Posts for Satyrium


Experienced Forum User
Joined: 4/29/2008
Posts: 71
Hey SL. We haven't spoken in a while but I just wanted to say that this run is fantastic! I am also honored that you gave me a shout out for the green hill zone thing. I get a message pretty much every 3 days or so asking me what the notes on the ocarina are; pretty hilarious haha =D Anyways, you're the man dude. Great job.
Experienced Forum User
Joined: 4/29/2008
Posts: 71
yes!!!!1!!
Experienced Forum User
Joined: 4/29/2008
Posts: 71
Swordless Link wrote:
Ocarina of f'ing Time.
Experienced Forum User
Joined: 4/29/2008
Posts: 71
Nice MrGrunz. Although yes it's pointless XD
Experienced Forum User
Joined: 4/29/2008
Posts: 71
Sami wrote:
Calm down guys =D CCW is a really huge level and progress is slow :p Im working on it every day and always when I have free time =) Half of the autumn is done and it's longest season. Winter and Spiring2 will be faster to make =)
Great to hear Sami! This is by far my most anticipated run to see completed. [= Thanks for following up so quickly.
Experienced Forum User
Joined: 4/29/2008
Posts: 71
Swordless Link wrote:
Time for an minor update. I've redone the start of the game (again), and saved even more time. In the area where we first gain control of Link, I saved 3 frames by straining the angle more inwards before the exit. This got him into the transition area earlier. In the second Deku Link room, I saved 6 frames by doing the initial sidehops while facing the other way. This allowed for a quicker turn at the corner. In the room with the dead tree, I saved 132 frames, using a new strat which involves jumping over the gap, eliminating the need for the deku flower. And before anyone asks, the text was necessary. If I didn't listen to the text, I wouldn't have had enough running distance to do a spin and subsequently get enough speed to clear the gap. Both Bloob and I tested this extensively. In the Happy Mask Man room, I saved 18 frames with better angle management on the rails. Finally, I used a reset on entering Clock Town. This skips the entire South Clock Town introduction scene. You can see it in action here: http://www.youtube.com/watch?v=4Ix6HQQ5coc Here's the m64: http://dehacked.2y.net/microstorage.php/info/73153645/Redoing%20for%20the%20millionth%20f%27ing%20time.m64 To watch this m64, you'll need the antids version of Mupen, which I've conveniently uploaded in case anyone doesn't have it. Extract the exe and put it in your Mupen folder, and run it from there. Oh, and make sure you use Jabo 1.6 and the TAS input plugin to ensure that it synchs. Antids Mupen: http://www.megaupload.com/?d=M0CECCU6 Enjoy!
Very nice! It's awesome that this game is getting a lot of attention and new time-savers are being found left and right. I can see this being a Sub-2h run.
Experienced Forum User
Joined: 4/29/2008
Posts: 71
AQwertyZ wrote:
I am sure he was just joking about "demanding" an update. Seriously...
Good guess my friend. And CF, although I was joking which was overlooked mistake numero uno from you, I was also simply requesting a verbal update on how his run is going because I have told Sami numerous times that I enjoy his work and this game so please don't think I was "demanding XD" a WIP from him. Consider it support from an e-friend and an attempt to make this thread less of a metaphorical meeting room full of in-patient yet silent clients. Gracias!
Experienced Forum User
Joined: 4/29/2008
Posts: 71
I demand an update on CCW!1!1!! Gotten to Fall yet? =D
Experienced Forum User
Joined: 4/29/2008
Posts: 71
Sami, FP was incredible. Keep up the great work, I am a loyal WIP follower. Good luck on Sub-2h.
Experienced Forum User
Joined: 4/29/2008
Posts: 71
Kyman wrote:
I don't think it's possible to right click using the wii browser :-/
I sympathize. I hate the Wii internet. Eek
Experienced Forum User
Joined: 4/29/2008
Posts: 71
Captain Forehead wrote:
Heard about it, but never seen it, I probably should though.
Yeah. I'd say the majority of the Skultulas are retrieved throughout the basic no-major-skip route. The heart pieces are the real time-wasters though if I remember correctly.
Experienced Forum User
Joined: 4/29/2008
Posts: 71
Captain Forehead wrote:
I think that Ocarina of Time's 100% would be longer than Final Fantasy VII, just saying.
It's really not too bad of a route. Are you familiar with the SDA OoT 100%?
Experienced Forum User
Joined: 4/29/2008
Posts: 71
bkDJ wrote:
I was browsing the japanese-youtube-like-site and came across 2 fun TAS videos of this game about 2 weeks old, kind of in the vein of antdgar's playarounds. (If you hate the scrolling comment overlay you can turn it off with the button that looks like a bird talking, next to the volume slider.) one and two
Thanks bkDJ for that entertainment. Great find. [=
Experienced Forum User
Joined: 4/29/2008
Posts: 71
petrie911 wrote:
More fun stuff http://www.youtube.com/watch?v=NuLOM5qSKaE Ideally, the whole 100% run would look like this
This is absolutely amazing. The hook shot on the turbine was so badass.
Experienced Forum User
Joined: 4/29/2008
Posts: 71
Vatchern wrote:
I liked this run. I am not a OoT expert or anything though, and cant quite remember the previous run, but this one looked good at least. One thing though, on a 2 hour+ movie, does it really matter to enter in the name of the player as fast as possible? you could have named him "Bloobiebla" instead of "A".
Well since it's such a long run. Time should be saved in any way possible.
Experienced Forum User
Joined: 4/29/2008
Posts: 71
jaysmad wrote:
I see a very bright futur for you Satyrium
That really scares me.
Experienced Forum User
Joined: 4/29/2008
Posts: 71
Experienced Forum User
Joined: 4/29/2008
Posts: 71
I've said this before. You have a two-person commentary, one OoT expert, and one amateur. You learn the most when the expert explains to the amateur what's going on and it's also the most entertaining.
Experienced Forum User
Joined: 4/29/2008
Posts: 71
chaosv1 wrote:
What exactly is this glitch? It lets you warp to a grotto location by going OoB?
Yep. It's a new mean of transportation which saves time but eats into your chu usage/buying.
Experienced Forum User
Joined: 4/29/2008
Posts: 71
Sami wrote:
I found weird thing... When I shoot the christmastree activation star three times a row, switch wont activate :o I need to shoot first egg and then take a little break and then shoot the remaining two eggs. It look stupid but no can do :p
I've noticed this when playing the game way back when. I think it has something to do with how the game registers the 3-egg-at-a-time shoot as apposed to 1 egg + 2. It's just an educated guess however.
Experienced Forum User
Joined: 4/29/2008
Posts: 71
MiraiGen wrote:
Yup.
So Am I supposed to sync it to the AVI? EDIT: After listening to it, you do a good job matching it to sync with an AVI of it. My apologies for misunderstanding. It seems so odd but it works.
Experienced Forum User
Joined: 4/29/2008
Posts: 71
mp3?
Experienced Forum User
Joined: 4/29/2008
Posts: 71
"Legend of Zelda: Majora's Mask preview on ign64.ign.com More new screenshots of Majora's Mask in action than you can shake a Deku stick at."
Experienced Forum User
Joined: 4/29/2008
Posts: 71
AKA wrote:
I've decided to upload the Deku Tree from my MQ TAS :-) http://uk.youtube.com/watch?v=VCTiicDMuOY
Great job! I enjoyed the slingshot room.
Experienced Forum User
Joined: 4/29/2008
Posts: 71
Silent_Slayers wrote:
Swordless Link wrote:
I will always be known as the person with a bad attitude for one mistake I made. How could this happen to you? :'(
I don't know.
It's the internet. It's hard to deny your and zOMG's talent. Just keep making amazing runs and don't fret too hard about e-drama IMO.