Posts for Samsara


Samsara
She/They
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Joined: 11/13/2006
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Mothrayas, literally two posts earlier, wrote:
grassini, before asking for runs to be unrejected for Vault consideration, please read the Vault rules to see if it's eligible. In this case, it isn't, as the Vault does not accept board games. Also for the other gruefood runs you recently bumped with similar demands, be sure to read the submission threads to see why it may be rejected or cancelled. (We don't revive cancelled runs, those are up to the author to uncancel).
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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I think the real basic secret of TASing is your mindset going into it. Thoughts are what ultimately lead to actions, so thinking the right things will eventually lead to solid publication-worthy TASes. The way I've been looking at TASing recently has been something like this:
    1. My first attempt is never good enough. 2. There's always a faster way, I just need to find it. 3. My knowledge is just as important as anyone else's. 4. Each screen is its own game.
1. No matter what it is, if it's a brand new movie for a game not on the site or an improvement to an existing movie, even if it's an improvement to your own existing movie, you'll always be able to improve your first attempt. You'll honestly be surprised at how much you can improve your first attempt when you attempt to improve it. The key is that with each attempt, you learn more and more. It's like learning any other skill: You never start off being the best, but each time you try you do it a little better. You run through a stage for the first time, it's not perfect. You try it again and you start thinking "Okay, I think there's a jump coming up? I should prepare for that." You try it a third time and start thinking "Maybe I could land earlier after that jump and set up for a second jump to bypass that slope?" Eventually, you get so familiar with the section that you can start planning long in advance. That's when you know it's safer to move on. 2. This is about testing. Lots and lots of testing. Test every route, every decision, every frame, and when you think you've found the best one, keep testing to see if there's something better. This also applies to constantly watching and re-watching your run every step of the way. Ever since DTC5 I've gotten into the habit of watching my progress a run I'm working on every single time I start working on it again, and I'll often think "I can probably do that faster" and most of the time I'm right. 3. I tend to go into my first run of a game "blind". I don't look up speed tricks or information until I'm finished with a test run and start working on something I may want to submit. There are a couple reasons for this, one being that I just like discovering things on my own. It's a really nice motivation boost, something that keeps me going in those moments where I think I'm making no progress. "Hey, you found this glitch and the world has to see it!" or "Hey, this looks awesome, you gotta keep going!" are thoughts that go through my head a lot. Second reason is because when I've looked up information before starting a run, I overlooked things that I should have tested, assuming that the information laid out before me is all I needed to know. Moon Crystal comes to mind almost immediately: My initial improvement was just optimization and lag reduction, and Hotarubi's currently published run included a lot of strategy and route changes I hadn't even considered. To put it more simply: The less I know about a game, the more I end up discovering by the time I've finished. I only look up information when I don't think there's any more information left for me to gather on my own. 4. This is sort of related to point 1, but my method has always been about setting benchmarks and trying to beat them. This is more or less how I approach each screen: "I did this section in 1000 frames. Let's see if I can do it faster." "Okay, now I did it in 995 frames. I'll try a different route this time." "Okay, that route was 996 frames. Maybe a second look would be beneficial...?" "Yep, it's down to 992 frames now, but looking back I think I did this a little slow..." "Interesting. I did the first half of this section in 465 frames in this last attempt, but 460 frames in the first attempt. Where did I go wrong?" "Ah, okay. So maybe the first route is faster? I'll try it again..." "Aha! It is faster!" TASing is like any "real" long-term goal, almost like losing weight. You have to treat it as a series of small goals instead of a single large goal. You shouldn't go into a TAS thinking "Okay, I just started this, I have to get through 30 minutes of game." You should sit down and think "Okay, I just started this, I have to get through 1 minute of Stage 1." Small victories are motivating, and you'll always get to the large victory at the end regardless, so why not keep yourself motivated along the way? I apologize for the lengthy post. I probably think about TASing more than I actually sit down and work on one. Note that this is just how I think about things and that these points aren't exactly guaranteed to help, but I'd recommend at least keeping them in mind if you're new to the hobby and looking to improve.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Post subject: Re: Is the TAS community dying
Samsara
She/They
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Joined: 11/13/2006
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gbagcn wrote:
I used to come here more years ago but once most of the popular games were TASed I stopped coming as often. It looks like other people have been doing the same thing.
"I'm literally part of the problem I think is happening."
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Yeah! You tell 'em, guy who barely made any contributions to the improvement to this movie! That person from 11 years ago who didn't have a much more experienced helper or the myriad TAS tools we have now SUCKS! Tsk tsk tsk indeed, brother!
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2123)
Joined: 11/13/2006
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Ah, I misunderstood that line. My apologies. Rest of my post still stands, though. Just search for a file that actually has an extension.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Joined: 11/13/2006
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Because torrenting is incredibly sketchy to begin with if you're not doing research before each download, so it's highly likely you either downloaded the wrong file or you missed the information needed to make the file work in the first place. Here's a fun little experiment: Try manually adding .iso (or whatever the Wii file format is) to the end of the filename and see if that works.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Joined: 11/13/2006
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Location: Northern California
Jaska wrote:
No wonder it doesn't work. You're trying to emulate Nintendo DS game on GC/Wii emulator.
Big Brain Academy: Wii Degree, known in the PAL region as Big Brain Academy for Wii and in Japan as Wii de Yawaraka Atama Juku (Wiiでやわらかあたま塾?), is a video game released for the Wii.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Joined: 11/13/2006
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But how am I gonna *microphone pops loudly and scratches for about 10 seconds* Interesting video, but yeah the commentary was pretty annoying in all the moments where it wasn't informative... Which, given the 3 hour runtime, was quite often.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2123)
Joined: 11/13/2006
Posts: 2795
Location: Northern California
wow what a great page filled with great posts such top tier discussion in the super mario sixty four thread on tool assisted speedrun videos dot org
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Post subject: Re: Request for judges!
Samsara
She/They
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Joined: 11/13/2006
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Mothrayas wrote:
A person that is reasonably well known in the community
Alright! I've been more active recently and people know me, maybe this is finally my shot at be-
and is in good standing with the community
Aw, hell.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Post subject: scrimpeh describes this convo at the end (split from SM64)
Samsara
She/They
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Ghostoo666 wrote:
No mention that both the route and .m64 he edited were mine! but hey no need to get defensive right 8)?
Wow! I try to make the least offensive post possible after the previous four posts, and somehow shit still manages to get started!
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2123)
Joined: 11/13/2006
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Location: Northern California
Plush wrote:
My first Super Mario 64 WR =)
Lookin' good! I'm really enjoying all the recent improvements being posted here. The next set of runs on the site are going to be wicked sick.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Joined: 11/13/2006
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My one complaint is that you're not higher ranked as site staff and you don't seem to have much say in how the site operates, which is a shame since you're probably the only person with any semblance of power who even cares about that. As for an actual negative? The most I can say is that you're a bit confrontational, but that's a problem shared with a number of other people on the forums and I'm even hesitating to actually call it a negative trait as it's never really malicious confrontation, like some people are all too keen on doing. If I had anything against you as a person, it would have been stricken away by the existence of this thread. Calling for criticism and aiming to correct it is admirable.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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The Brookman wrote:
I want to upload my bizhawk WIP so someone can help me with RNG.
Just upload the bk2 straight to userfiles, no need to zip it. If you're worried about multiple files, just use Dropbox or something.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Oh hell yes. I'm checking this place out right now. I think I've gotten through most of it through trial and error, but I've reached what appears to be a complete dead end. I don't see any alternate paths or items or anything... EDIT: Nevermind, found the way through. The level can be completed. EDIT2: Link to video It's a really interesting level!
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2123)
Joined: 11/13/2006
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Maze of Galious works fine on BizHawk, that 260-in-1 thing doesn't. I think you might be out of luck on that one. Shame, really.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Joined: 11/13/2006
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Bootleg Games Wiki wrote:
Wildball (1991) - Port of unlicensed Famicom Disk System strip rock-paper-scissors game Emi-Chan no Moero Yakyuuken...
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2123)
Joined: 11/13/2006
Posts: 2795
Location: Northern California
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Joined: 11/13/2006
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Oh my God. I like Guilty Gear and all but this game assaults every one of my senses simultaneously. The one saving grace is that I don't have to hear a horribly butchered 8-bit version of Holy Orders. Voting no because of the game.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Joined: 11/13/2006
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Encode coming later tonight! I should mention (if only out of personal interest) that the previous WIPs, when converted to .bk2 and played on BizHawk 1.9.1, still sync perfectly fine. I expect this WIP and the completed run to be no different.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Joined: 11/13/2006
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Location: Northern California
Anty-Lemon wrote:
DaBlackBoi1 wrote:
(WIP 1-5)
DwainiumB wrote:
(WIP 6)
???
Same guy, just re-regged for a name change.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Odd. Theoretically if it works for a dummy video at that resolution, it should work for every video. Have you messed with text styles (Subtitle > Styles Manager)? I'm guessing yes, but suggesting it is worth a shot just in case. I remember having similar problems and I'm pretty sure that's what worked for me.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2123)
Joined: 11/13/2006
Posts: 2795
Location: Northern California
TASeditor wrote:
I finally had time to do the lsnes tutorial and wanted to add subtitles to the video file. But somehow the subtitles are all disorted and impossible to read, I use a newly installed version of aegisub.
Aegisub is a bit fiddly at times when it comes to text and video resolution. If you post your subtitle file (or a similar one) and the video resolution, I can try to make it work. Unless, of course, you figured it out already.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Joined: 11/13/2006
Posts: 2795
Location: Northern California
Anty-Lemon wrote:
Hi
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2123)
Joined: 11/13/2006
Posts: 2795
Location: Northern California
thatguy wrote:
Can't watch this without an encode, but this sounds publishable to me. It's not like, say, football/soccer, which is a fixed-length game, so winning as quickly as possible is non-trivial.
It's in the submission text, though it's not very obvious if you're just skimming.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.