Congrats, I've been wondering when anybody would ever do a TAS of Klonoa Wii. As a former runner, I have to remark on two things.
1: Baladium you getting 28.74 seems to solidify that the time I got years ago on that time attack seems to be the absolute limit and I'm glad to hard I've been right all this time.
2: Evil Seadoph & Evil Pamela's RNG is dictated by your crystal count?! WHAT? That might explain why for years I was so frustrated when trying to improve my record why I would always get water cannon opening and NEVER a jump back, even though I knew it could happen. Water Cannon opening made improving the current IL record impossible. I had to dig up old Twin Galaxy videos just to prove that it happened to somebody else.
I went back to my 35.59 on SRC and I'm guessing that's why I got the good pattern? Because I have 16 crystals at the time which is 6*2+4?
Huh...
I'll have to dig out my save file and see what it's at and if that's truly why I felt I could never replicate it.
Edit: Apparently my save file had 75 crystals, which would explain it. I ran through 1-1 to get to a 6n+4 (40 in this case) and went back into Evil Pamela & Seadoph fight and he jumped. WTF THAT WAS THE ANSWER ALL ALONG?!
I realize you just copy/pasted from the prior run of this category, but that obviously no longer applies to this run, since it's only 1 minute faster rather than 2 hours faster.
Apparently Kiwi Farms, the site that apparently bullied Near to the point of suicide, has finally been blocked by Cloudflare.
Per Cloudflare's Blog:
Source: https://blog.cloudflare.com/kiwifarms-blocked/
While it doesn't make up for their death, and it's even further from justice, it's definitely a small step in the right direction to make sure people like Near aren't hurt by groups like Kiwi Farms.
OK, through Act V, everything seems standard.
*Watches Act VI*
WTF?
Yes vote, and a mop to clean up the splatter from my head exploding trying to understand how the Act VI stuff worked.
Looks like it happens to only GB/GBC/SGB and NES on their Standard and All categories. Stars and Moon on those two systems are fine. I checked all of the "All" categories on all systems on the page and the rest loaded fine.
Edit: Now fixed. Tested all 4 and they all load now.
Tried out the demo site. If I try to pull up, say the NES Moons category, things load fine. If I try the NES All category, site breaks with an Internal Server Error message.
(And as I type this, now I get a 503 error. I seemed to have pulled a PJ on the demo site.)
Haven't been on the forum in a long time, but popped in when I saw this on my YouTube feed. Congrats on beating my old run.
I was most impressed with the usage of the vertical screen wrap added in Stage 2, as well as the final room prior to Alucard in Stage 4. Oh, and skipping the entire mini boss fight in Stage 6.
I had considered doing more usage of burning mode along with how to incorporate more death abuse into it, but never really had the time to deal with it. Glad to see somebody else looked into it and improved the run.
Great job. Definitely a worthy submission to the site.
Yep, because Nunchuck wasn't set to be plugged in, that was the problem. Thanks.
Now that I can watch the run, fantastic work. Loved the invincibility glitch.
Voting yes.
The save data isn't the problem for older games, but the battery that maintains them. Games that didn't use them (like Final Fantasy, for instance) the save will last forever, while ones like Pokemon (which did in 1st and 2nd Gen) die in ~12 years or so.
I was wondering when a run featuring this glitch would show up on here.
Too bad it's the English version. :(
(Yes I read that it doesn't work correctly on the Japanese one.)