Posts for ShesChardcore


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ShesChardcore
She/Her
Experienced Forum User, Published Author, Skilled player (1506)
Joined: 2/23/2022
Posts: 131
Location: MN
feos wrote:
Since credits don't run automatically after completing the game, I think it would be a good idea to roll them as the last input in the movie: https://tasvideos.org/UserFiles/Info/638189654159071399
Movie synced for me, I'm fine with this change/update.
ShesChardcore
She/Her
Experienced Forum User, Published Author, Skilled player (1506)
Joined: 2/23/2022
Posts: 131
Location: MN
feos wrote:
So instead of the triviality rule (ban) we now have this:
Wiki: Glossary#VideoGame wrote:
  • A video game is audio/visual. It presents its content on some electronic device in audio and/or video form.
  • A video game is interactive. It requires repeated user input to progress.
  • A video game poses a virtual task. It requires the player to accomplish some in-game job.
  • User input is transformative. Which set of suggested in-game choices you make determines optimality level of your play.
  • A video game is finite. It has an objective end point, or a community vetted one. Note that this definition is strictly for TASVideos, and is not meant to objectively define a video game in all contexts.
While most of these are matched by this game, the question is how do we determine/define optimality? Can you be more or less optimal and get different completion time? Is optimality there outside of how it sounds? By playing as good as possible, do you get higher score and/or better time?
Chardcore — Today at 10:32 AM Would "contains speed/entertainment trade offs" fit here? feos — Today at 10:32 AM I have no idea, I don't know how the game works Chardcore — Today at 10:35 AM It's possible that there are better speed outcomes by choosing different songs. I never tested every song on both male and female. The initial run was meant to be an April fools joke so I didn't do a deep dive into it since I didn't expect it would ever be eligible for publication feos — Today at 10:35 AM and now it is! (maybe) [10:36 AM] "great improvements, accepting" Chardcore — Today at 10:38 AM But in general yes a higher "score" would be possible with actually putting effort into hitting all the notes but then you get to hear just terrible singing and not "hilariously terrible" singing feos — Today at 10:39 AM sounds like separate branches (edited) Chardcore — Today at 10:39 AM I still finished the game successfully with a win condition [10:40 AM] Yeah, my run is more like a low% run technically feos — Today at 10:40 AM low% as in it's longer than any%? Chardcore — Today at 10:41 AM Plus I'm pretty sure there's at least one note that is mechanically impossible to hit so 100% is out of the question [10:41 AM] Not longer, but lower score [10:41 AM] I hit the bare minimum amount of notes to win. Maybe it's like pacifist sort of feos — Today at 10:43 AM if potentially shorter songs is the only way to potentially speed it up, it's worth checking at some point Chardcore — Today at 10:44 AM I think I used the same songs as in my RTA WR (I'm proud of this) and I think the Rta run uses the shortest [10:46 AM] What I don't know is if the opposite gender singing the songs changes their run time ikuyo — Today at 10:47 AM Gender is a scam to make the run slower then Chardcore — Today at 10:47 AM Agree feos — Today at 10:48 AM is there a way to gain more score by taking a different route? (not mandatory to answer unless max score is planned) Chardcore — Today at 10:51 AM Potentially yes. Score is basically: when you hit 5 notes in a row with success you get a star. Theoretically longer songs would have more stars available [10:51 AM] You need X number of stars to advance in the competition each round @Chardcore Potentially yes. Score is basically: when you hit 5 notes in a row with success you get a star. Theoretically longer songs would have more stars available feos — Today at 10:52 AM it's what I though feos — Today at 11:03 AM @Chardcore please reply in the thread too, so it's recorded and I can proceed Chardcore — Today at 11:04 AM I am just going to copy and paste the discord conversation in the spirit of doing the bare minimum for this game feos — Today at 11:05 AM 0 improvements to the discord chat?
ShesChardcore
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Joined: 2/23/2022
Posts: 131
Location: MN
eien86 wrote:
After running this game on JaffarPlus, I cannot confirm but strongly suggest that this is, indeed, the optimal solution. Great job ShesChardcore and ViGadeomes
Thanks! I wish I had the knowledge (and beastly rig) to do this. I'd run it through the entire Atari library.
ShesChardcore
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Joined: 2/23/2022
Posts: 131
Location: MN
LogansGamingRoom wrote:
nice find! wouldn’t it be faster to only jump once?
The first jump is for position, saves a few frames over walking there. You can't get to the couch in one jump from the beginning. I did just find a better opening jump to save 12 frames. Judge, please replace with this file: https://tasvideos.org/UserFiles/Info/638139040368630640
ShesChardcore
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Joined: 2/23/2022
Posts: 131
Location: MN
No ill will and no offense taken. I'm a fan of the better of the 2 runs being published, whichever that is deemed to be. I'm less concerned about my own TAS and more concerned about showing the best TAS. No different than RTA running, any new WR is great for the game.
ShesChardcore
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Joined: 2/23/2022
Posts: 131
Location: MN
FWIW I'm fine with any decision that gets made. You're correct in that it was a happy little accident that I managed the "best ending" and I wasn't even trying to manipulate such. I used the hardest difficulty to be cheeky (a trait I've displayed quite a bit in the past two months or so) knowing full well about the longer time run out. Hardest difficulty isn't a requirement anyway. I'm on board with whatever you and the judges want to do. I wasn't expecting things to play out like this.
ShesChardcore
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Joined: 2/23/2022
Posts: 131
Location: MN
Samsara wrote:
I may have found a new strategy: User movie #638121895034449643 Link to video Looks like it has the potential to save 3-ish seconds per fight, assuming it can be used adequately and optimally every time.
Nice, and good job on kicking Lex right in his total package. I'll look at it more tomorrow.
ShesChardcore
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Joined: 2/23/2022
Posts: 131
Location: MN
I really should have submitted or uploaded this sooner but I did a TAS of this about a month ago. That's my bad. https://tasvideos.org/UserFiles/Info/638099107270530014 Maybe you can find a further improvement?
ShesChardcore
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Experienced Forum User, Published Author, Skilled player (1506)
Joined: 2/23/2022
Posts: 131
Location: MN
Sand wrote:
I appreciate what you're doing, good work ShesChardcore. Nice observation about scoring at 0:00 to avoid a faceoff. Do I understand correctly, that the first two periods could be treated as a playaround, as long as you don't do anything that stops the clock or causes lag frames? That is, for the purposes of ending input early, the faceoff lockdown trick is only strictly necessary in the third period?
That's correct. There could be playaround potential for the first two periods but I chose to go the other direction. Let's call it artistic choice. I personally find it more entertaining that the AI is exploitable in such a way.
ShesChardcore
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Joined: 2/23/2022
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Beautiful! Thank you again for your efforts on these.
ShesChardcore
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Joined: 2/23/2022
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TaoTao wrote:
I challenged the video poker and succeeded to get a royal flush, but the prize is overflowed... 400000 mod 65536 = 6784. I have nothing to say further. For reference, I put a solver (examples/poker_royal.rs) to get a royal flush. (solution)
Thank you again for your efforts. Is it possible that a slot jackpot exists that could be solved for?
ShesChardcore
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Joined: 2/23/2022
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Thank you for doing this, TaoTao. We (the RTA runners of Caesars Palace) never knew anything higher than the sportscar existed on GB so we just considered it the best ending. After I made the TAS it was brought up that there was a run on Nico (yours) showing what the best ending truly was. No such extra ending exists in the NES version so it blew our minds, haha. This is fitting for my first obsoleted run: The run that wasn't worthy enough to begin with.
ShesChardcore
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Joined: 2/23/2022
Posts: 131
Location: MN
LogansGamingRoom wrote:
how did you manipulate the first enemy to get to the trap faster? because i can only get him to activate it on frame 1053.
Starting the run 3 or so frames later than when you are able to gives more favorable results as do movements and delays in movement.
ShesChardcore
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Joined: 2/23/2022
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Location: MN
mklip2001 wrote:
Nice work. You have truly taken over from Aqfaq as the ruler of running short and bad games :-) (Reference: look at Aqfaq's run for Ka Ge Ki: Fists of Steel.)
Haha, thanks. I don't see it as taking over; it's a shared space for all who like short/janky/bad games.
ShesChardcore
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Joined: 2/23/2022
Posts: 131
Location: MN
Good work! I'm glad to see this game getting some love lately from you and adelikat. Even more glad that I helped contribute somehow!
ShesChardcore
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Joined: 2/23/2022
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ShesChardcore
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ShesChardcore
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ShesChardcore
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ShesChardcore
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ShesChardcore
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ShesChardcore
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ShesChardcore
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ShesChardcore
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