Posts for Silencement


Experienced Forum User
Joined: 8/8/2014
Posts: 6
Nach wrote:
And before anyone starts arguing "but it's playable", we can then make the same argument for exploiting emulator specific bugs, which we also don't allow.
What if it's possible to do these bugs on the actual console? The ones I added to the run are feasible on actual hardware.
Experienced Forum User
Joined: 8/8/2014
Posts: 6
It is just a synchronization issue. The first "cutscene" (the CAPCOM logo) starts 20 frames later on the US bios, and because of that, a lots of thing are out of sync, even after adding 20 blank inputs.
Experienced Forum User
Joined: 8/8/2014
Posts: 6
This will be harder than I thought =/ The desyncs cause the RNG to be different, so some zombies are placed differently and I messes with everything. I think I'll fix it when I have time and resubmit later.
Experienced Forum User
Joined: 8/8/2014
Posts: 6
Yup you are right... I planned on TASin the japanese version, but it's the USA version on the site, so I used the other ROM but forgot to switch the BIOS. I just tried to playback the movie with a USA bios, it desynced at first but I think I fixed it. I am currently watching it to see if it works. Also, sorry for not providing an encode, but with my shitty Internet connection, it would have taken hours, if not days, to upload it. EDIT: Does not work :( I can fix it, it's not hard, should I cancel this submission and resubmit when fixed ?
Experienced Forum User
Joined: 8/8/2014
Posts: 6
Good idea, doing this right now.
Experienced Forum User
Joined: 8/8/2014
Posts: 6
Hmmm... for some reason, it says that the run is 13 seconds long... It is actually 55 minutes long.