Posts for Shinryuu


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Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
Yeah... you should try to make disappearing trick with MM2 (USA) version.. or just my usa version is hacked ? you just need 3 shots and turn back a little and enemy disappears.. if im 100% right
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
hmm.. i need to see how Truncated did it.. on my movie it just takes time.. but i'll test few things now
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
yeah.. i was able to get Final Fan Fiend disappear.. but i needed to get bird around + make some lag here
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
Really.. i think you disappeared final enemy ? in mm2 (USA) version.. you can do this disappearing trick easily.. =D
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
FinalFighter woohooo really nice new faster Technique \o/ ! ;> "Super Awesome"
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
i agree with AngerFist and Baxter... but the movie looks good & nice indeed.. Donkey Kong Country Trilogy Rocks ! Voting Yes
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
hmm.. i dont have that proplem anymore.. when im encoding with FCEU im using AVIzlib and ill encode it with x264 (mencoder) Sound & Video matches correctly on me.. and results are awesome
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
AWESOME !
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
This is just "glitching movie" made by me http://www.savefile.com/files.php?fid=3167871 it would be really awesome if first scrolling works with one item1 (aaahhh item1s saving) but.. i think i should use FinalFighter's way "shuttertech8.mpg"
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
I was able to be faster.. when i eliminated lag.. everything is well planned
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
Hmm.. if i don't jump here chicken will crush me then :/ i did smallest jump as possible here.
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
hmm.. yeah i think.. :3 Gyubrush encoded better Woodmanstage AVI to me. http://www.savefile.com/files.php?fid=7187984 So grab it if you just want..
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
oh and if i shoot so fast as megaman just can... enemy doesn't take damage at all
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
hmm.. i just checked that.. but i have calculated my jumping etc many times and i wasn't able to kill it any faster.. and if im going to walk a bit and jump a little i can't shoot so much.. and you said i don't shoot fast as possible.. yes becouse it's not possible to hit enemy like that.. becouse jumping speed affects it.. And i shot bullets every frame fast as possible as you can see when enemy is blinking. but good you noticed that ! :)
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
so i was right at the beginning.. "woodmanstages" scrollup was slow to use.. :( but yay i have released just NEW WIP http://dehacked.2y.net/microstorage.php/info/822/ Woodman defeated. Some explanations about my tricks * There is no way to make some zippings any faster as FinalFighter did.. there must be some delay or some to continue to the nextroom from "item1 pushup zip" * I was able to eliminate lag in "bird&ape lag room" + i spend much time for making different tactics and about couple of days for "ape&birdroom" enjoy ~~
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
Hey PSX fans :P pSX V1.1 is OUT http://psxemulator.gazaxian.com/ and it includes fixes : * ALT+F4 now exits the emulator * Pressing F1/Shift+F1 switches back to windowed mode for file dialog * *.mcr files are shown in memory card dialog * Option to disable status icons (CD/XA/MR, etc..) - disabled by default * dbghelp.dll is now optional (required for saving crash dumps though) * CD drives (IoControl and ASPI) should now work * pSX now works under Win98/ME (hopefully!) * Fixed save state loading bug * Fixed crash when entering non existant savestate filename Oh.. and i almost forgot one thing.. Sounds works correctly now ! This emulator works like a dream on me now.. it doesn't crash like v1.0 before. But it is good if someone can code Frame Limiter etc.
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
Sorry about a bad language and it was almost like a joke ;)
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
NICE BAXTER... i have seen some of your WIP'S TOO.. YOU HAVE DONE SO CRAZY AND AWESOME WORK ! ABSOLUTELY YES VOTE !!! i loved your tactics and glitches and everything in your run.. :) haha.. looks like arrow is really useful if someone can use it right like you ;)
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
Hanzou it is really good idea.. but it can be done by. bisqbot i think and without usind Crashbombs like in FinalFighter's movie.. :o i can make couple backups and test later.. but the zipping in Airman gate was slower i have tested tech. longtime ago.. becouse (Wpn switch + when you shoot item1s you must wait before you can zip trought the doors and another wpn switch etc.)
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
New WIP Release ! http://dehacked.2y.net/microstorage.php/info/809/ Sorry guys.. i have been really busy today "again" and now i must to do my homeworks... in Woodman i have searched every smallest frame as possible like in the first zipping.. if i jump 1 frame earlier on the floor and im trying to make Zipping i will bounce off the wall.. Same happens in 2th zipping too if i jump 1 frame earlier.. and i have checked this movie over 20 times and tried improve everything in woodmanstage. Enjoy
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
haha nice ! :D
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
haha.. :) If im aiming for "human re-records" you can give the button orders then.. ??
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
Haha.. New WIP is "Finaly" OUT ! This game is really hard really.. becouse some parts are insane in this game.. and some rockman2 code areas are really hard to luckmanipulate.. But i will Thank Bisqwit for awesome work.. he discovered really fast tactic for screenscrolling with Bisqbot.. :) http://dehacked.2y.net/microstorage.php/info/802/ name : Rockman2-TAS-Super-Improvement-Shinryuu.fcm
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
Woah.. great sami.. i will watch your Movie soon.. i have seen some of your WIP's too Good work :)
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
or i just continue my "old version" becouse i can make screenscrolling work with 2 item1s.. and im not sure is there any improvement to do with item1s if i continue my "new" version :)
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