Posts for SilentSlayers


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z0MG wrote:
FILIM0NAS wrote:
Can you leave the pillar and travel with hyper-speed?
only to the left or right
Actually in my video you can notice I went towards the start with hyper speed, I could've also went towards the pole area as well. But this was specific to the pillars because of it's angled sides. Edit: Well, you can go towards the start, but you can't go towards the pole area. For some reason if you go for the other side of the pillar to wallkick toward that area, you hit an invisible wall, unlike the other side.
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Tested Eye to Eye, did not work, it also confirmed there is a max wallkick speed. It's quite high though... but it wasn't enough to get me through the eye to eye wall because I was so high on the ceiling. This is uncontrollable though, Mario has to be at the heights of the ceiling while wallkicking very fast. Edit: Nevermind about the max wallkick speed, just some weird occurance happened while testing it, each wallkick I did took off some speed, but I managed to gain a bit more with each wallkick, but it is too time consuming.
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Yes, you're right, for "infinite" speed, you need that specific set up. The first time I discovered it I was doing it in BitDW, by the pipe. I used the slope to go fast then did wallkicks over and over, using the switch to double jump on and wallkick off of the stairs. This doesn't work too well, though I did get enough speed to go through the stairs, and I could also go through the mushroom-like structure with the spike on the top and the red coin. But I would guess if you had enough speed and the walls are thick enough, you wouldn't have enough frames to wallkick in time. And something to mention is you have to wallkick on the first frame possible to retain your speed. If you see stars your speed just resets. As for your idea, I might try it later.
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In short, you can't "BLJ" forwards because every new longjump resets acceleration. Wallkicks are special in the fact that if you press "A" on the first frame possible for a wallkick, you will keep building up speed. If you double jump from that wallkick, you lose a significant amount of speed, much like jumping in a BLJ.
Experienced Forum User, Published Author, Active player (308)
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for LJ's and diving the momentum goes on and on until you do another AB or ZA for a longjump/dive/jumpdive. But if you never hit the ground, the momentum would go on and on. As for sliding there is a max sliding speed I believe.
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I believe this disprooves that forward speed has a limit on it. http://youtube.com/watch?v=mLeh51uwbq8
Experienced Forum User, Published Author, Active player (308)
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That's actually a good idea Bisqwit. Does it work?
Experienced Forum User, Published Author, Active player (308)
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He can't use the same camera and "acts" every time.
Experienced Forum User, Published Author, Active player (308)
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Voting yes.
Experienced Forum User, Published Author, Active player (308)
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It's slower, to answer your question bkDJ.
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:(
Experienced Forum User, Published Author, Active player (308)
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Even with your "Hint" I still don't get the 2-2 leap of faith jump...
Experienced Forum User, Published Author, Active player (308)
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Would watch if I could find a PRG0... (Enjoyed first couple levels before desynch.)
Experienced Forum User, Published Author, Active player (308)
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Loved the input, how it played with the in-game music. Great stuff! Yes vote.
Experienced Forum User, Published Author, Active player (308)
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It's going to be way faster then a minute.
Experienced Forum User, Published Author, Active player (308)
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Sweet. :) Nice description on the BLJ.
Experienced Forum User, Published Author, Active player (308)
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Yes vote, loved it!
Experienced Forum User, Published Author, Active player (308)
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Nope, I didn't test.
Experienced Forum User, Published Author, Active player (308)
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Has anyone ever tried BLJing for the red coins in Bowser In The Dark World? Not quite sure what you're talking about.
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Another improvement: Stomp On The Thwomp: 23.06 http://www.youtube.com/watch?v=y82VA9PwBxo
Experienced Forum User, Published Author, Active player (308)
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No.
Experienced Forum User, Published Author, Active player (308)
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http://youtube.com/watch?v=AaWcOU-9pok 14 frames saved over the current 0 star TAS. It can be improved more I think, because I made that with 100 re-records and didn't test much. Edit: saved 5 more frames, being a total of 19 frames.
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FODA wrote:
That stomp the thwomp route is a great find, but looking at the youtube video, it can obviously be faster.
I'm waiting for a reply how it could be faster, even Swordless Link agrees the video looked fine.
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And where do you think these improvements would be?
Experienced Forum User, Published Author, Active player (308)
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Another improvement, this is now pretty much maxed out, optimization-wize. http://youtube.com/watch?v=IdMd-V2lsi4 00:23.23
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