Posts for Shinryuu


Experienced Forum User, Published Author, Experienced player (539)
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Time to put some Sound TeMP: Link to video
Experienced Forum User, Published Author, Experienced player (539)
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This information is quite high.
Experienced Forum User, Published Author, Experienced player (539)
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I can't seem to remember where did I put those values I used with my run. I'm writing (mostly copying etc.) a script to output subpixel values in the screen and other stuff I can find. Guess I'll try to hunt them tomorrow and go to sleep instead.
Experienced Forum User, Published Author, Experienced player (539)
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I'm not that familar with Rockman Complete Works series other than their music tracks. I don't really think they would obsolete anything because they're a totally different things in existence. I think their runs would look somewhat similar to Mega Man 9~10 games because you can change weapons on the fly. If a tool-assisted speedrun existed about some of them; I bet they would allocate opinions in many different ways.
Experienced Forum User, Published Author, Experienced player (539)
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This looks pretty tempting to see. I do remember working on this game many years ago with a little bunch of people but we stopped making it somewhere along the road. I'm also glad we can utilize and exploit this game by using a wire which makes things even more interesting. Let's hope there will be more tricks to see! It's also a bit random because these kind of tricks are somewhat similar with Mega Man 5.
Experienced Forum User, Published Author, Experienced player (539)
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Lua is a programming language. You can make a file called "something.lua" and put code lines there and load it through bizhawk while playing a game.
Experienced Forum User, Published Author, Experienced player (539)
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I quite enjoyed the whole thing but didn't expect Ikaruga to be played through mpv there! It's fine to make things differently in these *GDQ events so you're not repeating yourself and I can totally agree with that. To be absolutely honest with myself; I'm still somewhat the same along the lines what ALAKTORN said. Let's hope this thread helps you out!
Experienced Forum User, Published Author, Experienced player (539)
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It's all about love and aurora borealis.
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
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About two months ago I was walking outside in the rain and felt really relaxed when I came back.
Experienced Forum User, Published Author, Experienced player (539)
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This is indeed pretty interesting. I've followed FinalFighter's and pirohiko's discoveries for a long time but I can understand things a bit more better when reading this.
Experienced Forum User, Published Author, Experienced player (539)
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Showing myself with my road bike but without the bike gear I always have on when going somewhere. I've been a road cyclist for a bit over 4 years. I shrunk the picture with 'img' option so just right click etc. for a bigger picture.
Experienced Forum User, Published Author, Experienced player (539)
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It looks like I can't leave Rockman 1 and 2 alone at all.. it's possible to get magnet beam without invoking ACE (Arbitrary Code Execution) so this upcoming project shouldn't have any of it. I made a new concept movie for Elecman stage because now we can have magnet beam beforehand by obtaining it from Iceman stage by seducing game's code around. Now we can do funny things like this: New route, like FinalFighter mentioned in his post:
1. Iceman (DelayStageClear) 
2. Fireman (Normally)
3. Bombman (DelayStageClear)
4. Gutsman (Normally)
5. Cutman (Normally)
6. Elecman (Whole stage with magnet beam + boss battle with better weapon)
7. W1 (DelayStageClear)
8. W2 (DelayStageClear) 
9. W3 (Normally)
10. W4 (Normally)
Post subject: new example
Experienced Forum User, Published Author, Experienced player (539)
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First animation shows why item1 heights are important to fiddle with, sometimes they are just hard to get in a right place but it was still possible to do with some tweaking. Example: if 3rd is different = you lose time or can't jump on it at all. 1st and 2nd are optimized so you have time to get on the first one and jump on the second one and third one after that. Crashman shows a DelayDownScroll with "NEXTSCRL=10" value and it messes colors up, but after the fight colors will go back to normal. EDIT1. Added new animation.. Metalman one shows extremely fast way to perform zipping. See 1st, 2nd and 3rd values. These animations are also from my work.
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For starters, it seems DelayEnding needs some really careful planning before getting it to work anywhere, also the work you have to do beforehand is tedious but that makes it even more interesting..
Experienced Forum User, Published Author, Experienced player (539)
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Have you tried to fiddle with command line arguments yet? Following settings might help you out. I know that the graphical interface is missing some settings but I'm fine with that because I like cli more!
fceux --help
....
--xres x Set horizontal resolution for full screen mode.
--yres x Set vertical resolution for full screen mode.
--autoscale {0|1} Enable autoscaling in fullscreen. 
--keepratio {0|1} Keep native NES aspect ratio when autoscaling. 
--(x/y)scale x Multiply width/height by x. (Real numbers >0 with OpenGL, otherwise integers >0).
--(x/y)stretch {0|1} Stretch to fill surface on x/y axis (OpenGL only).
...
Experienced Forum User, Published Author, Experienced player (539)
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Taken with high quality AA battery powered camera...
Experienced Forum User, Published Author, Experienced player (539)
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Yes, they have been tested several times in the past. I did a quick comparison about the Wily 1 thing but the main problem is that now you have to change your weapon and it takes around 50 frames + you need to get 2-3 big refills of energy for item 2 (..for Wily 2 and 3) and change weapons several times more = you have around 120~130 frames to spend but that's not enough. EDIT1. I will look and investigate that extended zipping thing once more. EDIT2. Yes, it seems we are aware of possible improvements but I haven't been active for a long time so I have to refresh my memory a bit.
Experienced Forum User, Published Author, Experienced player (539)
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Hey, it's been a while. I have a job and I'm attending to school at the same time so my "free time" is extremely limited. I go to work every day and every second friday (after work) and saturday I spend time in school and I have no vacations! = apprenticeship madness. I've been investigating this game for a while and I'm quite happy with my results. It took some time to understand how item raising speed works but it was totally worth it. I have improved Heatman, Airman, Crashman, Quickman and Metalman stages so far. There are some nasty manipulation problems in Bubbleman stage so they are forcing me to lose 3 frames which I don't really like. This problem is happening in the room where the big fish is because little ones are moving in a different way + I get some extra lag.
TheKDX7 wrote:
Incredible it is still possible to improve Mega Man 2 in 2014! Do you go to show us a WIP?
I will consider that later.
Experienced Forum User, Published Author, Experienced player (539)
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Click to enlarge
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
It indeed is happening
Experienced Forum User, Published Author, Experienced player (539)
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It's been a while, "secretly" I have worked on my Rockman 2 improvement. The most furious annoyances are frame rules which tend to come in my way. * Flashman boss fight without taking any damage. * Heatman contains a neat trick I found and is now 16 frames faster. Also I optimized some item3 heights. * Airman is now 16 frames faster as well, I saved some item1s, optimized their raising speeds and used them in the front of the gates to zip. * In the Crashman stage I used the trick to zip after the death (saves around 5-6 frames), also because of different item1 heights I have a lead but I still have to finish DelayLadderTech off without losing too much time Here's the teaser picture (this trick I found motivated me to start this project once again):
Experienced Forum User, Published Author, Experienced player (539)
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pirate_sephiroth wrote:
is that Lain in the avatar?
Nope but it reminds Lain a bit, She's Ran from テクノライズ (Texhnolyze)
Experienced Forum User, Published Author, Experienced player (539)
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Mhh.. this is a few months old EDIT1. moozooh, what the heck? I was pretty sure you were just some kind of fat jerk with no life. Also your avatar deceived us, damn conspiracies!
Experienced Forum User, Published Author, Experienced player (539)
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Guess I'll share my desktop as well:
Experienced Forum User, Published Author, Experienced player (539)
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Here's mine: Linux 2.6.38 x86_64 PIPE_BUF size: 4096 Pipe size: 65536