major flaw of the Vault in my opinion: When it was implemented, the site went from "you MUST be entertaining at all costs" to "you MUST be entertaining but only if the game is entertaining, otherwise you can't be entertaining at all".
InputEvelution wrote:
So there's an interesting borderline case in regards to "in-game defined goals" I'd like to bring up, particularly in regards to low% categories. Taking a look at the Portal series, it's reasonable to argue that "Least Portals" is an internal goal in both games. Portal has a "Challenges" mode where players explicitly attempt to reduce their completion time, portal count or step count in chambers, and Portal 2 adds online leaderboards to increase competition over these metrics (though step count is dropped). In this case, would Least Portal runs of the main campaigns in these games be considered applicable for the Vault/"objective goals tier" under the proposed changes?
If the game is keeping track of it, then I say it's completely fair game. That's one of the beauties of this new system, actually: Games are afforded some individual freedom just based on what they are and how they handle things. A game that keeps track of completion percentage can have an objective low% run, a game that keeps track of enemies killed can have an objective pacifist run, and Portal can have objective "least portals" runs if it's explicitly tracking portal usage throughout a playthrough. Granted, "least portals" would be a category I feel would make Moons under the current system as well, but with the new system it would be a definite and not just a feeling.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Post subject: Standard Class Discussion (formerly Vault Expansion)
Samsara
She/They
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EDIT (8/15/2021): Instead of being expanded, the Vault system has officially been retired as of today! We are moving away from tiers and into just general acceptance and archival, no longer dividing the runs on our site by entertainment value or using it as a metric for judging every single run that comes in. Victory is ours! This thread will now be used to collect and discuss feedback on the implementation of this new system. Implementation is currently still in progress, so any and all feedback is appreciated! We'll be continuing to collect feedback going forward as well, so if I forget to remove this message after several years, feel free to pretend it's still relevant and post your feedback anyway!
Huh, this feels familiar. So, we've had this tier for nearly a decade now. There's definitely been some opinions on it, some positive, some negative, and not all of the negative ones even belong to me! In fact, there's kind of a growing sentiment in general about Vault not quite being a perfect system, to the point where it's about to replace Communism as the average college freshman's go-to "It's a good idea in THEORY, but in PRACTICE..." argument. The current nature of Vault is that it's supposed to be a completely objective tier, one that cares only about speed and completion. Play a game in the fastest way possible, and do everything in a game in the fastest way possible. A good idea in THEORY, but in PRACTICE... It's still incredibly restrictive: "any%" being the pure "fastest completion" category means that it is entirely possible for something like a "game end glitch" run to be the only acceptable run for a game, assuming that game allows it and doesn't meet entertainment standards. "100%" is extremely hard to define for certain games (RPGs come to mind), and may not even apply at all, meaning that once again there could only be one acceptable run for a game under our current Vault ruleset if a game just doesn't have a proper "full completion" definition. Games aren't exactly objective to begin with, limiting our objectively accepted categories in such a way is, almost ironically, one of the more subjective things we're doing on the site. How do we look at games more objectively, then? This is something that's going to take some community discussion to really iron out, but we've started coming up with a potential new system that should greatly expand Vault in a satisfying way, allowing for more runs to be accepted without opening the doors wide enough to accept absolutely everything: Instead of strictly only allowing fastest and full completions in Vault, we would allow any objective goal for a game. By objective goal, we mean "something that is defined or limited by the game itself". Here are some big examples, but definitely not EVERY example:
  • Pure fastest completion (GEG, ACE, etc)
  • Warps (or fastest "intended" completion)
  • Warpless/All levels (warps are an intended shortcut so not using them counts as an objective goal)
  • 100% (assuming it can be defined objectively)
  • Score attack (an objective goal with room for improvement in the same vein as fastest completion)
And here's a list of smaller things that are more dependent on the game, but still objective:
  • Gameplay modes (including things like New Game +)
  • Number of players
  • Character choices
  • In-game defined goals (i.e, achievements, things that reward the player with content)
Now this sounds like a lot. In fact, this sounds like several thousand of the runs on the site. You're entirely correct to think that, person I invented for this paragraph! The long term goal here is redefining the tiers in a more standardized way. Currently, Moons is treated as the "default" tier, a relic of the site's past where entertainment was a strict requirement for publication. Even with the addition of the Vault to open the site up, we still limited it pretty heavily at the time, and to this day it's not exactly a welcoming place. It's not fun to be a Judge and have to say "Well, people think your run is boring, so we're gonna put it in the part of the site most people ignore". It reeks of the exact same elitism that the Vault was meant to mitigate. Expanding Vault in this proposed way would effectively bring it up to the "default" tier of the site. A change as big as this would lead to the following: Redesign Vault would no longer be Vault. It doesn't sound like a big change on paper, but it's arguably the most symbolic. Given that this would be the biggest tier by thousands of movies, it shouldn't carry the same sort of aesthetic as it currently does. This could either be getting a new name and logo, or it could be removing the concept of "tiers" altogether and just having "Vault" be a set standard. In that case, Moons would just be a tag in the same vein as Console Verified or Commentary, denoting that the run is "non-standard" and was voted on by the audience to be a part of the site. Branch discussion "Too many branches" would have a much higher cap, since most games would automatically gain several publishable branches due to this change. This would also smooth out the debates over particular games getting more attention than others: Gone are the days where SMB1 or Super Metroid can have 10 branches a piece while other games can only ever have one, so there's less implied favoritism over certain games. Of course, Moons would be treated the same way as before, favoring audience reaction heavily, but even these days we don't get many submissions that would have to be Moons under this new system. There's a point to be made that "objective criteria" can lead to a massive number of branches for certain games, particularly fighting games with multiple characters, gameplay modes, and difficulties. We would still limit this in some way, even though it does kinda directly go against this proposal. The difference here is that it wouldn't be an unwritten, undefined, arbitrary limitation this time around. We're still a fairly small staff team, and this could be a change that drastically increases our individual workflows, so we want to find the right balance between allowing as much as we can, and not overworking ourselves trying to keep up. We'd find a way, with the help of y'all as the community, to pin down a limit that works for everyone here. A change in the culture For me, personally, this is the most exciting change. Entertainment would no longer be a metric for every single submission that comes in, only movies that wouldn't qualify for the new Vault. Vault would no longer be seen as a burial ground for movies that weren't entertaining enough, there's no stigma for making a movie that's "too boring" anymore. I've seen the current sort of "entertainment culture" negatively affect a lot of newer TASers on the site throughout my time here and it would be really very nice if that could stop, thank you very much. Demonstrations There's a discussion to be had about what can be allowed as a Moon as well, perhaps even opening that up more, relaxing some of the strict requirements that have prevented completely legitimate TASes from being showcased on the site. A lot of the reason we never had something like a "Demonstration Tier" is the fact that it was hard to define what would be allowed as a demonstration. Ironically, I think the discussions surrounding that were looking at it a little too objectively, as opposed to just being "Well, if the audience wants it on the site, it should be on the site." With a massive increase in the range of content we explicitly allow, it seems fair that we can encourage similar variety here.
So what do you all think? Does the general idea sound like a good step forward for the site? What needs to change, if anything? Any comments, suggestions, questions, or ironic joke posts you may have, (Samsara,) post away and let's get this discussion rolling.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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I mean, Christ on a bike, you could've gone with Taco Thursdays, even! It doesn't have the same kick as the hard T sound from Taco Tuesdays, but you still get the alliteration at least! I've spent months struggling with the logic behind this decision, I've had so much to do lately and it's hard to focus on any of it because I am still absolutely dumbfounded at Taco Fridays. Look, I love tacos, who doesn't? Apart from contrarians, sinners, and those who actively rebelled against God and fell out of His good grace, of course. I can't just sit here and let us continue to get away with Taco Fridays, though. I would have rather taco'd and lost at this point. It's ridiculous. Disgusting, honestly.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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EZGames69 wrote:
It syncs on my end
CasualPokePlayer wrote:
EDIT: Just realized I used the English ROM on my first attempt and not the Japanese ROM, and I used the JPN ROM on later attempts. Did not realize that until now.
Thanks for the info! I'll keep the current submission as-is for now, as it would be completely identical on v115 save for some extra manipulation needed (which would just be some wigglin' after checking the door several times, no time saved or lost outside of accuracy differences).
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Joined: 11/13/2006
Posts: 2793
Location: Northern California
Memory wrote:
The problem with asking a TASer to do pushups is that they're going to intentionally do bad pushups in order to save time.
And that's how you know the mind and body are in harmony.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
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Location: Northern California
Memory wrote:
Finally a TASing challenge to both the mind and body. Only when both are truly in harmony could one become optimized themselves.
Drop and give me 20 pushups in 600 frames or less.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
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Quick word of warning due to a recent discovery: If any team is using the BSNESv115 core as I originally recommended, it does not appear to be deterministic. Please resync/remake the run on the standard BSNES core. I've updated the OP with the new information. EDIT: Oops, this turned out to be a false alarm. Re-updated the OP. Also, we're two weeks in, so I think it's time for the first Physical Challenge! Nah, just kiddin'. How's everyone liking the game so far? Y'all doing okay?
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
User movie #72499143076221818 I re-uploaded the original BSNESv115 file. It'd be awesome if other people can look at it and see whether or not the issues CPP's having are universal or if it was just some weird fluke. I've always been able to get the run to sync on my end, even on a fresh BizHawk 2.6.2, so at least it seems to be deterministic for the creator of the file.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
Uh, false alarm, I was able to resync the run near perfectly to standard BSNES while also improving the pipe room. I've updated the submission file and text to account for this. Judgement may continue.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
I'd like to request a delay while I look further into pipe room manipulation. EDIT: Scratch that, there might be a sync problem with the choice of core. Cancelling for now while I remake the run on the standard core, unless this is a false alarm, in which case I'll uncancel this once I have the improvement and confirm that it syncs for someone other than me.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
For anyone wondering about the single frame time: This submission breaks the file size limit and needed a dummy file. The actual run is at User movie #72436959368468540 and is over 5 hours long, also known to me and Spike as "exactly what we signed up for".
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
Well, speaking of misplaced royalty, I guess I have to don the crown of the Queen of Feedback Asking once more and re-gauge the audience reception to these runs. Are they still Moon-worthy or should we rescue the princess only to put her in the Vault?
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.