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The SSB64 run does this, so it's acceptable as long as there is a verification file for it. Given the nature of Melee and character unlocking, though, the nature of such a file can be discussed further. I highly recommend talking to Mothrayas about it personally, that would be the easiest path of figuring out the best balance between being site-acceptable and leaving your Gamecube on overnight to unlock Mewtwo.
In-game time is acceptable, though it is explicitly a Moons goal. Tiering shouldn't be a problem with Melee, though, so no worries there.
If you're aiming for in-game time, in-game time takes precedence over real time, though real time should still be minimized wherever possible. If it's only a matter of frames, it's no trouble at all, so feel free to sacrifice those frames to get the optimal RNG. It shouldn't even be a problem at all unless the manipulation takes several seconds or more per stage.
Not at all. Just 0 out the count from the submission DTM and the parser will mark it as "unknown". Alternately, you can put in an estimation. Or don't bother doing either and just give that explanation upfront with an unedited final file, nobody's going to call you out on it.
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Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player
(2123)
Joined: 11/13/2006
Posts: 2795
Location: Northern California
The way I see it, route 1 would be preferred in every case. Even if post-input is shortened by route 2, the ending itself is still triggered far earlier in route 1, so route 2 would just be "suboptimal" in that regard as it requires 10+ minutes of extra gameplay.
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