Posts for ShinyDoofy


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Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Notepad or any other text editor isn't considered "decent"?
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Baxter: Some have no gap at all (like your screenshot suggests), others have a 64px gap. The filler logo was only used because this particular game has a gap.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Redirect your hatred to adelikat, I was merely doing this upon his request :P
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
If anybody wants to upload it, go ahead (Flygon?)...
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Oh, alright. Dromiceius, see http://code.google.com/p/snes9x-rr/ for possible sourcecode updates. Anway, here's the encode - no intro, subtitles or anything, way too high bitrate and so on.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
You need to be logged in work it to work. I've told Nach about this, he'll fix it some time soon.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Dromiceius wrote:
Tsk. Immediate desync. I'm guessing the SDL port of 1.51 isn't up to snuff. /me crosses fingers for a fast youtube encoding
Syncs perfectly fine for me until the end. I'll make a cheap and dirty encode for you.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
After having a quick chat with AngerFist just some minutes ago, here are some things seemingly quite some people have complained about and would like to have it changed: 1) Load/save in the appropriate slots without having to choose the slot before actually loading/saving. As of now, you need to select a slot via 0-9 and then hit a central load/save key (F7/F5). Snes9x handles it the other way round: you can directly load from state 1 by pressing F1. Saving is done by pressing Shift+F1 (ironically, saving/loading is swapped in the *nix build, but whatever). This way, you wouldn't have to select a slot first, which many people think is more comfortable and faster to work with. 2) Be able to set a directory for your savestates other than the (hardcoded?) $dega/saves. 3) Be able to set a standard directory for saving your mmv files. This way you can just select them from your regular runs folder and don't have to navigate through a maze of directory just to watch somebody else's run or save your own. 4) Maybe a "Recent ROMs" entry for the File menu? 5) A standard ROM directory? Points 2-5 are mainly win32 changes (I haven't actually done anything else than encoding on the Linux build, so no idea on this one) and should be relatively ease to implement. I've seen at least two people turning away from dega because of point 1. :( Any heads up on this of course would be highly appreciated. :) /edit: Point 5 seems to be already working. Shame on me :( Maybe some little menu to set them manually? Windows users hate to open up notepad and change a text file.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
EEssentia wrote:
Not to mention their stupid site rejects all download managers.
This has to be the single most ridiculous reason for a program to suck.
EEssentia wrote:
not as good or flexible as the manual way.
You call using some GUI "the manual way"? Then what's using a terminal/command prompt for you? The masochists' way?
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
While I can't test it myself (neither do I own a PSP nor do I have the aac encoder installied), but it seems like a oneliner to me according to http://www.mplayerhq.hu/DOCS/HTML/en/menc-feat-handheld-psp.html. Basically, it should be the console version of what SUPER uses internally.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
I can't get this to sync. Using either FBA 3a or 3b, it desyncs ~5 minutes in. Are there any settings other than frameskip to be on the lookout for?
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
I have an issue with a recorded avi file. There are 110914 video frames (spread across 6 <=2GB files encoded with ffv1). The site's code calculates a movie's length with 60 fps, desmume's avi runs at 59.826 fps. The sound has a length of 1866.4 seconds, this results in 59.4269 fps for the video to sync. Is that the real framerate? Frameskip was set to to 0 for avi recording, together with Cosine interpolation, ADPCM caching was off (is there an option to turn off the latter on the GTK build?). I thought I had seen some svn commits for the main branch that - is anybody else seeing this with gocha's binary from 7/25/2009 12:02:21 or am I doing something wrong? /edit: It also desyncs when playing the video with a WAV dump. :( //edit2: Nevermind, I screwed up in fiddling with the video stream.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
In what repository? I can't seem to find it atm.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Huh. Searching for tasvideos doesn't bring up anything, searching for Baxter spits out "Error Arkanoid Warpless by Baxter (TAS)". Guess we'll have to see about that.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
I'll throw in another yes vote.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Voting no for bad stylistic choices mentioned in earlier submissions. Sorry, adelikat's run was much more entertaining, albeit slower.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
So, any update on wwmarx's improvements yet? As this submission hasn't been cancelled yet, I can safely assume that AngerFist will ask for the input file to be replaced once it's (re)done?
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Can we please get back to discussing this movie instead of jumping on unfortunate expressions?
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
I'll give you the benefit of a doubt, but change your signature and avatar before I do so. /edit: you left me no other choice but to deactivate your avatar.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
1) WMV* is proprietary, thus not worth using 2) The command line encoder will most likely give you more options to tune your settings and improve overall quality. 3) Just use VLC or (s)mplayer. Using a Microsoft product for compatibility on a large user base is bullshit to say the very least. Open/Free codecs and containers can be read by everybody on every architecture and OS that is still alive and out there. I will give you the ease of use for just double clicking and not having to scream about it not working; but changing to free software is just as easy as that once you've done it. [/anti M$ post]
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Random guess: Look for an option called "Frame advance".
Post subject: Sorry for the late response...
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Sp00ky: it's fixed by now. Two submissions have been published since. mmbossman: I can't quite say why this is happening, However, it's not for the same reason that publication failed. Mukki: There is and I already had to use it 4 or 5 times already. It's somewhat tedious and feels pointless to do as it should have worked in the first place.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Wockes, it seems you're not quite alone. alden has experienced the same issue.
Experienced Forum User, Published Author, Former player
Joined: 12/5/2007
Posts: 716
Then why are you posting about it?
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