Posts for Shinryuu


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Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
Mhh some non-Japanese coverages I can remember so far: Anamanaguchi, Megadriver, Electro Static Discharge, Game Over, Powerglove, Project X, Repliforce and Stemage. There also exists numerous (hundreds of) doujin artists from Japan, some that are good or known and I do remember at the moment: Mintjam (Rock etc), Crow'sclaw (heavy, rock etc.), Aether (Secret of Mana 2 coverages), FMPSG (Coverages with Sega soundchip), Magical Trick Society (Heavy, Rock etc.), S.S.H (Heavy, Rock etc.), ALiCE'S EMOTiON (doujin circle, hardcore, techno etc.), Alstroemeria Records (doujin circle, hardcore, techno etc.), Angelic Quasar (doujin circle, hardcore, techno etc.), C.H.S (doujin circle, mostly t+pazolite's stuff, hardcore, techno etc.), dBu music (doujin circle, heavy rock, techno etc.), IOSYS (doujin circle, random, techno ), SOUND HOLIC (doujin circle, hardcore, techno etc.), TAMUSIC (doujin circle, mostly violin and piano based stuff) and Many hundreads of different artists
Post subject: video added.
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
aglasscage wrote:
time to throw in the towel... I need some help, sorry this has nothing to do with TAS, but it's the only place I can think of to find a good answer. http://www.youtube.com/watch?v=yFQGCL5e4Jo Finalfighters death glitch in clashman's stage... I know it can be done faster, but I'm stuck on this. What am I missing here?
For a realtime your movie looks pretty well done and good. I have a other tactic to do that technique but I have no idea if it is faster or not but it should be realtime-friendly. I saw your e-mail you sent. When I have time I'll try and will to find some techniques they could be used in realtime playing. EDIT1: My demonstration
Experienced Forum User, Published Author, Experienced player (539)
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Thanks Jukeboksi, Yeah they may get a bit boring. Also I really like many other genres as my brain could keep in. Okay, I've been trying to get new ideas and experience through music programs and such. I decided to start my own and serious ambient & noise project. If there is something what you can recommend I'll gladly hear those words. Also Artist/Title names are cold because I use universe, void and emptiness as a theme. You can get the demo song from here: Shin and The Rapist Machine - End of the Cold and Meaningless Universe (demo-II)
Post subject: Re: Why did you hack N? No he didn't
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
ska23 wrote:
Why did you hack N? Seriously... Get a life...
You just don't have enough knowledge and information about techniques and glitches. You should to ask the author first before saying something like that here. We don't use or support game hackings here and they can be seen through also with CRC-Cheksums.
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
moozooh wrote:
I'll be sure to listen to the first one while under the influence. In fact, I think I'll go under the influence for it alone. (For three hours straight, on a loop.) On a slightly more serious note, I actually like your output. I'd like to recommend you some music you might like/take inspiration from. Particularly: http://en.wikipedia.org/wiki/Coil_%28band%29 http://en.wikipedia.org/wiki/Throbbing_Gristle http://en.wikipedia.org/wiki/Nurse_With_Wound http://en.wikipedia.org/wiki/CoH_%28musician%29
Thanks for the recommendations and informations, will be checking them out later on. Also Arne have been recommending to me same kind of stuff such as Coil. (There is nothing wrong with gays)
Experienced Forum User, Published Author, Experienced player (539)
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Posts: 707
pirate_sephiroth wrote:
any preview available?
I don't think there is any previews yet (or not going to be for a long time). If I remember right he is planning stuff when he haves time, it shouldn't take forever because it is done by graphical program (such as RPGmaker etc.) Well the genre and game is like what is shown in these pics. Well well.. HOORROOR Action time! EDIT1. Mhh IMG code did NOT work. Download, freeware: Dooms4 (Insane game)
Experienced Forum User, Published Author, Experienced player (539)
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Hahaha thanks for the psychedelic and perverted feedback. I found it funny that I didn't put much effort to them and without any kind of knowledge. Atleast some of my works are going to be used in a game my friend is working on, that game itself is going to be absolutely insane and weird...
Post subject: Shinryuu's noise/experimental music
Experienced Forum User, Published Author, Experienced player (539)
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Okay how I should to put this. I got some random ideas to try to make some own, original and weird music out as possible even I haven't ever been familiar with instruments or music programs, in fact I don't know anything. Still I wanted to produce something that fuel up my imagination. I may say this is something between noise etc. and experimental music. Hope you don't get sick while listening. I almost done everything with my own voice via mic and modifying them. Welcome to the world between joke, love and reality ;) EDIT1: New song added. I putted much more effort to that one and I realized, found better ways to make noises and stuff. Also I abused my own voice even more further. Information: Artist: Shinryuu Album: Lolicon Date: 2008 Tracklist: 01 - ...voices of a distant star 02 - H-type of people must die (...ah I'm still alive) 03 - V21.X013-NEKOMACHINE 04 - End of the Ecchi, Hentai and Lolicons Crab it from here! (Only 1-3 tracks)
Post subject: user friendly modification
Experienced Forum User, Published Author, Experienced player (539)
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Posts: 707
How did you try to get there? There exists a free IRC webclient called mibbit you can use it through your browser. You can find it from here Choose your nick and be sure that your network is set to Freenode and then type #nesvideos for a channel, Hope this helps ;)
Experienced Forum User, Published Author, Experienced player (539)
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I forced my mom to take this picture before I was going to out to take a little walk and of course I'm Happy in red
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
Bisqwit wrote:
So has anyone figured out yet how to zip in this game? FinalFighter…? :P
If I remember correctly FinalFighter discussed about the techniques and that if he can do something differently or change something he can test if zippings are possible to perform. Atleast he really loves this game so I'm sure he'll pull something interesting out sooner or later.
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
parrot14gree wrote:
Hmm,most tricks can save time,few for show in astro stage.the example horizontal zip is waste time,but it can zip without corner,according to this I could keep finding its value. The shade of enemy was disappear where I used lightning to fall down and change screen in astro stage,it is for fun. Shinryuu In fact I really want to do a TAS of RnF(tend to pure speed of R),but this time I think I can't or do it after a long long long time :( I try to explain with my poor english...I don't know could you understand what I say.
I understood every piece of information you typed in your post. I see if you have something other things to do right now but I will look forward on your project if you'll start to make it in the future :) Also my English is really poor too so no worries
Experienced Forum User, Published Author, Experienced player (539)
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aglasscage wrote:
Item 3 Mechanic: A question about using the Item-3 to climb ladders faster near walls. I will try to explain this the best I can: Imagine your climbing a ladder, with walls on either side. You throw an Item-3 so you can stand on it, jump, and continue climbing saving you time. Now, Ive noticed, sometimes when i throw it, the item 3 is placed near mega mans head, therefore i have to climb a bit untill i can stand on it - sometimes it is placed more relative to his body, sometimes it is thrown near his feet and is easy to quickly jump without having to waste time climbing. Is there any way to control the throw position in relation to mega man? Ive tried throwing when holding up or down or left or right, can't find any answer. What button combination is necessiary so the item 3 is thrown as low as possible, so that mega man can quickly step on it and jump. Any answer? I couldn't find it through trial and error... so I figured I'd ask on here. Thanks.
Once I investigated through that technique. It seems that it only happens in certain times (see Crashman ladderpart), like: grab -> climb -> climb -> climb -> climb -> you are able to stand on item3 now (if you refuse to stand on item3 the mechanism will reset). I haven't found anything that would affect to it, good timing, correct positions and heighs are fastest way to perform something with item3s. Also other truth is that you can always copypaste anything that is related to item3s so I don't think there is anything to change. And if you wonder why item1s are sometimes placed in different pixels they are caused by item1 usage and their heighs. Thats why you have to be sharp and calculate what will bring the most optimal completion in the end. This doesn't work for item3s.
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
Really impressive glitches. Also I've always wanted to see a one hit battles in Mega Man series, totally awesome. Also those zippings does look really insane and I hope you're going to work on this game again if you aren't already :) I'm sure most of them will save time, few of them are just for entertainment and for show.
Experienced Forum User, Published Author, Experienced player (539)
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AngerFist wrote:
mega_man_3 wrote:
For some reason, it feels like the people on here are ignoring me just like the other site I was on. I feel lonely! Someone please talk to me! : (
Well, if there is/are any question/s, then we will probably answer them. Since there isn't any, there isn't much to say. About the progress, its going really slow for several reasons: 1 - Shinryuu cannot tas with us at the moment. 2 - Its not a top priority run for any of us = AngerFist, Baxter and Shinryuu. 3 - Its not entirely highly motivating doing this run for the third time. But, to ensure everything is to our knowledge perfect and optimized to the bone, we are really taking our time. We have reduced a lot of lag in Bright Man, and thats were our progress currently is. Also, feel free to work on your own or with someone else. to improve the current published run.
Absolutely my old friend ;) Yes I cannot TAS for a while (or I can but I don't want to push/force myself too hard caused by illness.) Also I don't have computer at the moment because it was so broken, I am getting new, more better one between tomorrow and friday. We three players continue our progress when we feel to and we'll search every piece of information and optimizations until we continue and we won't give up with this project. Lag reduction in Mega Man 4 is really interesting because it appears to be almost in every places. Pharaohman and Brightman stages are two horrible examples. mega_man_3 like moozooh said you can contact other players and us at #NESvideos channel, feel free to join.
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
RT-55J wrote:
You look like the kind of person who would actually enjoy playing Cho Aniki.
Never played the game but I've seen few reviews and videos about the series. Cho Aniki games are surely really weird but also they does look really funny!
moozooh wrote:
Dude, he's the kind of person that plays Cho Aniki in real life.
Are you sure? That would be really interesting hobby to have. I wonder if I can perform some action and record them in the camera =D
Post subject: Genital deleted.
Experienced Forum User, Published Author, Experienced player (539)
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TASvideos lookalikes! Part II Can you even find the difference between us?
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
Highness wrote:
Haha! :) So how much time have you saved so far?
Actually I can't even remember (I'll try to remember to check that after I get my laptop back) but I can atleast try to say some details I remember. I'm still in the Crashman stage because I want to do something insanely sick there even succeeding percent is 100x times lower, still it would save around 10-30 frames in the end. First I was able to break Flashman's frame rule by optimizing the stage and to lose some time (to attain equally fast time as previous had) but frame rule changed. In the Heatman I don't remember was there anything special.. well you can zip 1 frame faster in the ladder -> item3 part but you'll lose 9 frames after the block area because of the randomness so it was in the previous run so fast as possible even it was "proven to be a mistake" because of that one frame. Airman got owned by few frames by a technique that allows to get those flying cloud enemies to disappear simply pressing left -> right when enemy is seen, credits goes to cstrakm for finding this (FinalFighter contacted me about that technique). That technique would save around 13 frames in total but I wasn't able to reproduce screenscrolling so well so my gainings dropped only to few frames, still better than nothing :) If I remember right I'm going to get over 200 frames in the crashman stage. In the Quickman I can get around 25-30 frames (you can use item1 in the beginning of the stage to zip, first I though there is no enough space to do it but in the end there was) Bubbleman can be improved over 130-140 frames if there is a possibility to make that screenscrolling to work In the Woodman I'm going to get much time because I start straigh way on the roof and zip (if that is even possible to do) after that Heat abuse is going to be used, I'll get 200-300+ frames I think. Don't know how much mechaskipping would save time but I think it is pretty much. Also there exists numerous, entertainment and micro-optimizations I can't even remember but they are listed in my notes.
Experienced Forum User, Published Author, Experienced player (539)
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Highness wrote:
Shinryuu wrote:
Re-link (for the mechadragon skipping) : Mechadragon owned
Wow! Never saw that trick before. That was awesome. :) Are you working on a new run by the way? Long time since last Rockman 2 movie now.
I linked that mechadragon skipping from my Rockman 2 submission to this thread because no one didn't read it anymore because of this who didn't knew about that skipping can see it now in this active thread :) Yes I am, I've have been working on it for ages! The main problem lies in screenscrollings because I can't reproduce some of them and there even exists even and even more harder scrollings such what is going to happen in bubbleman and woodman stages, in fact I'm stuck with scrollings but I still fight against the game and try to make them possible! I don't even care to say how much I've spent time and re-records on them so far, you'll be scared to death :D
Experienced Forum User, Published Author, Experienced player (539)
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FractalFusion wrote:
Added sound to the first four parts: Intro: http://www.youtube.com/watch?v=8srVrQJ2VFk Split Mushroom: http://www.youtube.com/watch?v=x6pGonRtqGQ Magma Dragoon: http://www.youtube.com/watch?v=hkCqAS20XOY Cyber Peacock: http://www.youtube.com/watch?v=7LKQU5qax9o When adding sound, the framerate of the video should be between 59.5 and 59.7.
Impressive! Really great videos dude.
Post subject: Mecha -> Credits goes for FinalFighter
Experienced Forum User, Published Author, Experienced player (539)
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aglasscage wrote:
I have a question, and it may have already been discussed, sorry if so. In the current TAS, as in most, you die twice throughout the game - crash man & wood man to respawn at halfway. Why do the TAS runners not abuse the "atomic fire" glitch? A brief explination - when mega man dies there is a death animation lasting about 3 seconds. This can be delayed if you die while charging with 'atomic fire' weapon, and when released, the death animation is completely avoided. Therefore, if you begin charging with atomic fire right before you die, and immediately on death - release, the death animation is completely nullified, and you immediately reaspawn. I believe TAS runners even with just 2 deaths could save a second or two at least... is there a reason this glitch isn't abused?
This technique has been added to my project a long time ago, even more before what hanzou linked. I haven't talked about my project publicily much (not for a long time) and what it does includes inside, so that may be the main reason why that technique have been in hidden. If I remember correctly that technique saved 134 or 135 frames (2,23-2.25 seconds) per use, so it would save 4.46-4.50 seconds in total. Also there exists good use for screenscrollings such as this one: Re-link (for the mechadragon skipping) : Mechadragon owned - Credits goes for FinalFighter for finding this trick a long time ago.
Experienced Forum User, Published Author, Experienced player (539)
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qFox wrote:
How's this run coming along? Any updates? ;)
Something big is going to happen and I'm sure you'll be SURPRISED once after that project is finished off and being submitted.
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