Posts for Simon_Sternis

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Joined: 1/26/2009
Posts: 39
Woah, sounds awesome !
Experienced Forum User, Published Author, Player (148)
Joined: 1/26/2009
Posts: 39
Great Bunker you did here Henrik :)
Experienced Forum User, Published Author, Player (148)
Joined: 1/26/2009
Posts: 39
Yup, even if we get that 2nd hut opened by one of the two guys, we need large key to open safe's hut. :(
Experienced Forum User, Published Author, Player (148)
Joined: 1/26/2009
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Looks awesome ! Thanks for the encode work Aktan. =)
Experienced Forum User, Published Author, Player (148)
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Posts: 39
Well if only you had asked me, Henrik... :P My nick is Scaredsim but I'd prefer to go with 'Simon Sternis' rather than 'Simon'.
Experienced Forum User, Published Author, Player (148)
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Yeah we should just go with Cradle > Aztec > Egypt !
Experienced Forum User, Published Author, Player (148)
Joined: 1/26/2009
Posts: 39
1.40 sounds crazy ! =O
Experienced Forum User, Published Author, Player (148)
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Posts: 39
I asked Henrik to continue this run, that's all.
Experienced Forum User, Published Author, Player (148)
Joined: 1/26/2009
Posts: 39
Yes for the size but I guess it's not the same since the headshot count didn't work with it.
Experienced Forum User, Published Author, Player (148)
Joined: 1/26/2009
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nfq wrote:
Everyone keeps talking about this antidesync mupen, but where can it be downloaded? Could you maybe upload your antidesync mupen? Would be interesting to see if it desyncs less.
This is the version I use. I don't know where to get it, Henrik sent it to me a while ago.
Experienced Forum User, Published Author, Player (148)
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Okay, works with the rerecording V2 but is this one an antidesync version?
Experienced Forum User, Published Author, Player (148)
Joined: 1/26/2009
Posts: 39
Yeah Eddie got crazy on this. Train is not possible IMO. I may try Facility, but I feel that just getting a good Doak will be horrible. :P Mmh, I don't get your trick for headshots working. I use the antidesync mupen, I inserted the adress and selected "short" but for some reason the value stay on zero. Any idea ?
Experienced Forum User, Published Author, Player (148)
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Posts: 39
Archives 00A : 0.51 ! :-D YouTube Link M64 file
Experienced Forum User, Published Author, Player (148)
Joined: 1/26/2009
Posts: 39
Heisanevilgenius wrote:
Simon Sternis wrote:
Not when you're used to watch them this way. :-P
It's still boring. Who wants to watch a TAS where you don't actually see what's going on? This is my only real complaint. The stuff you guys have been working on is phenomenal, and having to watch the floor for large chunks of time just ruins the experience.
That's really not worse than a Mario 64 done with thousands of glitches. Derakon is just right.
Experienced Forum User, Published Author, Player (148)
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Not when you're used to watch them this way. :-P
Experienced Forum User, Published Author, Player (148)
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Great run! Nice manip'
Experienced Forum User, Published Author, Player (148)
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To answer wuschelbeutel1, i'm right now on the road of 51. Why ? Because my run was mid decimal. So I thought of any possible change to gain time, I had a lot of ideas but they almost all didn't work. I still worked on the run, and redone a big part of the level, now the max I got is 52.25. I still don't know exactly how I can get the frames I need but 51 would be so insane that I want to work on it again and again. Remember, Jack said he gained 8 frames by pausing in front of Mishkin. Anyone knows he that was really a gain, and not some delay in the text or so?
Experienced Forum User, Published Author, Player (148)
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That's the cool thing of the run, yes. :D
Experienced Forum User, Published Author, Player (148)
Joined: 1/26/2009
Posts: 39
With the noise I did by shooting the 2 bullets, this is a very old trick.
Experienced Forum User, Published Author, Player (148)
Joined: 1/26/2009
Posts: 39
Experienced Forum User, Published Author, Player (148)
Joined: 1/26/2009
Posts: 39
That's fine. I started a bit yesterday, post the file when you can.
Experienced Forum User, Published Author, Player (148)
Joined: 1/26/2009
Posts: 39
Hey Henrik if you didn't start Archives yet, I will maybe do it very soon. ;) Do you still have your 0.52 m64 btw?
Experienced Forum User, Published Author, Player (148)
Joined: 1/26/2009
Posts: 39
I simply never got Napalm plugin to work with my mupen. I just get errors and errors. I still work with Jabo because I don't like Rice, and sometimes with an old Glide version when I need a non-glitchy sky. Anyway it doesn't change anything for the TASer, at least for me.
Experienced Forum User, Published Author, Player (148)
Joined: 1/26/2009
Posts: 39
What a big stuck on the final stairs! The run was very nice though. The gate is always a problem...
Experienced Forum User, Published Author, Player (148)
Joined: 1/26/2009
Posts: 39
STATUE : DONE ! And I end with... 2:15 ! =D I'm myself very amazed that I've been able to tie the TAS Wr without the Valstrafe super trick. At Trevshot, I had a 75 frames gain compared to my 217,2 test run, from there I knew 215 was pretty much possible. (Sorry for the 2 bullets in the block after Valstrafe but that's the only way I found to get those stupid guys in the right spot ;_;) The .m64 The video I think I should let Henrik continue Archives since he already rocked this level many times! ;-) (You'll think about Silo strats later dude =p)