Nicely done, though it's a little lacking in entertainment. Standing in roughly one spot and watching the idiot AI bounce back and for into you without attacking was not too fascinating and the bonus round was rather lackluster and unspectacular, but in comparison to Bisqwit's previous runs, the technical precision is undeniable.
Good run, very short, but still didn't see a lot of variety for entertainment.
You are right. I tried to improve it, without success.
Every time I get a hit, the scene stops for a while, and that just leave me less than 30 frames each hit to create art...
Jumping attack looks cool, but it's always a waste of frames, even with the killing blow...
I guess I can do something about the bonus round, but without improving the main part, that doesn't mean much...