Good run - it's chaotic to follow at times, but overall, awesome!
Too bad there's a skip in the audio near the end of X1 Sigma 2 level, leading to everything being behind for the rest of the run. The encode will have to be redone.
Suggestion when you do redo it - flip the sides over. So the video is such:
X1 - X3
X2 - Stats
For the run itself, yes vote indeed. I'd almost say have it obsolete the current multi-X game run, since this does everything that run does and more!
I see you made it based off of the old version. He's updated the hack with lots of changes, like putting in a box that will give you the turtle powerup inside the pipe area in 1-2 (which would probably be faster then how you had to attack it here). Version 2.0 -> http://www.youtube.com/watch?v=kaGu-fUZThE
I compared the two runs visually, and they do appear to be the same run. I think we need a 3rd party (not gia or p4wn3r, obviously) to compare the inputs of the runs. If they're identical, then the runs should probably be unpublished and the user banned for submitting somebody else's work.
Question: While you can walljump off of one wall in Forest Ghost House, I suppose that you can't do that in Donut Ghost House because of the ceiling? No way to go through it or the wall?
I think the description on the movie needs to be corrected. Given where most of the improvement was, it should be saying World 8 TOWER 2, not Castle 2.
I can tell you exactly why. It's really 2 main reasons.
1. It's a relatively new technology compared to the old fashioned water heater. A lot of houses are older and thus are more likely to have the older technology.
2. Everybody sees the upfront cost and doesn't think about the long term, most likely because they're not living in houses as long as they used to 30+ years ago. It's generally 2-3x more for a tankless heater then a tank heater.
That's my thought, anyways.
Finally got to watch Hotaruubi's TAS. What I thought about it:
Good spots compared to zidanax's TAS
Bloodpool Act I boss fight
Casandra Act I area transition
Getting past the alien heads in Marana Act II w/o damage
Northwall Act I boss fight (ending)
Major thing I noticed:
The lag emulation in 1.53 is definitely much more accurate then 1.51. Satan fight in the game on a real console is laggy as hell. 1.53 from what I saw of zidanax's TAS is pretty accurate. The 1.51 TAS was not by a mile. There was very little lag compared to what exists on the real game on a SFC.
Can't wait to see a combined product of both pieces of art.
Been following the WIPs (obviously) so I can safely vote YES on this magnificent piece of art.
To those that are curious, yes the US version is faster then this, but the Japanese version is much harder, thus more entertaining and should always be done for the Professional!/Special mode. US is fine for full game, since the Japanese game's Creation section is boring as hell, since it moves really slow.
About the only thing harder then this is the PAL's Action mode on Expert difficulty, but the 5/6 speed totally kills the fun of the game.
Enjoy zidanax's work. It's a fun watch.
Wow, that seems backwards of normal logic. Usually moving less avoids the lag, but hey, who am I to argue with results?
I'm out of ideas for improvement. Any spots that I've questioned have either been improved or aren't possible to manipulate the way the need to be.
Great job man. :)
Damn. The victory seems a bit hollow when there's one stinking health point left and no way to change things up. Between that and the first Kalia fight...makes me wish there was just someway to improve those, but I'm out of ideas.
BTW, does the jumping during Satan 2nd half reduce lag? Cause I know that part of the fight is really laggy and I wonder if standing still would be better.
What's this? A Virtual Boy emulator for Gameboy Advance?
I don't know how anyone didn't apply this glitch to a tool assisted run earlier.
Now, I'm sure I've seen one of the TAS's using the same glitch you've mentioned.
You have. It's done on Pokemon Green.
Voting a big fat NO for being slower then an already established run. It doesn't matter that it's a different version, since it's the same game and glitch.
Overall, very good. Couple of things:
1. On Flame Wheel during Death heim, I swear you delay the last hit a bit and take some damage. Intentional?
2. Kalia seems a bit slower then I expected. Is that the best RNG you could get? Also felt like an extra hit was taken here too.
3. Arctic Wyvern - I know you couldn't take any extra damage, but maybe changing how the prior 2 fights go would lead to more swooping attacks (which are faster)?
4. Satan = You should be able to hit all 4 spheres in 2 hits It could cut out a little bit of lag from the 2nd part of the fight, which I know has tons of it as it is.
5, Probably not possible, but any luck trying to get Zeppelin Wolf to get on the first level instead of the 2nd? Though maybe it wouldn't make a difference.
It feels really close, but I just have a little nagging doubts about mainly the last few boss refights.
If only I had the choice. I'm on a managed network, and the junkheap that is McAfee drops near-hourly memory error messages to my computer. ...the thing has yet to find a real virus, though.