Posts for Shinryuu


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Post subject: Re: #1455: DMTM's NES Air (SMB1 Hack).nes in 05:13.62
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Bisqwit wrote:
Mr Sweed wrote:
Obsoletes the demostration movie by Genisto's Walkthrou for all levels on Air
No, it does not.
mm.. that's also true there were some improvements that i have found so far http://dehacked.2y.net/microstorage.php/info/3910/Air-smb-shn.fcm watch this if you're even interested to see this 300-400 frames faster (lenght - 1:30 min) DMTM your movie was also really good and im not going to say anything bad because you're a "newbie" in here :p
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Guybrush wrote:
Voting yes, it was fairly entertaining and an excellent improvement. Only thing that annoyed me a bit was constantly missing some shots (If those shots even missed).
agreed this movie is really entertraining and musics are pretty good gameplaying was excellent to my eyes those missed shots annoyed me a bit but who cares about this so much ? well i used to play this game when i was a "child" nice improvement(s) i'd like too see this getting published really soon.. Voting YES BossMaster
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oh man i forgot to Vote for this :) my voting won't effect anymore but i put YES vote for you and really nice work xipo ! i wasn't able too see improvements on my eyes and i wasn't able to improve the beginning ^__^ keep going
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that woman is stupid "OH MY GOOOD""" ARRRGRGR!"#"¤
Experienced Forum User, Published Author, Experienced player (539)
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Saturn wrote:
comicalflop wrote:
we both tried doing an extended boost in lap two from different angles and stuff. we even went back and tried not getting 10 coins. none of it worked. we're still not sure why. In order to make the gap Huffers simply did an infi-boost instead.
Hmmm, maybe it's worth to ask a Super Mario Kart expert from the realtime record site? I think they could give a hint to this.
comicalflop wrote:
Next course should also offer lots of nice shortcuts.
Great, can't wait to see the next course. :-) Shinryuu: It is definitely slower. To make a driver small you have to press Y and A in the same time before selecting the driver with B. Not only you lose time in the selection menu, a small driver is also much slower in the Races...
i want to see this game dying :) and Saturn thanks about your information
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is it slower if you're going to turn Bowser to tiny when selecting a character.. ? i don't remember was it a "code" or a glitch you just need to press something while selecting the character.. i used this when i was a little child
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woah.. super nice im looking forward to this :)
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yeah Contra III is recommended but.... RANDIL COME TO MSN AND I'LL GIVE YOUR BIRTHDAY PRESENT !!!<3!!
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ARGHHHHHHHHH DIDIDDIDIDIDUUYUYUYY
Experienced Forum User, Published Author, Experienced player (539)
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AngerFist wrote:
Baxter wrote:
When working on the quadrun, I found a nice little time saver for Mega Man 4. You can kill the whale in the same jump you use to get over the spikes. This movie saves 23 frames per whale room (there are two rooms in the diveman stage).
Great find! I take full responsibility for not thinking of that before. It never occurred to me to make that long jump because I always think in terms of do everything fast and jump low as possible, especially in the water areas because you flow too much and lose time. I bet you can even save lots of more frames by doing a more daring jump. Edit: 70 frames can be saved in the Pharaoh Man fight by jumping after when the fight is done, you can most probably save a few more frames in that stage by minimizing lag. I have a new idea for the Balloon route in Bright Man and There are lots of lots of thing I want to try out in Ring Man. Like trying to find a way to skip the second hippo and check if zipping through that long platform after the hippo scene is worth it or not. Preferably, a new version will most certainly be made if someone can find another trick.
mmh.. oh nice trick :) that's a lot of if 70 frames can be saved by jumping after eliminating Pharaoh Man and AngerFist don't worry i can try to find something later and that second hippo in the Ring Man stage have made many headaches to me and i was also thinking about that zipping :)
Experienced Forum User, Published Author, Experienced player (539)
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i agree with Phil's good movies and i hope that i can be Ninja someday. :|
Experienced Forum User, Published Author, Experienced player (539)
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well really great job on this Upthorn & JXQ. I like the musics of Sonic series and gameplay and this run looks pretty nice and fast so voting YES :) let's hope i can see much more of your runs soon
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so few comments.. ? heh.. your run is fast,better played and good/nice to watch :) and im going to Vote : YES to this smoothy run.
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Hey funguy10.. i love you.. ~~<3 :)
Experienced Forum User, Published Author, Experienced player (539)
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mmh.. my videos won't work correctly in MPC anymore because audio plays fine but video runs at 2-20x faster.. so i prefer VLC because video/audio works fine :)
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Let's see if i can improve this by somehow or if my friend mastermind of SMB glitches DMTM can find something useful
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Oh that Mr.Negative NecroVMX is here mmm
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Insanely good run.. i enjoyed whole movie a lot :) and glitches were well planned and i didn't know RM7 haves bad ceiling collision code or so.. good work !
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finalfighter wrote:
I think that it is a good recovery method. It is the image of help of the play of Mr. Shinryuu. http://www.yuko2ch.net/rockman/crashdownimage.jpg About "delay + down scroll" I discovered "delay+down scroll" several weeks ago and "delay + down scroll" can be used in the place where a right scroll or "delay + right scroll" is possible.
yeah i remember that pic. and thanks for it.. i have not succeeded yet (succeeding possibility is really LOW as you can see)
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JXQ wrote:
What made the third air-blowing guy disappear? That was a neat timesaver. Sprite overload, perhaps?
Yes i guess it is "Sprite overload / P weapon seems not to affect it / i guess the anwser is becouse there is "many birds / motherbird disappears out of the screen and airfan disappears at the same time + it saved a whole frame !
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JXQ wrote:
According to the MM2 Wiki page: "Quick Man is vulnerable to Crash Bomber; however, it's best to hit him directly, which can be difficult. A miss causes Mega Man to have to avoid Quickman's attacks, since he cannot fire again until the Crash Bomb detonates, which will kill Quickman in one hit if he's on top of it." I have no idea if this is true, or if it would even save time, but it's out there.
heh i don't think it is possible (i did the same thing as in Wily4 stage "changing the address by collision") i don't know is it a fake or done by gamegeniecodes or hacking. no idea at all :3
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Im going to release some stuff but this is not all (im going to keep them as a secret) About the Crashman : i refilled in the first bird area by using technique that saves time by taking damage & refill at the same time (not used anywhere before) seriously some incredible shit is going to happen with RM2 just wait.. (next movie explains what im going to do becouse this movie ends there) FCM file: http://dehacked.2y.net/microstorage.php/info/3405/Rm2v4-Shinryuu.fcm Demonstration what im going to do in Crashman : http://dehacked.2y.net/microstorage.php/info/3404/clasharmanshin.fcm
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Bisqwit wrote:
Shinryuu, here's a thought. Couldn't you have used the Item1slight technique in Woodman stage right after the death, at 09:05?
Already tested it.. there no so much space so it doesn't save or lose time i have tested everything or better answer can you see the roof how "small" it is ?
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im using AVIzlib trought FCEU sometimes isn't there a register file or so called "installation" file that registers it correctly ? i don't know your proplem but it works fine on me tested with 0.98.13,15,16 versions (but don't use 16 version avi recording feature becouse it only records black screen) let's hope you can get it to work :/
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if anyone isn't so interested of this i can make a really well planned movie on this
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