Posts for Shinryuu


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Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
moozooh wrote:
I guess the programmers that coded them aren't feeling too good about it.
Heh for some reason I feel the same way too.
Omega wrote:
With these new discoveries I should hope you're able to improve this movie by more than just a few seconds :) this chart has been a bit too shallow lately, it could use a nice big steep drop.
After completing first 3 stages we are already about 2 seconds faster so no worries there and still we have 3 bigger ace cards in our sleeves to play with such as skipping two stages and using delay death to change our "after death" checkpoint.
Post subject: what a journey..
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
Brushy wrote:
When trying to install the package with Debi, it says "Status: Error: Wrong architecture 'amd64'". EDIT: Oh yeah, 64-bit. So I can't test it myself.
Mhh isn't it possible to manipulate .deb packages?
punkrockguy318 wrote:
Hey tasvids, I've been working hard on the GTK GUI. Almost everything in fceux.cfg is configurable via the GUI. Here's a list of some stuff I added: * inputcfg - no hotkeys yet, but there's a GUI for gamepad config * video dialog * sound dialog - all options and mixers for each sound channel * palette dialog - also includes color/tint/hue
Your work on GTK GUI sounds interesting, any possibility to share your GUI's source code so I could compile it? In this community including visitors and me might have different distributions to play with ;)
Post subject: Re: rm1 tech
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
aglasscage wrote:
i noticed this tech a few days ago. if you die at the lowest possible X position the re-spawn will be in the room below. Perhaps, when using the delay death technique in wily 2, if you die at the lowest possible x position you can re-spawn in the wily 2 boss room. but i have my doubts. http://dehacked.2y.net/microstorage.php/info/774035805/rockmanidea.fcm
Nice idea indeed :) I would have my own doubts as well because you have to correct many values in the same spot in order to succeed, like this means we're not doing suicide scene into chasm because we can die while jumping, walking.. (example. like how DelayWaterCurrent is performed) and that glitch requires to fulfill certain requirements in values etc. when delay death is done on wily2 you'll start straight from the room where you start after dying in meggerman copy battle. I don't remember seeing this trick anywhere before but I'll keep this trick in my mind and try to compound it with tricks and kicks. Let's hope this could fit something in the run. Feel free to spam your ideas here and thanks.
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
I don't even remember when did I feel this comfortable with my desktop [URL=http://img683.imageshack.us/i/simpleshot.png/][/URL]
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
Brushy wrote:
Here's my suggestion for the front page. The bottom two sections are not necessary. Newbie links section should probably have links to Why&How, recommended movies and some other because-you're-a-new-user-you-should-probably-read-these-pages.
I'm quite impressed about your suggestion :)
Post subject: Re: recording usinf fceux 2.12
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
wicked wrote:
why my fm2 movies are recorded in .fc1 .fc2 .fc3...? and how can i resume a movie from the end ? (or a previous point ?
Or do you mean your savestates are only used when playing your .fm2 file? You can resume your movie from the end by saving your game where you want to in "READ-ONLY" mode and toggle "READ+WRITE" option and load your game, shortcut key to change between "READ-ONLY" and "READ+WRITE" can be achieved by pressing "Q" button.
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
No if you really do love me.. you can say it in the public or through private messages. Nach I know you love me but this is far enough. *kiss*
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
Truncated wrote:
>Note, this thread is a bad idea, and won't go any place nice. I know you are trying to be funny, but since the above is true, why do it?
Nach still haves some puberty left
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
Yes?
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
I would vote for myself because I have no friends, I usually share my emotions and talk with anime based 2D characters. My current partner is Lum and I love she really much..
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
Add my name as well
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
adelikat wrote:
Are you sure you want to know? It has something to do with your mother and some compromising video tapes.
Source please
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
What did I just watch? Oh snap this hack looks a bit boxed but it seems it's a good thing for a little entertainment. Sometimes it seems bad games aren't that bad at all. This is also my first time I see some serious zipping in SMB, keep up :)
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
のヮの
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
This game disgust yet entertain me in most of the places.. what the heck is going on somewhere around 06:00, are you inside of someone's mouth which is full of logs, death, bees and disturbing eyes! This game is surely random and enough insane to get published and scare people away from this site! :P Oh god I don't feel well at all, I tried to eat while watching this run. Thanks for destroying my appetite! Anyway I go with a Yes vote. I'd suggest you to TAS some Cho Aniki SHMUP games which are really random, full of muscles, gayish and awesome :)
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
Kirkq wrote:
Is there any chance that getting out of the room while the boss is loaded could lead to a method of performing a 1 hit kill on the boss, as was done with the dragon?
Sorry for the late answer. It seems it's not possible and before you enter to Mecha dragon's fight, earlier screen has animated screen which is advantage to go to next screen where that boss lies when mixed with downscrolling. In this game rooms and stages are build to be linked to each other. When you abuse shutter in the boss fight you move to the "leftover" area and your stage data remains same. These discoveries are rather old and it seems they lags information in this thread.
Post subject: old link removed, now with another sexy pic!
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
This is a bit outdated picture of me.. but oh well it was so sexy and hot I couldn't resist to put it here. Hope you guys fall for me!
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
I'm not big fan of the series but I found run this rather interesting to watch. Movements and other strategies went much more smoothier than I expected them to be.. poor metroids and yeah thanks for the subtitles :P
Post subject: hacked and smashed
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
klmz wrote:
adelikat wrote:
2) TASers, please quit trying to use new PPU. The old PPU is in there specifically for us.
What if the new PPU results in unreal bahaviors in other games, too? We'll make comparisons using Nestopia and Nintendulator as well?
Possibilities for that kind of situations might be very low and rare like for us, we used Old PPU for the glitch but with a new one it didn't work at all and FinalFighter pointed out differences in PPU and investigated if it was an emulator kind of exploit while using Old PPU. We supposed that New PPU would be more accurate and close to a real machine in this case so that's where all begun. It seems this glitch is now possible with 3 different emulators so we don't have to worry about this so much. I agree with adelikat and recommend to use Old PPU setting.
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
You're leaving? Well I've been a perverted asshole and part of this community since 2005 and I'm still attracted to this. I won't let people to knock me down even they killed my dearest persons in life. Well it's understable every people has their own viewing point in life so good luck to you ;)
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
Also there is a possibility that we would make two versions or just first one on Old PPU in a respect of previous author settings. Elec-Ice-Fire-Bomb-Guts-Cut (Basic route) Elec-Ice-Fire-Bomb-Guts-Cut (With DelayStageClear in Bomb) Third and final possibility is that we only use New PPU on basic route system.
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
finalfighter wrote:
When NewPPU is used,it becomes impossible to use DelayStageClear in BombManStage . This is because the content written in $2006+X by the timing is different. $2006+X:Memory used when glitch occurs,and it is PPU IO port. If NewPPU is near a real machine, perhaps ,We think that it is necessary not to use the glitch in BombManStage. Because the memory of a different place is read in Wily1, DelayStageClear is possible also by NewPPU. We ask other TAS players. 1:Which PPU near a real machine? 2:Should we not use the glitch with BombManStage?
This is the latest news and I got confused by New PPU and Old PPU's actions behind Bomb Man's "DelayStageClear" glitch. I hope there is some kind of solution to this problem. With New PPU everything works but not "BombStageClear", With "Old PPU" everything works because it uses more PPU intead of what it uses in Wily 1. So let me hear your words about this case.
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
finalfighter wrote:
http://dehacked.2y.net/microstorage.php/info/1254725616/rockman_water_pipe_glitch_a.fm2 http://dehacked.2y.net/microstorage.php/info/1530230399/rockman_water_pipe_glitch_b.fm2 I was able to put out the water current quickly in IceMan stage. The saving of time might be certain. To be requested from us is to find the act of incorporation of a good magnet beam. :P
Mighty as always! Also FinalFighter is asking for some help because when glitch is done Rockman's speed is increases a lot (just like in the Wily stage where water runs) and Magnet Beaming needs really good timing and testing with careful decisions. It seems what FinalFighter have investigated about this glitch, this glitch is most usable in Iceman (in the beginning), Bombman (Up+Down enemy bombing area, if adjustement goes well) stages so far. Glitch also work in the first Wily stage but place for glitching is not good enough. It seem to work in the beginning of Wily 2 stage as well but more investigation is needed.
Post subject: what is seen cannot be unseen :)
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
Huge metal (actually plastic) fan Shinryuu comes to rape your innocent and delicious souls!
Experienced Forum User, Published Author, Experienced player (539)
Joined: 5/12/2005
Posts: 707
Edward_Tohr wrote:
It's just so powerful, it can even destroy annoying waits! :P
Haha just in time! Also your avatar explains it very well :P
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