Posts for Scepheo


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Experienced Forum User, Published Author, Player (144)
Joined: 7/16/2009
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I'm at a complete loss what aleph-2 means, and the Wikipedia page doesn't really help, but I'd imagine the set of all two-dimensional curves to be the same size as the set of all infinite collections of real numbers. I have no idea what its aleph number would be, though. Anyway, a curve is just an infinite collection of real points (right?), so I'd guess the cardinality of the set of all curves would be 2|ℝ|. I don't see the fact that the curves are closed and simple or the exclusion of rotations and reflections factoring into that.
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adelikat wrote:
Ditto for N64 analog, and this has been true for a few releases. What would you suggest to do about it? I have no ideas that don't result in losing features
What features depend on this, then? It's also true for any LUA drawings/text that is done outside the actual games area (so the black borders). They seem to never get refreshed/redrawn, but I can't imagine this being a feature (unless it's in that way).
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You're also forgetting that there's pockets in the middle of the long cushions.
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Khaz wrote:
I must be fundamentally not understanding something about how movie files are encoded because it seems to me like it ought to be pretty simple - some compressed way of expressing "Input this at frame number that".
Not even compressed: try opening the movie file in a text editor (like notepad).
Khaz wrote:
Unless what you mean is that the new version of Bizhawk's timing doesn't match up with 1.5.2
That seems to be what's happening.
Khaz wrote:
EDIT - If there is a way I can access and edit the raw data, it would still probably be easier to go along and tweak a frame every time it desyncs than to redo it from scratch...?
Again, open the file in a text editor. Editing it should be easy enough.
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Don't use the performance core for movie recording/playback (it's what causes the lag counter to stay red). Try using the compatibility or accuracy cores. If you're very lucky, your movie might even sync. Edit: forgot BizHawk doesn't expose the accuracy core.
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If this was done as an edit to the previous submission, there'd be no debate. The people who are against this new movie obsoleting the old one only appear to object to the method (obsoletion instead of movie file replacement), nobody actually seems to say this movie isn't better. I think that makes it pretty clear this movie should obsolete the previous one.
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It'd be nice if we could manage to collectively ignore this thread from now on.
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Holy fucking shit. In the entirety of my internet history I have never seen anybody as obtuse as you two. And that's including trolls who are doing it on purpose. Seriously, get your shit together, or just go away.
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xnamkcor wrote:
I don't care if it's "tradition" that a certain number of hacks can exist for a game and if too many show up your make a new hack obsolete an old hack. It's horrible database protocol.
No, it's your opinion that it's a bad protocol. Dyshonest agrees with you. Everybody else, however, does not. You lose.
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Samsara (I'm not gonna bother quoting you anymore): Before the vault was introduced (as you may well know, you've been around since 2009, according to your profile), not just the runs, but the games themselves were judged on entertainment value. For hacks, this is still true. With that in mind, saying "I don't like kaizo hacks" simply translates to: "These sort of hacks generally don't make for entertaining play, and this hack just so." As such, it's a meaningful statement (and I don't think anyone didn't watch the run). And "the blocks look randomly placed" is equally so a statement about the entertainment value. Experts can elaborate on the perfectly valid reasons for their placement all they want, but that doesn't change the appearance of the hack. The same goes for the Fiat Multipla: the people who made that car know a lot more about cars than I do (i.e. are experts), and I'm sure they have their reasons, but that doesn't change the fact that it's a butt-ugly car. You have the misplaced idea that an expert opinion is somehow more valuable than an amateur opinion. But as we're judging entertainment (see poll question) thechnical knowledge doesn't matter jack-shit, and "I don't like these hacks" is a perfectly valid, fair, non-stubborn/elitist statement.
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Samsara wrote:
There's a lot of stubborn and elitist backlash against the nature of the hack
Really? Like what? "I don't find it entertaining" isn't elitist or stubborn, it's the opinion we are supposed to voice in this thread. And yes, we are supposed to judge the hack too:
Rules wrote:
Hacked games are allowed for submission. However, they go through more scrutiny than other games. This is because the hack itself also becomes a subject to judgment, so it must be a high quality hack with a strong following.
(http://tasvideos.org/MovieRules.html#HackedAndHomebrewGames)
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Dyshonest wrote:
So, are you really claiming that if I ask you to read something from a book aloud for me, or if I ask you to read something from a book and then do exactly what the book says, that's technically the same thing?
His example specifically implied that the instructions are to be read and executed, NOT specifically read. My counter example specifically stated that minor errors, like a typo, are generally not going to stop someone from being able to execute the read instructions. (a "minor" memory corruption, if you will) Reading the instructions is pointless if it has no way to execute them.
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Kuwaga wrote:
I've only spent very little time so far, but this is definitely not correct. At least over a hundred numbers are generated every single frame in a race.
Really, what for? I can't say my N64 ASM is all that good (too many registers to keep track of), and I'm having a hard time working with the available N64 debugging tools, so you're probably right. I'd love to help figure this stuff out, but I'm afraid I can't really be of any help at this point...
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Weatherton wrote:
When you say "together with your position" are you referring to X, Y an Z coordinates?
No, I meant position in the race (1st place, 2nd place...).
Weatherton wrote:
I guess what I need is a Lua script that tells me which number I would receive if I hit Z on that frame. How close are you to being able to say that?
Yes, that's what I've been trying to do. Can't say I'm really close though, I haven't had much time and it appears the rng is unlike any I know.
JSmith wrote:
If it works like other games, that means the rng draws from a fixed sequence of numbers, gets poked some number of times every frame, and gets poked some additional times when you slide, probably related to the dust puffs.
I don't think it does. It appears to use "random" data left on the stack and in registers by previous function calls. That means that jumping (and sliding) affect the outcome, but only because they cause specific function calls.
JSmith wrote:
So what you actually need is a count of how many rng numbers you are consuming during the item spin [...]
None. The item spin just loops through all possible items in order. There appears to be very little in the game that depends on the rng, which is probably why the existing one is so odd: it'd probably be noticeable otherwise (same sequences of items).
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I've been trying to do the same thing, by the way. SeanSullivan86 (whom I assume to be the aforementioned Sully) has send me some helpful information. It pretty much comes down to predicting the outcome of the rng now, which he says is located at 802B7E34. That number [0, 99], together with your position, is used to pull the item you'll get from a table located at 0x1A7A90, which has eight sets (for each position) of 100 items (rng).
Experienced Forum User, Published Author, Player (144)
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In BizHawk, go to Tools -> Cheats. On the right panel, enter what's before the semicolon as the Address and what's after it as Value (Address:Value). If natt is right, the blue codes probably require no other changes, whereas the other ones need you to set Domain to System Bus.
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Technically impressive, but looks random, slow and unentertaining. Goes for both the run and the hack itself. Voting meh. w7n: the only problem with the hack lies in the way it looks. As you say yourself ("The blocks appear like randomly placed, but only when items are placed like such can good glitch-requiring hacks be produced.") the very nature of these kind of hacks make them (and runs of them) look random.
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nathanisbored1 wrote:
idk why people care whether RTA wins or not
Because it's an indication that the TAS needs an update.
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Bisqwit wrote:
Scepheo wrote:
but I feel that false idolatry requires a certain amount of belief.
I like the way you are basically saying "it's not idolatry if you don't believe that there's an actual God you are putting behind". Loophole thinking... Would this be fine? One's god is what ever one dedicates most of their life to.
I'm talking specifically about false idolatry. False being the operative word in the sentence you quoted. Also, and I fully realize this is a rather harsh opinion few people share with me, I believe that people live only for themselves. No matter how much good somebody does, I do not believe in selflessness. People are nice to other people (donate to charity, help friends move, whatever) because it benefits themselves: they gain status, karma, recognition quid-pro-quo-credit or it simply makes them feel good about themselves. The same goes for religion, sports, fandom and other such things. It puts one's mind at ease, or gives someone a reason to live (something many people need to not feel bad about themselves). In short, everything you do, you do for you. You (knowingly or not) dedicate your entire life to yourself. Following your words, that makes you your own god.
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Bisqwit wrote:
The definition of what counts as an "idol" or "other god" vary, but I subscribe to the view that anything that comes before God (as described by Bible) is an idol.
As a pragmatic agnostic1, does that make sandwiches my idols? Seeing as how I find them more important than god... I understand your opinion, but I feel that false idolatry requires a certain amount of belief. After all, if you don't believe in a god, believe in a different god, don't care about god(s) or even consider god to be not-quite-as-jealous-as-portrayed-in-the-bible, you're not choosing <INSERT THING HERE> over god. You just like it a lot. Take note that I do agree many people care far too about sports, but that opinion has nothing to do with religion.
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feos wrote:
There's a little problem with cheats. It's possible to patch some bytes that would affect gameplay in a subtle way, leading to unfair advantages. We all know what corrupted SRAM can do.
True, but the alternative is not using the best parts in the game. And it's not like the verification "movie" (and with that the cheat(s)) will be unavailable to other people: there's plenty of documentation on AR for anyone who cares to verify what bytes are being changed. Also, just like with a regular verification movie, the intent is for other people to play/do it themselves, so they can simply see for themselves that the cheats necessary to make the movie sync are exactly those used by the F-Zero community, and nothing more. And after all, we're using cheats to put us on the same level as the RTA runners, so what the cheats do doesn't actually matter. All that matters is that we use the same ones.
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hegyak wrote:
Maximum Dragon is on both Max Speed (HOW?!)
Have you tried it? That ship's awesome with the advanced techs. On another note; I'm not actually sure the snaking table is correct. Sure, these machines are good, but they're good for human snaking. I think quite some testing will be needed before we know what's fastest.
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creaothceann wrote:
If you keep the menu, at least don't Capitalize every single word.
Oh well, at least it's not VS2013, which has every menu item in all-caps. (FILE, EDIT, etc.). Warepire: Seems like you got it to work, looks good.
Post subject: Re: WonderSwan (Color) TASing
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natt wrote:
Edit by FractalFusion: Changed topic title to spell out what this topic is about.
D'aww... Why'd you do that? Reverse image search gave the exact right result, so it's not like it was even the tiniest bit difficult to figure out.
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Eszik wrote:
I know, but I thought Masterjun just redid the parts where improvements were found and hex edited the whole thing. But maybe I'm just wrong ?
Probably not, the game isn't very hex-friendly when it comes to using the menu.
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