Posts for Samsara


Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2122)
Joined: 11/13/2006
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If a picture says a thousand words, then I've said about 7 pictures in this thread already, so here's something a bit easier to understand: Link to video Copy-pasting from the video description: Rena's a couple levels higher than she should be in this video since I neglected to manipulate away random battles, but it doesn't change the strategy at all. Switching characters allows for faster attacking since the AI delays between hits. Alen is pinned down and can't move or attack, he's basically stunlocked throughout the entire battle. The first character switch needs to be done manually (hit Circle then select Claude), then the L2 button can be used to switch back and forth immediately. No manipulation was done in the battle (as I haven't looked into how to do that yet) so Claude gets hit almost immediately. I set Rena to manual control so she wouldn't automatically Heal and run away when switching back and forth between her and Claude. I did this without savestates at 25% speed, so it can definitely be faster.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2122)
Joined: 11/13/2006
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ALAKTORN wrote:
Samsara wrote:
ALAKTORN wrote:
I don’t think enough people saw this. Let it be known that MKDasher is a piece of shit. I won’t be working on the SM64DS improvement anymore.
Wait, is that actually true? Holy hell, it kinda sounded like a joke but if that's true then that's actually some bullshit worth dragging out for 3 pages and over 2 hours!
Your sarcasm is not welcome here.
That wasn't sarcasm. I actually legitimately meant that it's an issue of stolen money that's worth talking about for the period of time we wasted on sonicpacker's tripe. It's a sizable sum of money that you should've actually received a part of for your involvement, not the literally zero money mindnomad received over exposing someone else's work to a wider audience.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2122)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
Link to video Okay, I'm always on an electroswing kick.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2122)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
ALAKTORN wrote:
I don’t think enough people saw this. Let it be known that MKDasher is a piece of shit. I won’t be working on the SM64DS improvement anymore.
Wait, is that actually true? Holy hell, it kinda sounded like a joke but if that's true then that's actually some bullshit worth dragging out for 3 pages and over 2 hours!
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2122)
Joined: 11/13/2006
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trying to argue? no. trying to cause chaos for the sake of looking good on the internet to your butt buddies
I can't reply to incoherence.
if he's going to talk to me how he did, i will reply how i please. age is irrelevant. it doesn't excuse him from being a lying sack of crap with a complex that makes him think he can flame me as he pleases. ill bash the shit out of him in my posts as much as i want since that's the case.
And then you'll walk down to a nearby elementary school, slap the shit out of a kindergartner and call him a pussy for crying, probably. "age is irrelevant. ill bash the shit out of a 13-year-old as much as i want" - sonicpacker, 2014
You should really consider just shutting the fuck up now. That statement alone is reason enough to consider you a troll on this site.
NOW you get it! Thank you! It only took like thirty direct statements that I've been riling you up and doing nothing but shitposting for you to come around and realize that! Nevermind that I've only ever done it to rile up people who are being massive egotists because it personally amuses me, and that I have literally no idea why people even agree with me in the first place, AND that I'm not even actively involved in the community enough to talk to anyone on the site outside of the forums (never even joined the IRC), AND that I'm honestly convinced I'm going to be banned at any time because I feel like a lot of people secretly hate me. This really just is one massive circlejerk to make me look better! I thought I was paranoid, but you thinking I have some sort of ulterior motive beyond "hey, this guy says funny things when I offend him" just skyrockets far above anything I've ever been worried about.
the reason anyone goes to any website is personal and to say that's egotistical is just stupid. this is my hobby. im going to tell interested people (who, in case you haven't realized, WANT to know when ive uploaded).
Raise your hand if you're still interested in SP's work after how he's been acting in this thread! *hands immediately drop off and crash through the floor, digging through to the center of the earth and remaining there for all eternity*
I came here to inform the community of a possible situation where something needed noted and potentially fixed. And I'm still going because you flaming trolls that post shit that isn't true in the first place posted first, including yourself. Let me remind you, you have no involvement here.
Which is why you keep responding to me! My God, your posts are like a minefield of hypocritical comments! I've been involved since the moment you responded to me, buddy. You actively chose to draw me in, and you continue to actively choose to draw me in further. If it's not even your videos that are getting stolen, then you have no involvement here either! You're just white-knighting for someone who most likely doesn't give a single shit about what's happening. You're nothing but a messenger. Also, you said it yourself that the situation was resolved: You're the one keeping it going. You stop responding, people will stop talking.
I'm not an atheist.
Funny, you act like one: Implying you're better than people, thinking you're being victimized when you're clearly the one starting shit and keeping it going, not knowing when to stop and getting offended when people try to tell you things you don't agree with...
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2122)
Joined: 11/13/2006
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Location: Northern California
sonicpacker wrote:
>quotes my post about apologizing while telling me i should have apologized
>implying that was an apology when the original conditions were ridiculous
you're seriously trying way too hard at this. just stop. and nothing was ego-y at all until got4n wrongly said I was saying I'm better than others (still don't know where that was remotely stated)
Hahaha, you think I'm trying to argue. That's adorable.
I can't reply to incoherence. Especially false incoherence.
Which is exactly why you kept replying to him!
yeah, you're fucking right it won't stop me if you're going to start calling my skill level out GOT4N His Rayman 3 TAS is unoptimized shit, and NSMBW is 2D as fuck. Are you even thinking still (thought that would imply you ever were)?
Yeah, big man! You show that 13-year-old French kid! I bet you feel so smugly satisfied personally attacking someone who just barely reached his teens!
I come here for Dolphin development and to promote MY OWN, HOMEMADE, HOURS SPENT ON AT A TIME videos. Which isn't breaking any rules. People here clearly care to see them, so....why is that a crime?
Why is uploading someone else's videos for the sake of exposure a crime? And oh look, you come here to promote and to follow the development of an emulator that you use to help you promote so basically the only reason you come here revolves around you, which is egotistical. Oh right, and you also come here to argue with kids and trolls.
It isn't my WIP, and it's the principle. It could be 10 cents or 10 dollars, I don't care. I've had my work ripped off and it feels shitty. $400 a month is hardly a living. My rent is more than that alone, you seriously just sound retarded with 95% of your sentences.
Whoops, wasn't paying attention. So you're not even arguing about your own shit? You feel like you have to defend someone who likely doesn't care or even know that this happened? And you're still going even after the issue was seemingly resolved? ...And I'M the one who sounds retarded?
I'm not religious :)
Tell your /r/atheism buddies I said hi, then!
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2122)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
Btw, SP I thought you were religious. "I meant you suck at TASing that game and will never be good" doesn't sound like something that should be coming from a religious person
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2122)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
sonicpacker wrote:
I am however a victim from all the "you are an asshole" crap that isn't true. I'm going to act like an asshole if people act like one towards me. Deal with it.
"I'm so hurt and offended that people are calling me an asshole! I'm going to prove them right by being an asshole to them!"
I didn't whine over anything. Feel free to re-read my posts. I even apologized in the case that my accusation was wrong about $$ profit (which it was). It amazes me that you guys are telling me I'm the one dragging this out when it should have only been mindnomad and myself posting in the first place.
You literally could have ended this entire thing with "Sorry, I overreacted." That's all it would've taken. Anyone who continues to call you out after that can safely be ignored as they are clearly intentionally starting shit. But nope! Just continue spewing forth egotism like a fucking geyser like you've been doing and everything will sort itself out once this thread is tossed into Threaded Gruefood! Replies in quote, bolded:
I meant you suck at TASing that game and will never be good. Maybe one day itsPersonnal can help you learn what the A button does!
Public relations according to sonicpacker: "YOU CAN'T PLAY THIS VIDEO GAME HAHAHA YOU SUCK FOREVER I'M BETTER THAN YOU"
If you're going to try to insult people in English, get some more practice. This makes no sense lol.
Ah, the classic approach of "I can't think of anything to say, so I'll just insult your English, since as a non-native speaker trying to learn one of the hardest languages in the world to learn you must clearly be retarded!"
this tiny site based on TASing NES games with 2 buttons if not a way to measure TAS skill.
"but that won't stop me from telling you that you suck and I'm better than you"
Especially for something with actual difficulty like a 3D game.
"like Rayman 3 or NSMBWii for example"
I could have had your points and 5x more by now if I wanted. I'm not about to waste my time, as this site is pointless. It has never mattered to me. Sorry it does to you so much.
"that's why I get really offended when people upload my videos and why I ask everyone on this site if they want to join my SM64 TAS competition and that's why I'm still here posting"
You take all the points you want. I don't want them as there's better uses of time, and considering I know that if I made a TAS of *any* game (including NSMBW), it would beat yours. Not that any of that matters to me, since it's just a hobby.
"which is why I'm upset over someone who may have made ten cents off of one of my WIPs and how I talk about how I'm making a living off of this
Edit: Samsara, nothing I said here is egotistical except the insults to got4n. You might want to get a dictionary. I'm not even reading the rest of your reply since I know it will be a joke of an argument anyway
What an egotistical statement! Chock full of egotism! EDIT:
sonicpacker wrote:
Edit 2: Couldn't resist reading a little, all I have to say is I work over 30 hours a week (sometimes over 40) on a night shift and you can go fuck yourself. :)
Wow, 30 hours a week! That's like 6 hours a day if you're only working weekdays! You poor thing, I can't believe they're making you work under such strict conditions!!!
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2122)
Joined: 11/13/2006
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Location: Northern California
dumb name guy wrote:
Can you stop following me everywhere? I don't like you or your dumb posts towards me lately (both situations having nothing to do with you). And your first post this time is basically spam and doesn't even provide an opinion of the argument at hand. You guys are just being assholes for me potentially calling someone out. And I could go on and on about how wrong you are with revenue, but people here don't read explanations after getting an idea in their head. Guess I'll try anyway.
Ooooooh, let's have some fun! You're making it sound like I'm some sort of stalker when all I did was make two comments about how much of a gigantic fucking egotist you are. Or, as I like to call it, telling the truth. I mean, holy shit dude, you've surpassed Saturn and itsPersonnal in terms of egotism! You have, efficiently and completely, shattered my expectations of how egotistical one person can get about their completely insubstantial work that means nothing in the long run! You don't like me. Okay. Neither do I! Neither do half the people on this forum, most likely! I couldn't care less about what you or the fuckers in the Metroid Prime thread think of me, and honestly it just makes it all the more fun to shitpost and call you out because god DAMN do you all get offended over this! You even hold a grudge against me, which I think is funny as hell because I didn't even remember I called you out before until you brought it up. I love it when people take me seriously like this, I really do. It's one of the few times in my life where I'm actually truly happy.
packers lost the super bowl wrote:
It is criminal. Don't pretend it's not.
Profiting off of other peoples' work is criminal? Hmm... HMM...
sorry can't hear you over my own ego wrote:
I got almost $2.5k from my Dwight Howard video going viral last February with nearly 2 million views. That's only 1 example. My partnership is literally helping me with bills and basically paying my rent. I have gotten over 400,000 views/month for 3 months now (after working my ass off with SMG2 and bro strats), and each of those months, blah blah blah has everyone sucked my dick yet did you know how great I am
Shocking that everything you're making money off of is, ultimately, not your work! You got fucking lucky with that video (the only "effort" or "talent" required was just having the right tool at the right time) and all the rest of your work is just you sitting on your ass for a while and playing video games really slowly. Congratu-fuckin'-lations, you somehow managed to achieve minor fame doing the same morally ambiguous attention whoring that everyone else is trying to do! Maybe at some point you'll actually work at a real job and make real money instead of doing something you clearly hate! If you actually liked what you did, you wouldn't be pissed off over all this shit. Your main concern wouldn't be views or money or arguing with some hormone-driven keyboard warrior on the TASVideos forums because s/he called you an egotist twice, and you'd actually have some sort of small concern with a little thing known as public relations if you wanted people to actually support you. Look at how many people agree with you (one? maybe??? in some minor way?????) compared to how many people are rightfully calling you an egotistical asshole (LITERALLY EVERYONE ELSE HAHA OWNED NERD). Do you think you're maybe, I dunno, doing something a little bit wrong here? You actually have things to lose, and you seem really determined to lose them by the looks of it! If I had a margin of the cheap, tawdry """"fame"""" you have, I would at least take the effort to not be as much of an asshole as I usually am to people who I think deserve it!
HEY LOOK AT ME, THE MASTER TASER wrote:
As if it's not obvious in my last paragraph, it clearly has to do with TASing, along with everything else in the universe that can be uploaded to YouTube. There isn't some rule vlogger ads are better, lmao. Before someone tries to pull anymore crap: (DISREGARD THIS, IT MEANS NOTHING) And even then, at least I am an author in the video.
What's that supposed to tell me? That there's a single example of you gaining a shred of self-awareness and realizing how little work you actually put into that TAS? And what does that prove about my statement? You're one of the lucky ones who managed to start turning a profit off of what is essentially a niche hobby, and of course you did it through simple manipulation and exploitation like the other "lucky ones". That's the only reason why monetization and ad revenue even matter to you. The rest of the normal people are producing runs because they enjoy the art form and the hobby, doing whatever they want and not worrying about what the public thinks, since the public doesn't really care about anything they've never heard of. Also holy shit there have been so many posts since I started writing this and none of them agree with you in any way. I love this site.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2122)
Joined: 11/13/2006
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SoulCal wrote:
As a side note Samsara, I see your Kirigiri avatar...I just platinumed Danganronpa myself. Such a good game, but I could do without school mode...
It's a shame I only use that avatar when I'm knowingly making awful posts, though I've got Fukawa for everything else. I've never actually played it myself, since I have a lot of issues with the localization and I'm already very familiar with the game after reading the LP that made it popular. also, super dangan ronpa 2 is absolute fucking trash, but that's not the point of this post As for the ad revenue thing, I'd only actually see it as a problem if the money were actually anywhere near substantial. SP's responses - specifically the repeated comments about "if you're making $0.00 then I apologize" which implies that even making a single cent off of a WIP is absolutely fucking criminal - just come off as incredibly overblown and egotistical in this context. I'd understand the harshness if mindnomad or anyone else were actually making a profit off his WIPs, but unless it's far more than SP himself is making (which I doubt is much at all, to be honest), it's still not something you should get that worked up over. I mean, I know this is only tenuously related, but I've always felt awful about encoding and uploading the Family Feud TAS since my upload got inexplicably popular compared to the official encode. To my knowledge, though, I've never gotten any backlash from Heisanevilgenius or anyone else over the fact that it's up. Plus, even though I've been prompted to by Youtube on a few occasions, I've never monetized it or any other video I've uploaded. I just don't see what monetizing and ad revenue have to do with TASing, and I really don't see why SP is so caught up in that aspect over anything else. It's morally ambiguous at the very least and downright narcissistic and careless at most.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2122)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
zeromus wrote:
In the future, comparing to pSX is useless. Compare to mednafen first.
Will do, after I take a bit of time to learn how to use Mednafen. Thanks for the speedy fix.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2122)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
pls stop being mean to sp guys hes just an innocent manipulator who only does tases of extremely popular games to bring in the views and minuscule youtube ca$h from the sheeple who mindlessly follow siglemic and other sm64 speedrunners maybe if we're all nice to him then he'll put a scarecam on his next freerun and scream every time mario almost falls into a pit but OMG MARIOS OKAY thank god because mario is a living feeling video game character with emotions and if mario dies too many times after being stabbed by the blood whistle then sp is going to kill himself too
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Post subject: I CAN'T STOP TALKING ABOUT THIS GAME, SEND HELP
Samsara
She/They
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More Nico TAS analyzing. I swear I'll move this all to a Pastebin once it's complete, sorry for post after post of text-walls and infodumps: BOSS FOUR: SHIN (3), STONE STATUEx2 Battle starts at ~10:05 in the encode. Dias is his default Lacour Front Line level (he reverts back to 35 when he officially joins the party), wearing a Marvel Sword, a Mithril Mesh, a Mithril Shield, a Plate Helm, Silver Greaves, a Mind Ring and a Tri-Emplem. THERE'S STILL NO REASON FOR ASHTON TO BE HERE, but he's at his default level (17), wearing a Lotus Eater, a Mithril Mesh, a Buckler, a Steel Helm, Silver Greaves, and two Tri-Emplems. Claude's level 17, wearing another Marvel Sword, a Mithril Mesh, a Mithril Shield, a Plate Helm, Plate Greaves, and two Rainbow Diamonds. Rena's level 18, wearing a Sorcress Knuckles, a Mithril Dress, a Buckler, a Hermit's Helm, Witch's Boots, and two Tri-Emplems. I say Shin (3) because this is the third time you fight him: The first battle is timed, you need to survive for one minute. The second battle requires you to lose. The timed battle would only have one goal, and that's for Shin to not use Foehn. Foehn would be like Thunderstorm in the Harfainx battle: Powerful and time-wasting. The losing battle would... I don't know. Die as fast as possible. So this battle's a lot faster than the last one, which is nice! This is around the point in these boss TASes where things start to get fast and hard to really analyze deeply, but I'll do my best. Dias uses a Skanda Ointment immediately upon the battle beginning and oh my God the menu scrolling is horrible please make it stop. The Stone Statues are prioritized, which is a little odd as they're not much of a threat, but ultimately things go pretty swimmingly. I'm surprised to see Claude using Shooting Stars: Not sure what's up with that, really, but with the TASer's setup maybe it's the best course of action. It's just not doing the damage I'd want to see out of it. Aside from the menu scrolling and Ashton's presence (seriously: really great character but so much wasted time to recruit him in a speedrun) there's just the typical problems I see with the equipment: Claude really should have the Eternal Sphere by now, and... Wait, this is the last actual disc 1 boss (there's another timed battle just before the disc ends, this is the last one you actually have to beat), if memory serves me correctly... It's at the top of Eluria Tower... Which means... The TASer... didn't get the Meteor Ring. Sorry, that just hit me. I need a moment. Deep breaths, Samsara. Deep breaths. Don't get mad on the internet more than you already do. Okay. There you go. So yeah, the Meteor Ring would be a huge benefit at this point no matter what, especially with the equipment setup this TASer is using. I'd stress Claude using it over anything, even something like another Atlas Ring. Claude does insane damage anyway, and the extra 9 hits per swing (with Eternal Sphere of course) means a world of difference when it comes to stunlocking. Proper stunlocking will come into play in a later analysis... Anyway. For the full TAS, Claude would have his endgame accessory setup by now: Atlas Ring and Meteor Ring. This battle wouldn't be long enough to pull a "woman in a refridgerator" on Rena, i.e kill her off to incite Anger status in Claude, but it'll most likely be manipulated for battles way down the line. I'd probably go with Berserk Rings at the very least on Dias, Rena and Bowman, with Dias most likely getting an Atlas ring himself since Air Slash is just too good (look at it in this battle, like damn son). I can see this strategy working for us: Someone (likely Rena) would use the Skanda Ointment as the battle begins. Claude would home in on Shin and tear him apart, Dias would solo one of the Stone Statues while Bowman and Rena team up on the other one. I'm planning on having Rena actually fighting in every battle, for two reasons: The extra damage will make earlier battles that much faster, and as stated earlier she can be manipulated into Anger bait for Claude and Dias in later battles. Shame, though. I like Rena a lot. I hate to see her die but I'd love to see her come back with a Marionette Pill. BOSS FIVE: SYNARD Battle begins at ~11:30 in the encode. Dias is level 36 with the same equipment he had in the last battle. Ashton still shouldn't be there, but is level 22 with the same equipment as the last battle. Claude still doesn't have the Eternal Sphere, but is level 22 with the same equipment as the last battle. In a surprising turn of events, Rena is level 22 with thee same equipment as the last battle. So here's a battle where I can't tell what's going on based on the fact that Claude's just using Shooting Stars over and over for half of it. I'll keep it brief for once. Things to avoid: Rena's Cure All, like any spell with an animation, is just wasting precious seconds. Claude gets Peep'd, which shouldn't happen. More character switching is needed to keep things optimal, and honestly Claude shouldn't be using any KMs except for one, and he doesn't have that one yet. Okay. The Synard is a flying boss, which presents a major strategy problem for our TAS: Claude only shoots Eternal Sphere stars when on the ground, not when he's doing an air attack... I've got an interesting idea... Something you'll see often with jumping enemies like Vorpalbunny (or its recolors) is when trying to attack them, you may end up under them, and they'll jump off your head since you're obviously a solid object. Characters can sort of "stack", though it's a rare occurance and hardly ever lasts long due to the AI being a bit off. However, this is a TAS, so it could be possible to set up a situation where Claude gets on top of another character (Bowman seems likely, as Rena has a nice jump attack) and uses the extra height to be able to use melee attacks against the Synard. Claude can easily get onto another character using his Head Splitter KM, so that's not a problem. The problem would be keeping the Synard in place and immobile, as I'm not sure how movement would work with Claude on top of someone else. It's possible to set a character to manual control in the middle of a battle (basically turning off their AI) so standing still wouldn't be a problem, but I'd need to test if it's even possible to move in that configuration. If this strategy fails, I'd probably just straight up copy the Nico TAS with a few modifications: Dias would be using Air Slash more consistently instead of Cross Wave, Rena would be in close quarters as well because her jump attack is actually pretty likely to hit, and Bowman would be there... doing something. I hope he has a KM that'll hit the Synard from the ground. ...For having so much useless knowledge on this game, I really don't know anything about Bowman. I've always gone with Precis during my playthroughs, though she requires effort (or rather, about 5 minutes) to recruit so she's a no-go for the TAS. I'll stop here for this post, partly because I'm approaching 7000 words written over all my posts in this thread so far (including this one) and partly because the rest of the battles are mostly kinda same-y and there's not much to say about them in terms of revising strategies, so I can probably knock out the entire rest of the bosses in a single post. At this point, everyone pretty much already has their endgame gear, so pretty much all my strategies are going to end up sounding a lot like "Hey, stunlock this guy with Claude until he dies" or "Make sure Dias interrupts this guy with Air Slash so he doesn't perform his 20 second long fire attack that insta-kills you in TAS conditions". Good news though for people not actively following the BizHawk dev threads: I did some testing with SO2 and as far as I can tell, aside from a minor sound glitch it runs really well. Savestates and re-recording are stable, too, though I'd like to test that further when I have the time.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2122)
Joined: 11/13/2006
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Location: Northern California
Maybe the trigger for the post-game stuff happens before the ending sequence, or maybe it's tied into something else? Either way, I don't think it matters at all.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2122)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
Star Ocean 2 is running great for the most part. I recorded a quick 6ish minute test file with rerecords and didn't get any desyncs. The only problem is that some of the sounds are off, namely menu selections and chest opening noises are ear-piercingly high. Also, framedumping works beautifully, so I took a couple real quick videos: Quick sound tests in Bizhawk. Note the extremely high pitch when advancing in menus and especially when opening the three chests in Arlia: Link to video How they sound in pSX 1.13 for comparison: Link to video This also happens with some computer blip sound effects in the introduction to Claude's story, though it's most noticeable with the chests.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Tristal wrote:
I think you can get Treasure Chest from merely advancing in Radar, which saves you from leveling in Pickpocketing if you don't want.
Unfortunately, it's not possible. This is the full Radar item pool, again taken from the Item Encyclopedia on GameFAQs: Aquaberry x5 Blackberry x5 Blueberry x5 Cook From The Heart Cure Stone Feet Symbol Frog Healing Ring Mental Ring Mithril Moonite Orichalcum Peep Half Spectacles Stardust Ring It'd only be levelled a minimum of 3 times, for the 2 Mithrils (for Eternal Sphere) and an Orichalcum (for Silvance). Pickpocketing wouldn't be used for Treasure Chests anyway, Magical Clay is much more efficient considering all the talent unlocking that needs to be done before the Harfainx fight. I don't even think Pickpocketing would be used at all, as all the really good pickpocket targets are long before the TAS would be able to steal from them. The only time I can see it coming in handy is possibly in Claude's story, when he's summoned back to the Calnus at the end of disc 1. He can pickpocket a Battle Suit while up there, which would allow for much more reckless boss fights. Today's Infodump: Skill Planning Because I haven't rambled enough already. There are frames to save in determining which skill sets get purchased and which are left behind. Ultimately, skills are useful in regard to both stat raising without needing to level and learning the proper Specialties needed. Knowledge 1 (necessary): Mineralogy: +3 INT per skill level. Used to unlock Identify, Metalwork and Alchemy. Herbal Medicine: Blue/Blackberries heal 3% more per skill level. Used to unlock Identify, Compounding and Survival. Recipe: Favorite foods heal way more. Used to unlock Cooking. Metalwork is absolutely necessary for the insane damage output we're looking for. Alchemy's also useful, though it's more likely we'll get all the metals and gems we need without having to resort to using it. Same with Compounding: There are faster ways to get the instant kill potions (Treasure Chests <3). Knowledge 2 (probably skippable): Musical Notation: (Skill level)+1 AGL increase. Used to unlock Musical Talent. Biology: (Skill level)2x10 HP increase. Used to unlock Compounding. Tool Knowledge: Item selling prices raise by 3% per skill level. Used to unlock Identify. The HP increase might be nice, but nothing else jumps out. Multiple characters with Tool Knowledge doesn't stack: It just takes the highest skill level on a character. Knowledge 3 (probably skippable) Mental Science: +5 MP increase per level. Used to unlock Compounding. Piety: Random stat increases based on a low percentage of your current stats. Fairyology: (Skill level)+1 INT increase. Used to unlock Alchemy. MP would only be useful for the three people that aren't Claude, or as I like to call them the three people who aren't doing enough damage for it to matter. Piety is absolutely useless due to its mechanics, as it works best at level 255 with perfect stat point manipulation. Again, Compounding and Alchemy might be useful if there weren't other ways to get the things we'd need from them. Sensibility 1 (necessary): Courage: Used to unlock Pickpocketing. Patience: +2 CON per skill level. Used to unlock Practice and Survival. Esthetic Sense: Used to unlock Art and Metalwork. Good Eye: HP restoration from food increases. Used to unlock Cooking. Esthetic Sense is the key to this skill set. Sensibility 2 (MANDATORY): Playfulness: Gives FOL per skill level. Used to unlock Oracle. Danger Sense: +3 STM per skill level. Used to unlock Scout. Perseverance: Lowers SP needed to raise skill levels. Used to unlock Practice. Poker Face: +3 GUTS per skill level. Used to unlock Pickpocketing. There isn't a single skill here that isn't useful in some way, except maybe Danger Sense (though STM is quite important for post-battle healing). Perseverance is the top priority for SP management: A single unlocked talent is enough to level it up to 10 and you'd still have 20 SP left over to spend as you like. GUTS is an amazingly important stat: As mentioned in the previous infodump, gives you a chance to double damage per hit (which means 18 chances per swing with Claude). The formula for Playfulness is something like (previous level's FOL) + (previous level x 600). For example, level 1 gives 100 FOL, so level 2 would give 100 + (1 x 600) = 700 FOL, and level 3 would give 700 + (2 x 600) = 1900 FOL. 1: 100 FOL 2: 700 FOL 3: 1900 FOL 4: 3700 FOL 5: 6100 FOL 6: 9100 FOL 7: 12700 FOL 8: 16900 FOL 9: 21700 FOL 10: 27100 FOL ...To put it simply, levelling it up to level 10 gives you 100000 FOL flat. Sensibility 3 (absolutely necessary): Functionality: +6 STR, DEX, AGL, INT per skill level. Used to unlock Customize. Radar: Gives a random item out of a possible 15 per skill level. Used to unlock Oracle. Effort: Lowers a character's overall needed experience by 4% per skill level. Used to unlock Practice. Functionality is amazing, both in the stat boosts it gives and the Specialty it unlocks. Radar, as previously mentioned, gets us the two Mithril we need long before we can acquire it normally. Effort is decent, it may give us more free levels, but it's not a priority. Technique 1 (necessary): Whistling: Used to unlock Familiar. Copying: Used to unlock Reproduction. Sketching: Used to unlock Art. Kitchen Knife: +20 STR per skill level. Used to unlock Cooking. Kitchen Knife is lovely, it's one of the first skills I max out when I play the game normally, but the real skills here we want are Whistling and Sketching: Whistling to eventually get us Come On, Bunny! and Art because Treasure Chests, yo. Technique 2 (necessary): Mech Knowledge: Used to unlock Machinery. Craft: (Skill level)+2 AGL increase. Used to unlock Customize and Metalwork. Animal Training: Used to unlock Familiar. Writing: (Skill level)+2 DEX increase. Used to unlock Authoring. Craft and Animal Training, to say the least. Authoring might actually be really useful for saving SP too, though I have to double check what skill books can be written first. Technique 3 (necessary): Musical Instrument: (Skill level)+1 AGL increase. Used to unlock Musical Talent. Metal Casting: +2 DEX per level. Used to unlock Customize. Scientific Ability: +10 STR per level. Used to unlock Metalwork. Mech Operation: Used to unlock Machinery. You guessed it: Metal Casting and Scientific Ability are what we're after here. Scientific Ability is a high priority in particular, as it gives some decent extra damage like Kitchen Knife does alongside leveling up Metalwork. Combat Skills...? Don't bother. Mental Training in Combat 2 might be nice for Claude, though. Maybe at some point I'll actually start playing the game and really testing/verifying all my information. God, I need a life.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
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List of enemy instant kill items and possible ways to get them in the TAS, thanks to EternalSphere's absolutely excellent Item Encyclopedia on GameFAQs: *Nuclear Bomb: Will drop all allies' HP to 1, but has a chance of instantly killing an enemy. Chest in Fienal Tower, the Treasure Chest drop pool, Machinery. *Melting Lotion: May cause an instant kill on attack. Compounding (Artemis Leaf + Wolfsbane, Mandrake + Wolfsbane, Lavender + Wolfsbane, Wolfsbane + Wolfsbane), chest in Field of Power, the Treasure Chest drop pool. *Idol: May kill all enemies instantly on use. Art (Magical Clay). *Fairy's Statue: May kill an enemy instantly on use. Art (Magical Clay), the Treasure Chest drop pool. *Bubble Lotion: May cause an instant kill on attack. Compounding (Aceras + Wolfsbane, Artemis Leaf + Wolfsbane, Mandrake + Wolfsbane), chest in Sanctuary of Linga, the Treasure Chest drop pool. *Bitter Lotion: May cause an instant kill on attack. Compounding (Lavender + Wolfsbane, Wolfsbane + Wolfsbane), the Treasure Chest drop pool. *Algol: May cause an instant kill when defending against an attack. Would not be used. It's a shield that's specific to two characters that would not be recruited, plus it's the result of a Super Specialty skill (Blacksmith) which would require multiple party members to learn suboptimal skills in order to unlock in the first place. Sadly, this has the best chance of instant death. Other important items of note, including those mentioned in my posts above: *Treasure Chest: When opened, this item gives you three random items out of a pool of 223. There are quite a few items that would serve a TAS well. This would be obtained through the Art specialty, using Magical Clay. There are four other items that share the same pool as the Treasure Chest: Fill-Up: Obtained from the Reverse Side Super Specialty. Gives three items. Lien: Obtained from Reverse Side. Gives one item. Fountain Card: Obtained from Art, using Magical Canvas. Gives one item. Jack-in-the-Box: Obtained from Art, using Magical Clay. Gives one item or causes a random encounter. The Treasure Chest pool contains the following useful items: Attack Vial (50% more melee damage, but disables killer moves) Bitter Lotion (instant kill) Bubble Lotion (instant kill) Kamikaze Tonic (50% more melee damage) Lilith Tonic (50% more melee damage, but can't control character) Lotus Eater (weapon for Ashton, very high-selling item) Magical Clay (can be used for more Treasure Chests) Marionette Pill (revives character with 50% more melee damage) Marvel Sword (weapon for Dias, can be customized to Silvance) Melting Lotion (instant kill) Nuclear Bomb (instant kill) Rune Full Moon (weapon for Bowman/Rena, can be customized to Moon Fists for Bowman) Skanda Compress (gives a character high speed in battles) Skanda Ointment (gives all characters high speed in battles) Sorceress Knuckles (weapon for Rena/Bowman[???]) *Silvance: Probably the best sword to get on short notice for Dias. More powerful than Marvel Sword and gives nice stat boosts to boot. Claude Customizing the Marvel Sword with an Orichalcum will give you this. *Moon Fists: Probably the best gauntlets to get on short notice for Bowman. Bowman Customizing the Rune Full Moon with a Diamond will give you this. *Sharp Edge: A unique sword with a very important purpose. This can be obtained from Gamgee after the Lacour Tournament of Arms, as long as Claude and Dias fight in the final round. This is automatic in Rena's story, while in Claude's story you actually have to fight through and win. *Mithril: A rare metal that gives the Sharp Edge its very important purpose. This can be obtained through the special ability of the Radar skill: Every time you level up Radar, you get a random item from its item pool, and Mithril happens to be one of the items in that pool. You'll want two of them. *Minus Sword: A nice weapon on its own, but like the Sharp Edge it serves a much more important purpose. Claude Customizing the Sharp Edge with a piece of Mithril will get you this sword. *Eternal Sphere: Claude's ultimate weapon. Every attack shoots a spray of 8 stars that each do 1/4 the damage of the original attack. Arguably the most powerful weapon in the game with the right setup. Claude Customizing the Minus Sword with a piece of Mithril will get you this monstrosity of a weapon. *Meteor Ring: Every normal attack the character makes hits an extra time for half the original hit's damage. This includes the star spray from Eternal Sphere, meaning Claude effectively hits 18 times per attack. Obtained in a chest in Eluria Tower or a random drop from Fenrilbeasts in the Field of Courage. This doesn't stack with itself as far as I know. *Berserk Ring: Induces "Anger" status on the character. Anger status doubles attack power and normally happens when another character they're close to falls in battle. The only downside to this ring is that you can't induce Anger status again in battle. Metalworking a Ruby with Claude is the only way to get this in the TAS. *Rainbow Diamond: An excellent gem with multiple useful properties. Equipping it on a character (accessory slot) will raise their specialty levels by 1, meaning 2 will raise their Specialty levels by 2. However, the big use for these is to make Atlas Rings. Rainbow Diamonds can be Alchemized at level 7 Alchemy (or level 5 Alchemy with two Rainbow Diamonds~) when you have a Lezard Flask. They can be obtained rarely from the Survival specialty. There's one in a chest in the Sanctuary of Linga, a Private Action in Lacour nets you a free one, and they're a random drop from the Yety enemy in the Field of Power. *Atlas Ring: Also doubles attack power at the cost of making you weak to literally every element. In short, two Atlas Rings plus Anger status means you do 8x damage, which sounds amazing in theory... and to be perfectly honest, it is amazing on everyone but Claude. Claude with Eternal Sphere and a Meteor Ring does 18 hits, which has an extremely high chance of putting enemies into Peep status every time he attacks (and of course this can be manipulated to stunlock bosses to death). This setup may be used on Dias, assuming we can use Rena as bait to put him into Anger status. Metalworking a Rainbow Diamond with either Claude, Bowman or Dias would be a way to get these in a TAS, though there's a free one in the Field of Power. How broken is Claude? This is probably the setup that gives Claude the most damage per normal swing, not assuming any Combat Skills activate. This may not actually be how the game calculates damage and I may be wildly off, so be warned: *Eternal Sphere: Base 1600 weapon power, with 8 stars doing 1/4 base damage each. Effectively 9 hits per swing with 3x base damage. *Slayer's Ring: Adds 2 extra "attack chances" per swing, applying to all 9 hits. Basically doubles damage. *Atlas Ring: Double damage. *Attack Vial: 50% attack power increase during battle. *Anger status: Double damage. Total: 36x base damage with that setup. On top of that, it's possible he could crit the enemy (extra damage + instant peep), it's possible he could GUTS the enemy (close to double damage) and it's possible the Combat Skills "Below The Belt" (ignore enemy defense) and "Mental Training" (extra damage) can kick in. These can apply to all 27 hits: It's almost guaranteed they'll all activate at least once. The damage cap is 9999. If Claude hits for 9999 with that equipment setup... 1 hit: 9999 2 hits: 4999 24 hits: 2499 It comes out to about 80000 damage per swing, 79973 to be exact. He'll only have the Meteor Ring for the TAS, though, so the numbers will be a bit lower: 24x base damage with that setup, with an effective "damage cap" of 54982 per swing. Have I mentioned I love this game?
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warmCabin wrote:
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Samsara
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Man, I keep forgetting those insta-kill items exist. I always wrote them off as useless... only found out about their insane power about a year ago, actually, and then promptly forgot everything about it. I'll look into those being used for bosses, too, though I'd rather not just provide strategies that are all "Insta-kill, wait for item timer to run out, repeat if necessary" if it ends up working for every boss. EDIT: I built up all the willpower I could muster and took a look at the GameFAQs board for this game. I heartily endorse never going there if you want any useful information. The most useful thing I saw (or rather, the most useful thing I was reminded of) was that you can make Treasure Chests out of Magical Clay with the Art specialty, which you'll be using anyway before Harfainx to get Silence Cards and to unlock Sense of Design. Netting even a single Treasure Chest this way would be extremely useful for the rest of my assumed endgame party: Marvel Sword for Dias, Sorceress Knuckles for Rena, Hecatoncheires for Bowman. Marvel Sword would probably stay on Dias until we pick up an Orichalcum to Customize it into the Silvance, Sorceress Knuckles would be replaced by Empresia once it's picked up in the story, and Hecatoncheires would probably be replaced somewhere in disc 2. There's another benefit to multiple characters: Super Specialties. The most useful one for a speedrun is, oddly enough, Come On Bunny!, which lets you ride a bunny around on the world map. It's fast, goes over odd terrain, and you don't have to worry about random battles. Its usefulness fades once you get the Synard in disc 2, however. Reverse Side could also be useful, as it gives quite a number of items useful to a speedrun: Fill-Up is a Treasure Chest clone, also pulling 3 random items from the same item pool. Lien only pulls 1 random item from that pool, but even that's still pretty useful. Forged Medals drops the experience needed to get to the next level to 1, so using them at the right time means you'll get free extra levels without fighting any extra battles, which in the later game means extra SP, which means higher stats from levelling up the right skills...
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Alright, boss TAS analysis time. I'll be listing as much as I can understand with my limited Japanese knowledge (thank God mostly everything is in katakana) and as much information as I can about everything I list. This is all off the top of my head, so there may be some misinformation. I've decided I'll be posting these in parts instead of one massive post. It seems easier to take in this way, plus it'd be easier for me to provide clarification if necessary. It'd be easier for me to edit in the future, too. A couple things to note in advance so I don't have to point it out every boss: It appears that all random encounters in the game are avoided, so level and stats will be at a minimum throughout these boss TASes. As for the bosses themselves, Universe difficulty gives all enemies a much higher chance to block damage, so these might end up being the fastest strategies for Universe. Since a complete run is most likely going to be on Earth, that's where I'll be aiming my improvement comments. All Galaxy and Universe do is make the enemies and bosses harder. The strategies and battles would be the same for the most part as it stands. These are not all the required battles in the game, I'll be pointing out unrepresented forced encounters where I remember them. Two last things: One, some of my proposed strategy changes may require further explanation of the game mechanics to make sense, which will come in another essay-length post in the future. Two, every character in the game is optional except for Claude and Rena: When I reference a character "joining automatically", I mean they ask to join during the story with no sidequests or requirements. They can (and usually should) be refused. BOSS ONE: ALEN-TAX Battle starts at ~1:30 in the encode. Rena is at her starting level (1), wearing a Knuckle (her default weapon) and Leather Armor. Game time is 0:32, maybe a little above average for a TAS. The Leather Armor I assume comes from one of the chests outside Arlia's General Store. It's not necessary at all and would waste about 4-5 seconds. Alen-Tax isn't the first forced battle in the game, but he's the first one that requires a strategy. The strategy the Nico TAS uses is solid: Pin Alen between Rena and Claude to prevent him from wandering off and to keep him getting damaged. The main problem I see here is mostly leaving Claude to the AI, which attacks slower than a human-controlled character would. A TAS could easily take advantage of switching characters extremely quickly to dish out as much damage as possible. In fact, I think R2 will instantly switch between the last two characters you controlled: You can switch to Claude as the battle begins and hit R2 to switch back to Rena, and then simply hit R2 to switch back and forth to keep them both attacking at full speed. BOSS TWO: AZAMGIL, SHIELDER x4 Battle starts at ~3:15 in the encode. Dias is at his starting level (35), wearing a Marvel Sword, the Brigandine armor, a Fine Shield, a Leather Helm, and the Mud Boots (which are required to advance in the Heraldry Forest). Rena is at level 3, wearing a Sorceress Knuckle, an Amber Robe, a Buckler shield, a Leather Helm and Leather Boots. I'll put this right out there: You wouldn't have the Marvel Sword at this point in a TAS. The steps you have to take to get it outweigh the time it would save in battles: You need to actually do some grinding, pick up skills from different towns on the map and use the SP to unlock the Pickpocketing specialty, and then you'd need to manipulate pickpocketing the Treasure Chest from an Old Man in Mars, and THEN you need to manipulate actually getting the Marvel Sword upon opening the Treasure Chest. It's a lengthy process, to say the least. I believe the rest of Dias' equipment, barring the Mud Boots you automatically receive, is his default equipment. The Treasure Chest, to give a quick explanation, gives you three random items from a large pool upon use. These items can be anything from Fanzines to disc 2 weapons. The pool contains quite a lot of good equipment for most characters, and the Marvel Sword is arguably the best weapon you get out of the Treasure Chest. Rena's Sorceress Knuckle is also from the Treasure Chest, and getting both the Marvel Sword and Sorceress Knuckle is exceedingly rare. I've tried countless times in the past to no avail, though it's certainly possible. So again, you wouldn't have either insanely powerful disc 2 weapon for the TAS. As for the rest of Rena's equipment, I don't think she'd be throwing herself into battles too often after this one, so I'm a bit iffy on whether or not it's worth giving her defensive equipment. It'll be looked into at some point. This presents a strategy problem: A lot of these battles use these powerful weapons, meaning I can't properly judge how the strategies would work with normal weapons. I'll do my best, here. Game time is 3:33, which would be most of the way through disc 2 for a TAS. Oddly, there are 6 encounters listed when I can only think of 5 forced encounters up to this point... Even then, Rena remains the same level she got to after Alen... which implies that she was either killed off or not in the party for the Bandit encounters in the Heraldry Forest... which makes no sense. I'd rather she stuck around to soak up the free EXP anyway. Those three encounters are utter jokes with Dias being level 35, by the way. This battle is unique to Rena's story (there's a different boss in Claude's story) and as such it's not one I'm all that familiar with. The strategy here... might work without the powerful weapons. I feel like switching characters is the best course of action here as well: Dias is still probably best off sending out Air Slash after Air Slash, they're quick and much faster than his normal attack. Rena's purpose might be more suited to luring enemies closer to Dias to save frames with each Air Slash, though he has to stay long range (as indicated by the game), but she can attack too. Again, not being familiar with Rena's story, I'm having a bit of trouble with a proper strategy for Dias. VISSAYER x3 I have so many problems with this battle. One: It's completely optional. Two: Ashton is there. Three: Celine is there. Four: Ashton has the Lotus Eater, which is another Treasure Chest item. Five: WHY IS ASHTON THERE. Okay. Let me explain. Before sailing off to the Lacour continent (where this boss battle takes place), there are two men talking in the port town of Herlie. They mention a two-headed dragon back in the Salva Drift, which is all the way back across the continent of Cross. To recruit Ashton, you have to talk to these two men, then go back to Salva, re-enter the Salva Drift, watch a long cutscene where the dragons merge with Ashton because Claude is a douchebag, and then of course you have to travel back to Herlie to take the boat. This is roughly a 10-20 minute detour, as I stated in the OP, but there's a second downside: Every individual character recruited means more dialogue throughout the game, so recruiting Ashton means you lose even more time throughout the run. That's my main problem with these TASes: Ashton is present for most of the battles when there's absolutely no way he'd ever be recruited in a speedrun, meaning a lot of these strategies just wouldn't work the same way. Don't get me wrong, Ashton's a great character, but he's not nearly great enough to save the time he takes to recruit. Celine being present for the battle also makes no sense. Sure, she joins automatically during the story and thus technically takes no time to recruit, but as a mage all she really does is sit there and soak up EXP at the end of the battle. She's also one of the... eh, talkier characters, shall we say, so recruiting her means more dialogue boxes. And yes, this battle is optional. You can obtain what you need from the Sanctuary of Linga without ever knowing these guys are in there. You're sent in there to get a rare herb, and there happen to be two choices: The Clarisage and the Dillwhip. The Clarisage is not only faster to get normally, it doesn't require fighting these guys. So there's no reason to analyze the battle. In fact, even the TASer knows it, as the next battle doesn't have any of the level gains obtained from the Vissayers. Next! BOSS THREE: HARFAINX x2 Battle starts at ~6:05 in the encode. Leon is at his starting level (30), wearing a Dictionary, an Amber Robe, and Suede Shoes. To my knowledge, this is his default gear. Rena is at level 8 and is wearing the same equipment as the Azamgil battle: Sorceress Knuckle, Amber Robe, Buckler, Leather Helm, Leather Boots. Claude is at level 4, wearing a Marvel Sword, a Brigandine, a Fine Shield, a Banded Helm, and Plate Greaves. If memory serves me correctly, the defensive equipment comes from being supported by the Counterpunch weapon shop during the Lacour Tournament of Arms, meaning it's basically free. Celine (who has a purpose in this battle) is at her starting level (8), wearing a Silver Rod, a Silk Robe, a Leather Helm, Pin Heels, a Rainbow Diamond and the Bandit Gloves. Considering I never use Celine, I have no idea where she gets the Silver Rod. The Bandit Gloves come from Herlie or Hilton, I believe, and they're only useful for the Pickpocketing specialty which ultimately should see no use during the TAS. Also they're 40000 FOL. The Rainbow Diamond would be better off Metalworked into an Atlas Ring and equipped to Claude... ...because Claude should have the Eternal Sphere for this battle. The Lacour Tournament of Arms happens before the Hoffmann Ruins, so you'd have the Sharp Edge, meaning you could manipulate the Radar skill into giving you the two Mithrils you need to Customize it up to the Eternal Sphere. The Eternal Sphere plus an Atlas Ring on Claude means he should pretty much be able to solo the battle with absolutely no effort. Another quick mechanic explanation: Claude's only level 4 for this battle, meaning he'd have gained less than 10 SP over the entire course of the run up to this point. How does he get the SP for Customize? By unlocking talents. Talents are innate "abilities" that each character has that allow them to be more successful when using certain specialties. For example, the Sense of Taste talent helps the character succeed more often with the Cooking specialty. Characters can unlock talents randomly upon using their specific specialties. Using the above example, a character may be able to unlock the Sense of Taste talent whenever they use Cooking. Here's the kicker: Every talent you unlock on a character gives that character 100 SP. All you need is enough SP to unlock a specialty you don't have the attached talent for. I'll repeat this in a future planning post, but we want characters to start with as few talents as possible, as the bulk of our SP gain will be from unlocking talents. The first huge talent unlocking session will most likely be in Hilton, just before departing for the Hoffmann Ruins (where this battle takes place), so... hey, it fits in here. Back to the battle! Claude may be able to solo, but to save as much time as possible (and to keep everyone alive) he needs backup from at least one other person. In the Nico TAS's case, it's Celine. Celine's purpose is to use Thunderbolt to interrupt the other Harfainx from using Thunderstorm, which is a lengthy magic spell that does a hell of a lot of damage to the party. In short, one Thunderstorm means game over for the TAS. Now to analyze the actual battle: It's painfully slow, though keep in mind that Universe doubles enemy HP so it'd be much quicker on Earth. The first thing Claude rightfully does is use a Silence Card on one of the Harfainx: This prevents a Thunderstorm. Then... everything slows down... except Claude, who uses a Skanda Compress (I think?) and speeds up dramatically. Leon is useless in this battle. Black Saber may look like it does a lot of damage, but that animation takes way too long to sit through as many times as it happens. Claude with Eternal Sphere and proper accessories (Atlas and Berserk Rings) would do... maybe 2-3x that damage with a single swing. Celine, as I said earlier, wouldn't be there since she wouldn't be recruited. The only purpose she'd serve throughout the game would be to interrupt spellcasting, but that can easily be done with fighters by just having them attack different enemies. So strategy-wise in the TAS, there would be a maximum of three people in the party: Claude, Rena, and Bowman. There'd need to be some tests done to see if Bowman saves more time in battles than he adds by being in the party: With a good equipment loadout he's actually a really damn effective fighter and would shorten late-game boss battles significantly, plus he joins automatically. I'll assume that Bowman is recruited, just because I have a feeling it'll be faster in the end. Basically, the battle would go somewhat similarly to the Nico TAS: Silence Cards would need to be used right away to prevent immediate Thunderstorms, Skanda Compresses would need to be used to keep up with how fast the Harfainx are, and both Harfainx need to be attacked at the same time to prevent further Thunderstorms. Character management would be essential to prevent the low-level characters from getting wrecked, especially since Rena lacks a good heal at this point and it wouldn't matter anyway since you'd get one-shotted. Claude would attack one Harfainx, leaving Bowman and Rena to attack the other, whittling down its HP and preventing it from casting Thunderstorm while Claude mops the floor with the first one. Eventually Claude would come back around and provide the finishing blows. That's all for now, I'll write up another few battles tomorrow. I apologize if there's any information that isn't explained coherently or paragraphs that suddenly cut off: I jumped around a lot while editing, and also took a few long breaks, so it's definitely possible I left some unfinished thoughts. I'll take another look at everything once I wake up.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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EDIT: In retrospect that was too harsh sounding to be a joke.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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No point then, got it. I just don't see why "different characters in the same game" hacks are acceptable, especially for the Genesis Sonic games where the only differences seem to be new methods to get into walls and zip to the end of the level. I would enjoy something like, say, zipless runs for each new character that actually show off the changed physics, doing things Sonic can't do, etc, but like I said I just don't see a reason to publish all these character hacks when you don't even see the character half the time.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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...So what's the point of this run, exactly? It's not much different from the S3K runs in my opinion.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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To me, it's a sign of lazy and careless work. Why put effort into making something entertaining or watchable when you can just stand around doing nothing and the game will continue regardless? I know it's hard to make an autoscroller entertaining, especially if the game is full of them, but any effort is more entertaining than no effort at all. EDIT - There's a perfect example right under this thread (at the moment of posting): Look at what can be done in the original Super Mario Bros in terms of making long wait times as entertaining as possible with limitations on what can be done. That can easily be applied to the autoscrollers here, and as a bonus you can kill enemies and break blocks without having to worry about score.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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That's what I was saying, basically.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2122)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
feos wrote:
The very fact we see absurdly massive amount of broken runs done for Nintendo consoles, but little to no (are there any?) ones for other companies' consoles.
That's likely just because Nintendo console runs make up the majority of the site. There are currently 1009 published Nintendo console runs out of, apparently, 1448 published runs total, meaning Nintendo consoles make up about 70% of the site's runs. As for another broken run on a non-Nintendo console, how about Magician Lord?
-Movement tricks -Efficient Combat -Luck Manipulation -A.I. Abuse (as separate from luck manipulation) -Taking damage (mainly damage boosts, invulnerability abuse...) -Death Abuse -Going Out of Bounds & Skipping Triggers -Abusing Faulty Game Logic (e.g. assuming being at B implies you did A so if you can skip A it's still assumed you've done it; also e.g. you're facing left so the game assumes it needs to eject you towards the right enabling entering the wall) -Pausing-related Tricks & Save/Load Tricks -Zone-hopping -Overlapping Events
How about Castlevania: Aria of Sorrow? Movement Tricks: Several. Soma's movement options get faster and more ridiculous as the TASes progress. Efficient Combat: The "all souls" TAS in particular has amazing examples of using different souls to just absolutely destroy everything. Luck Manipulation: ...Again, the "all souls" TAS is perfect for this. A.I. Abuse: Catoblepas zipping, or the art of using a Catoblepas or Gorgon enemy's odd turnaround movement to backdash into a wall. It's the best thing I can think of. Damage Boosting: I believe in some of the earlier glitched runs, there's a damage boost used to get to an area you wouldn't normally be able to get to without a normally required soul. Also, in the current glitched run, damage needs to be taken in order to "die" at the correct point. Does that count? Sure, why not. Death Abuse: The currently published glitched run using "death" to its advantage to skip around the map. Going Out of Bounds: It's a Castlevania game. To say that you can go out of bounds would be akin to saying you kill Dracula at the end. Abusing Faulty Game Logic: Bat-zipping, to say the least, or the art of using the Giant Bat soul to get pulled into a wall, and periodically morphing back and forth to travel horizontally, vertically, or even diagonally. Save/Load: The second part of the currently published glitched run, this is what puts Soma in the "dead" state, allowing him to bypass room transitions until he heals himself. Zone-hopping: It's a Castlevania game. To say that you can hop back and forth between zones would be akin to saying you can go out of bounds. Overlapping Events: Collecting a soul and leveling up on the same frame means you get both messages at once, saving the second or two it takes to get them individually.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.