Posts for Samsara


Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
I can only think of two things I may have done wrong during the creation of NG2: 1. Submitting what is now the currently published run without asking Xipo first. I felt asking wasn't necessary for such a small improvement to an incredibly technically polished run. 2. I changed up small portions of the platforming sections for entertainment purposes. I felt this was entirely in line with what Xipo asked me to do with the run, which was adding playaround after the boss fights. I figured it would be okay to do that as much as I could throughout the movie: Considering how tight Scumtron's previous run was, and how there was only just over a second of improvement, it made sense to me to try and help provide a unique viewing experience to a run people have been watching for over a decade. At no point did I detect any hostility from Xipo during our correspondence, and I can provide the entire PM log to prove that. I was aware of the previous incident with TASeditor and I was specifically hoping to avoid that. I can even provide offsite conversations I had with friends regarding my worry of doing something wrong, conversations that even preceded Xipo approaching me with the idea of co-authorship. If either of the things I listed were what I did wrong, then, yes, I'm sorry, but apart from that, I am pretty confident I did nothing wrong and don't deserve to be attacked for "plagiarism".
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
Not too much time left, y'all, and we've still got a team looking for a couple people! Don't make me have to decide what to do with a two person team! I'm not cut out for that kind of commitment!!!
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
Acumenium wrote:
EZGames69 wrote:
Where are you getting this 80% number from?
Samsara. http://tasvideos.org/forum/viewtopic.php?p=505232#505232
If you're going to cite something I said, maybe don't cherry pick it:
As a general rule, I'm only confident on a Moon tier/hack acceptance decision if there's a fairly high number of votes (10+, ideally 15+), if the ratio is around 80-85% at minimum, and if there's a good number of posts in the thread that in and of themselves are confidently entertained without needing to add modifiers as to why they voted Yes.
You picked what I consider the least important part of my own personal metric and apparently decided "Yep, that's the only requirement, and that's how all Judges do it!" I already don't appreciate the holier-than-thou attitude in your posts, where you're basically doing nothing but backseat judging everything using your own poor interpretation of our rules, but I'm not going to sit here and let you throw me under the bus for that poor interpretation. The funny thing is, that 80% thing is not even an accurate thing to cite here: SMB3 GEG didn't even get close to 80%. feos pointed out the numbers on it in his last post, 58% Yes plus (15/2)% Meh averages out to 67% support. Coincidentally, "minimum A presses" actually DID surpass 80%: 74% Yes plus (16/2)% Meh = 82% support. If that is what you actually think the standardized, sitewide metric is, then I'm really not sure why you're arguing the way you are. If you want certain aspects to matter more, whether it be thread posts or votes or whatever, you have to convince the audience to put more stock into them. We literally cannot decide a run's tier without the audience. If they're getting things wrong, we're going to get things wrong in turn. If they're confident about everything, we're going to be confident about everything. You're trying to argue that ABC is objectively not entertaining, when entertainment level is not and cannot be an objective thing. I'm actually starting to feel like your argument is "I didn't like this run, so it should have been rejected, and I'm pissed off that you didn't listen to me specifically". Sure, I appreciate the extra opinions on workbench submissions, I really wish more people would chime in with their own opinions, but if you're going to make insulting accusations towards the Judges like you've been doing, then I really think you'd be better off taking some time to understand the site before making another post criticizing us.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
Xander wrote:
(confirmation will be sent on Discord)
Confirmation received!
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
Warp wrote:
If you allow person A to express opinions, you should also allow person B to express opinions even if you find that person B to be absolutely detestable because of past actions.
This you?
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
Warp wrote:
If you think that when someone says something you don't like he should be punished in some manner, you do not support free speech. You support restricted speech.
This you?
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Post subject: BizHawk 2.6.2 released!
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
BizHawk 2.6.2 has been released! This version contains an updated mGBA core and some critical bugfixes. See the full release notes here: http://tasvideos.org/Bizhawk/ReleaseHistory.html#Bizhawk262
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Post subject: BizHawk 2.6.2 released!
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
Windows binary Release notes Bit late on the post for this one as the site was taking care of migrating away from Freenode, sorry about that! This version is mainly a bugfix release, though it also contains an updated mGBA core and an experimental core for the latest BSNES, which needs to be tested thoroughly.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
Regardless of their actual stance, explicitly removing that section carries the implication that they are suddenly allowing it, and not only do I have yet to personally see a statement from Freenode disputing that fact, but I have seen Freenode purists defending the action as if Freenode were in fact allowing those sorts of things. No matter how you slice it, it's a bad look for them, and I'd rather err on the side of "we're taking misinformation seriously" as opposed to "we're treating something serious as misinformation".
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
^^^I have also received direct confirmation from the other team members, so, hell yeah!
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Post subject: Re: The downfall of freenode
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
Nach wrote:
I am currently in the process of getting Libera Chat ready, however if the users won't move to Libera Chat, and continue to prefer Freenode, then that is moot.
Granted, my viewpoint is limited since I'm not on IRC anymore, but from the logs being posted on Discord, I don't see a single person who wants to stay on Freenode. The active IRC regulars all seem to want the channel to be moved across to Libera as quickly as possible. Even if there are a couple people who explicitly don't want to move for some reason, the amount of information that's spread out there about this whole situation makes me feel that making the move anyway is absolutely in the best interests of the site overall. Even if there is a bit of false information mixed in, there's far more than enough that IS actually true: Hostile takeovers of channels for simply mentioning Libera (even ones that are explicitly saying they are not moving, as DeHackEd pointed out), banning anyone who even INCREDIBLY VAGUELY criticizes them, policy updates where people are literally asking "can i be racist now???"... This is all very public information. If we stay on Freenode, it's absolutely going to look like we support this abhorrent behavior. I imagine your hesitance to move is just that and not actual explicitly advocating what Freenode is doing, but I don't quite think it's logical hesitance given the sheer amount of true information out there. For the sake of the site and how we are perceived in the community, we should absolutely move as soon as possible.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
Schedule update! Because I am the Goddess of Really Unfortunate Timing, my second vaccine shot happens to be scheduled for June 15th, meaning I will likely be out of commission on June 16th instead of, y'know, being able to start the contest on time. As a result, I will be moving the start date back to the 15th, with signups ending on the 14th instead. The end date will remain the same. Y'all get an extra day to team that dream! Make it count!
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
To anyone put off by the palette choices: If you mostly have issues with Diddy and/or Dixie, their palettes are actually selectable at the beginning of the hack, and I've confirmed that the run will still sync with the default palette: If this would positively affect anyone's entertainment level, please do that whole post-y thing and let me know. The votes are a BIT borderline, I wouldn't mind some more words of feedback, especially since the palette choice seems to be the most prevalent piece of negative feedback. EDIT: The encode in the submission text has been updated, please check it out and holy heck provide a little more feedback please I am dying here send help but by help i mean feedback
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
The RNG in any game is inherent to the game itself, it's not something built in to the console or the emulator. Changing it would require hacking the game.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
Should be up to date now, sorry for losing track of the thread!
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
Arc, you seemed to be fine taking all the credit on Karnov despite the fact that the RTA runners found the bulk of the improvements. What makes this so different other than the fact that you happen to be on the receiving end? If this is purely a matter of giving any credit at all, then the right thing to do here would simply be asking DreamYao to thank you in the submission text, not outright demanding co-authorship despite having 0 involvement with the input.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
Arc wrote:
Coauthor
This looks like completely unique input to me.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
feos wrote:
I don't think we have a single game with 2 starred movies yet. But does anyone know good arguments against such a situation? I personally prefer the playaround, the current star has seen its fame since 2017 already. But that doesn't sound like a good reason in isolation to remove the star.
I will say I slightly prefer BTP/BTT just for the character variety, but I also don't think that only one of the two should be starred, since both of them very much deserve it. In general, we don't really need to vet Stars as hard as we do. If we're consistently getting amazing and highly entertaining runs then why should we deny giving some of them Stars when the only thing they "do wrong" is happen to be for a game that already has one?
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Post subject: Dream Team Contest 10 - Results announced!
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
(alternate logo by moozooh) Hot damn, we made it to 10! TASvideos' favorite inconsistently hosted competition is back, in Pog™ form! This time, your host will be TASvideos' favorite inconsistently funny staff member: Me! Samsara! In Pog™ form!
WHAT THE H*CKIN' FR*CK IS DTC The Dream Team Contest is a contest that has an incredibly rich history of wonderful games and Zook Man ZX4. TASers form teams of 3-4 people in order to produce the fastest TAS of a mystery game within the time limit. The fastest team is etched into the annals of Dream Team Contest history, which is different to the Team Dream Contest, where the best cheater is etched into the annals of being banned from the SRC leaderboards. How did that Dream joke get relevant again? It was outdated when I made it and now it was ahead of its time! Despite how it may sound, you do NOT have to have any TASing experience to sign up! DTCs are a great way for beginners to learn the ins and outs of TASing by working with experienced TASers. Don't be afraid to sign up even if you've never TASed before! That's the beauty of a team: You don't have to have the full skill set or the best TASing ability in the world, you just have to be paired up with someone who does! You can be the wind beneath their wings!
SIGNUP RULES
  • You may sign up as a 3-4 person team or as an individual, who will be randomly placed in a 3-4 person team when signups have ended.
  • I am currently assuming 4 person teams and will randomize individuals as such when the time comes.
  • Team signups require confirmation from all members, so make sure that every member of your team is able to confirm! This does not necessarily have to happen in individual forum posts, as long as some sort of direct confirmation is provided to me.
  • You can and definitely should come up with a team name. Any team that goes unnamed will be named by me. You do not want your team named by me. Somewhere out there is a stuffed animal named Texas Mike's Burgers n' Beer Drive-Thru, and if that's the name I came up with for a stuffed animal that isn't even mine, imagine what I can do with a team name.
  • Sign-ups are no longer accepted starting midnight (Pacific time) on June 14th (or 7:00 AM UTC), the game will be revealed before 5:00 PM (Pacific time) on June 15th (nobody should trust my sleep schedule enough to expect a set time there), and submissions will stop being accepted approximately 10 16 weeks later at midnight (Pacific time) on September October 12th (or 7:00 AM UTC).
  • The contest time limit can be either lengthened or shortened if there is a majority agreement.
  • Contest results will not be announced immediately. I am a Judge. I will be watching every entry before tabulating the results, because that's my job. Be glad I am one of the faster-working Judges on the team.
  • please god dont drop out now that signups are over ._.

CONTEST RULES
  • Trash talk, irony posting and memes are not only allowed throughout the competition, but actively encouraged. This is being hosted by me after all, and y'all know I can't make it more than two sentences in a submission text without haha funney jokez. I will be judging all of this as well. Maybe the real Dream Team Contest 10 was the memes I judged along the way.
  • Runs are to be submitted through either private message on the forums or DM on Discord (Samsara#4893), because there is absolutely no way I will remember to check an e-mail address. I barely even remember to check my own. Who do you think I am, Greg Popular? That's not even close to my name!!! How could you possibly think that!!!
  • Your team is free to submit as many complete movies as they would like, but only a team's most recent submission will be counted when the contest is over, even if it is slower than a previous complete submission. Make sure your last submission is the one you want judged! Or sabotage your team by submitting a really bad LOTAD 2 minutes before submissions close!
  • In the event of a tie for first place, all tying teams must fight to the death for my personal amusement win! c:
  • In the event that ACE and/or GEG are possible in the chosen game, movies that take advantage of them will be judged separately from movies that do not. Or just... Don't use them, I guess. Don't complicate things. That makes things complicated.
  • In the event that the game is correctly guessed, uh... Well... Hey, try not to think about it, 'kay? <_< you'll get a gold star that says "YOU TRIED" for successfully guessing the game after it was announced.
  • NEW: Entrants should use BizHawk 2.6.2 for this contest, with the standard BSNES core. I previously recommended the BSNESv115 experimental core, and will accept that, though I will not take accuracy differences into account. I will also allow lsnes, though keep in mind that unless the final movie syncs on BizHawk without modification, I will also not take accuracy differences into account for lsnes submissions.
  • NEW: You're all probably following this already but just to make it explicit: No cheats or password usage is allowed in a contest submission. Feel free to use them for testing, but they must not remain in the final file. Anyone who is caught cheating will have 10 minutes added to their time, and then that time will be quadrupled, and then you will be disqualified anyway.

SAMSARA RULES dang right i do :3c
GAME INFO
  • It is an action game
  • The console has not been used in a DTC before, but is available on Bizhawk
  • It is not a handheld console
  • The console is SNES
  • Estimated TAS length is 15-20 minutes
  • RTA runs clock in just above 20 minutes with room for improvement
  • Routing and manipulation will be key factors...
  • ...both of which will primarily involve the game's enemies
  • The game has a run button, Colin,
  • INFO'S DONE, Y'ALL

TEAM SIGN-UPS 1. CasualPokePlayer, InputEvelution, psx, RetroEdit - "TAS to the MAX!" 2. BrunoVisnadi, brunovalads, Amaraticando, Redhotbr - "FEIJOADA" 3. EZGames69, Really_Tall, fsvgm777, Memory - "The Trans-Atlantic TASers" 4. BillyWAR, PurpleSun, Shadow64, Xander - "The Galaxy Brains" 5. DrD2k9, xxezrabxxx, nymx, ThunderAxe31 - "DENT" 6. g0goTBC, cyberpotato, WarHippy, lapogne36 7. ViGadeomes, arnaud33200, KiwiCracker, moozooh - "Team 7" 8. R30hedron, FatRatKnight, Invariel, Mittenz
REAL ACTUAL TEAM NAMES: 1. CasualPokePlayer, InputEvelution, psx, RetroEdit - "We have no numbers... We must fight harder to make up for it!" 2. BrunoVisnadi, brunovalads, Amaraticando, Redhotbr - "Ha! What we lack in numbers, we make up for in Brunos!" 3. EZGames69, Really_Tall, fsvgm777, Memory - "Haha, your Brunos are pathetic! WE have the most numbers! We're unstoppable!" 4. BillyWAR, PurpleSun, Shadow64, Xander - "Ugh! That number level is off the charts! But we have an ace up our sleeve... Capital letters!" 5. DrD2k9, xxezrabxxx, nymx, ThunderAxe31 - "Oh no, that's a lot of capitals! Quickly, divert all of our power into our X count!" 6. g0goTBC, cyberpotato, WarHippy, lapogne36 - "Heavens above, they have more X's than Samsara! It's okay, we're well-rounded, we can take on anyone!" 7. ViGadeomes, arnaud33200, KiwiCracker, moozooh - "We only need ONE person for the numbers game! All together, we are unstoppable!" 8. R30hedron, FatRatKnight, Invariel, Mittenz - "[final boss music begins to play]"
The game is... Ghoul Patrol is the oft-forgotten sequel to Zombies Ate My Neighbors, and has the same overall goal: Get through each level while rescuing between 1-10 innocent people. If all 10 victims die, then you really hecked up. If 9 victims die, then you're probably running any%! You're running any%! One player, fastest completion. This is the current RTA WR. There is no other speedrun-relevant information on this game. Good luck!
Checksums:
 CRC-32: ea16b5a2
    MD5: 657fa94cff4464cbc58c476ea642299a
  SHA-1: bea0a40772574ae5e3896699d94f161339329c59
SHA-256: a4ceb31b82ea532e6eb640fa2eda61625758e72251efa5f0ae9a984f4a98a8a0

Tips for the Game:
  • There is no gameplay difference between Zeke and Julie, except for 2 extra frames needed to select Julie. These two frames will not count against any team who correctly decides to use the superior character.
  • Movement is absolutely key in this run, it's a lot more complex compared to ZAMN and should be mastered as soon as possible. Running (hold Y) and sliding (X) are going to be your best friends.
  • Unlike ZAMN, which is a long string of disconnected stages, Ghoul Patrol is 5 sets of themed stages. Victims replenish at the beginning of each set, meaning you do have to optimize victim-killing multiple times throughout the run. Watch the RTA run and plan ahead! There's bosses you actually have to dang fight and everything!

Tips for DTC Itself:
  • Divide and Conquer: You have teams for a reason! Set people on individual tasks, utilizing each member's strengths and weaknesses in order to maximize your overall efficiency.
  • Don't Lose Touch: Even if you're all working on individual things, stay in active contact! Talk to each other about what you're doing, ask for advice, share ideas and suggestions, give your teammates constant updates and let them check in. Your team, much like Slotermeyer's publication history, has 8 eyes! They should all be in use!
  • Play the Dang Game: Never underestimate the power of a casual (poke) playthrough. It's a great way to learn the game before you jump straight into TASing it. Heck, you can even LOTAD it, if LOTAD is the kind of term you like to use, you nerd, you absolute nerd, you complete and utter nerd, you all-encompassing and unabashed ne-
  • Take Your Time: Given the length of the run, the complexity of the game, and Discord pulling some mad BS, I have given 10 16 weeks of TAS time. While you shouldn't procrastinate, you should definitely not feel like you have to rush, either! Rushing could lead to burnout, which could lead to not working for your team, which would lead to me saying "Haha, yeah, that's me in group projects" and being very sad. Do you want to make me sad? Please don't answer that.
  • Everything is Useful: As long as you're working on something, you're helping your team! Work on routing, or glitch hunting, or a Lua script, or creating level maps, or finding RAM addresses. Give advice on what your teammates are doing, encourage them, take a second or third look at their work, start and participate in conversations about your run, offer every weird little idea in your head. Everything is useful! It's like it's the title of this tip or something!
  • Take Notes: If you find something, take note of it and remember it, even if it doesn't seem immediately useful. Everything could be useful! It's like it was the title of the previous tip or something!
  • Have Fun: This isn't a super serious contest, so don't take it super seriously. If you're not having fun, take a step back for a bit and lessen your workload. Remember that even if all you're doing is talking to your team, you're helping!

Fun DTC10 Trivia: Other Game Choices:
  • Biker Mice from Mars (SNES): Scrapped because a full game run would have almost certainly been too long and complex for the limited time frame.
  • Pilotwings 64 (N64): Scrapped because N64.
  • Tony Hawk's Pro Skater "all goals and golds" (PSX): Scrapped for complexity due to 3D movement.
  • Skuljagger - Revolt of the Westicans (SNES): Was my original choice, but scrapped because I found a couple better ones.
  • Demolition Man (SNES): My original choice and backup in case Ghoul Patrol went over poorly. Still think it'd make for a great, short TAS.

SPECIAL THANKS:
  • psx made a great joke about onion rings a while ago which in no way will affect their final time now that they are participating
  • moozooh made the alternate logo which is better than mine even if i am morally opposed to how accurately i am depicted in it
  • colin how in the actual hell did you
LITERAL DREAM TEAM: Currently, 2 people have had actual dreams about the contest. 1 of them has turned out to be prophetic. 1 person had a dream about Naruto that was unrelated to the contest, but I feel should be mentioned here anyway.
Your DTC10 champions are... Team 6 - g0goTBC, cyberpotato, WarHippy, lapogne36!
Final Results: 1st Place: Team 6 - 14:13.41 2nd Place: Team 8 - 14:29.67 3rd Place: Team 7 (Team 7) - 14:37.34 4th Place: Team 4 (The Galaxy Brains) - 16:35.28 5th Place: Team 3 (The Trans-Atlantic TASers) - DNF (2-BOSS) 6th Place: Team 1 (TAS to the MAX!) - DNF (2-BOSS) 7th Place: Team 2 (FEIJOADA) - did not submit Last Place: Team 5 (DENT) - submitted a rickroll Stage Comparisons by Level: Stage Comparisons by Total Framecount: "START" is the first frame of allowed movement on 1-1, "FINAL" is the frame the character disappears on the final door, each other framecount is the first full frame of black on the fadeout after each stage. EDIT: Small clarification on 1-2 in the individual level sheet - Team 1's victim routing in 1-1 was vastly different than any other team so I couldn't accurately compare their 1-2 time to the rest... And also I just forgot to look slightly more to the left when doing the colors <_< I intend to take a deeper dive on every submission and put together some notes, but I wanted to get the results up first since notes + bigger deep dives would take me forever. Thanks to everyone for participating, and congratulations to everyone for crushing it on such a complex game! If there's anything to take away from these results for DTC11: Sign up late and don't give your team a name! Feel free to discuss the game, your work on it, and definitely organize a space for people to freely work on the final site submission together... And make sure I'm invited, dangit! I wanna work for that free co-authorship credit!
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
We recently amended the rules to allow single loops of infinite games, with only a preference for maximizing the difficulty. Given your explanation, though, it looks like 5 rounds should be the ending point either way, so I'd say you're good to go here.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
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Are improvements still being worked on?
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
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feos wrote:
MMU must be explicitly enabled for all future TASes on Dolphin.
We would still offer continuations for TASes started prior to this announcement, correct?
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
That's also not a simple question to answer. There's nothing exclusive to Easy, everything available on Easy is also available in Normal (while Easy cuts out much more content, to the point where it ironically makes the game harder), and none of that content is required anyway. From what I can tell, none of these dungeons are even interesting or unique. There's more than I thought there were (4), but in general they just seem to be straightforward areas with mostly repeated enemies, even bosses that are just ascended versions of normal enemies. The only required dungeons in the game are the ones done in this run, and even then one of them is only required for the A ending, and even THEN the final dungeon in this run is exclusive to the A ending (B ending has a different end dungeon). Hell, there's a postgame dungeon with exclusive characters in it that's accessed from the main menu, which I would consider an entirely separate publishable mode as opposed to part of the game itself, so even playing through the main game a thousand times would never be considered true "full completion". The game is explicitly designed around multiple individual playthroughs, it's not designed to be "completed fully" in a single run by any stretch, so I'm steadfastly refusing to try to apply our generalized full completion rules to it. There's just no way in which they'll work for this game. My definition from my last post is the absolute maximum I would personally require for a Vaultable 100%, and frankly even that's a moot point because I seriously doubt it would even go to Vault in the first place.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.