Posts for SelfDestructor

Experienced Forum User
Joined: 3/11/2019
Posts: 7
Location: Norway
slamo wrote:
There are really no guidelines on this, but I'd say since you already know the improvements and have plans to implement them within a few months, then it doesn't make much sense to publish this run. If you change your mind at some point or don't find any improvements, we can un-cancel it.
Memory wrote:
if the movie would be sufficiently different from this one, it would be recommended to cancel instead.
The movie won't be too different I believe. Most of the actions in the game will stay the same except for the few improvements found on the SNES version by the speedrunner Goodguy3 I hope works on Genesis and the RNG manipulation will hopefully improve the ghost placement for the ID cards. I expect to save between 30 and 80 seconds with improved ghost placement and the animation skips found so far. You may cancel the submission for now. I know I can improve the run by at least 10 seconds by changing one of the interactions so an improved run will come whenever I manage to figure out RNG manipulation or not. :)
Experienced Forum User
Joined: 3/11/2019
Posts: 7
Location: Norway
What's considered a long time on this site? I have some new ideas for RNG manipulations I want to try out as well when I got some spare time so I would guess maybe 2-3 months before I submit an improved run.
Experienced Forum User
Joined: 3/11/2019
Posts: 7
Location: Norway
slamo wrote:
The rules dictate that the movie must reach an obvious ending, and I think in this case triggering the credit roll is good enough (the last input to trigger it seems to be at frame 80385).
Cutting the movie at the credits is fine with me. :) As a beginner at this I wasn't completely sure where I should have ended the movie. A speedrunner of the game has found some new possible time saves and animation skips in the last couple of days, so I will submit an improved run later on and I'll end the movie at the credits when I do so.
Experienced Forum User
Joined: 3/11/2019
Posts: 7
Location: Norway
Thank you for the video, EZGames69!
hegyak wrote:
Is there any reason for this version over the better SNES Version? The audio is bad on this version compared to the SNES Version.
The SNES version doesn't let you instantly skip the cutscenes between the chapters and some interactions causes different moods. For example between chapter 1 and 2, from the last visible frame when Pac-Man enters the door to the first visible frame when he exits the door, on Genesis that takes 181 frames. On SNES it takes 660 frames. I don't remember what interactions are different anymore as it's been many years since I played the SNES version.
hegyak wrote:
Also, If I remember right, the Ms. Pac-Man game is locked until you find the three cartridges. the Pac-Man arcade game comes unlocked/playable at the start of the game. At least the SNES version was.
The SNES has Ms. Pac-Man and the Genesis verison has Pac-Jr. According to the game's Wikipedia article, Pac-Jr is a "graphic and level hack of Ms. Pac-Man".
Experienced Forum User
Joined: 3/11/2019
Posts: 7
Location: Norway
Oh awesome!
Experienced Forum User
Joined: 3/11/2019
Posts: 7
Location: Norway
ThunderAxe31 wrote:
The movie length depends on how many frames of input are in it. The issue is that you included blank input frames after your last input.
Oh, I see. This is my first TAS so I apologize for the mistake. Is there any way I can re-upload the zip with the blank frames removed or do I have to wait for a judge to do so?
Experienced Forum User
Joined: 3/11/2019
Posts: 7
Location: Norway
EZGames69 wrote:
Oh god this game, I really cant see judging this movie to be very easy considering it's textbook RNG Hell. btw, do you have a video of the tas to post? if not I can make one for you.
The game looks like RNG hell but all of Pac-Man's moods and interactions are 100% predictable. The difficult part is to figure out what each mood does to what interaction. The only RNG I experienced when making this is what rocks are falling down in the hangglider section and where the ghosts stops moving after appearing on screen. I currently don't have a video of the TAS. BizHawk won't run smoothly whenever I try to record anything so if you could make one, that would be very much appreciated. :)
Spikestuff wrote:
The run should come in at around 21:30 when using RTA timing just before this sets any red flags for anyone due to the massive time difference with the extended input. Should note there's 1121 frames of blank input which the file can be replaced by a judge.
Would you care to explain what extended input is and why it causes time difference?