OgerSlayeR, I found a TON of great information for you for when you redo the normal mode. This is all simulation information. I'm not quite done analyzing things yet, but here's what I've got so far.
1) Each area features 2 lairs that when sealed, improve the simulation level (you get a message). This increases how fast the population grows.
Fillmore: Bat (upper right), Dragon
Bloodpool: Bat (upper left), Dragon (near temple)
Kasandora: Both Red Demon lairs
Aitos: Dragon (upper left, lower left)
Marahna: Red Demon, Bat Lairs
Northwall: Doesn't matter (but for the record, it's the dragon and far east skull lairs)
2) Wheat does improve the population level if you hit the 1st field right away. Kasandora w/o wheat took 2 increases to hit a population of 14. When I used wheat right away, it hit it in one increase.
3) The red demon's lair can be sealed in Bloodpool w/o destroying the trees.
4) Bloodpool can go 4 rounds after Act II before the civilization starts fighting. After this, growth comes to a stop. Upon further examination, if Bloodpool is post-Act II and the population hits 300, the civil war will commence. Your population can go over 300 w/o using music if you're away from Bloodpool before you hit the mark.
5) [strike]Kasandora gets 3 rounds after Act II before the plague. Again, population stops. [/strike] I'm sure this is a population mark too.
6) Teddy running away from home and Aitos' windmills stopping kills the population growth until they're solved/fixed. I'm sure Northwall getting the chills does too, though I'm not positive.
I figured out a lot in a couple hours of fooling around with the game on an emulator which allowed me to go back and repeat stuff over and over. I still need some more time to analyze Marahna though and then plot the perfect route though everything.
Hope this helps with your TAS.
Professional! Mode is a fast run though ActRaiser with the following
differences over Normal Mode:
1) You start with the full 24 HP.
2) Magic is removed.
3) Simulation Mode is removed. You just go from act to act.
4) When starting an act, the initial "statue inhabiting" animation
has been removed. You simply start the level right away.
5) Enemy damage does 2 damage. Terrain damage still does just 1.
6) Enemies that normally take 1 hit to kill now take 2. Multi-hit enemies
don't take any more. Certain "destructible terrain" like the floating
skulls in Aitos Act 1 still only take 1 damage to kill.
7) Certain enemies have a different pattern, though not very many.
8) Magic Scrolls in the acts have been replaced by crushes.
9) NO CONTINUES. You lose and it's game over.
10) After an act is cleared, there is no life/time bonus. Your life gets
refilled and you move on to the next level.
11) Projectiles in Aitos Act 1 is removed and replaced with a 1-UP. You
still get them for Tanzara.
12) Ending is removed and you just go straight to the credits, with the final
image changed from "THE END" to "YOU ARE THE BEST PLAYER!"
OgreSlayeR, hope the tips I sent you via PM are helpful for the normal game mode. ^^
And for anybody that does Professional! mode for a TAS, my fastest on a console is 0:31:30. I've submitted it to SDA, but I have a copy that I could encode if somebody really didn't want to wait for them to get it up.
Unlike some other people, I think this was a good game choice. This is one of those old school games that was completely illogical and had the goofiest ending. ^^
You ran it well and I don't see any problems with it. YES vote.
The one thing I have to commend you on in this movie over the prior is not the score, but the heart management.
In the prior version, you ended with 0 hearts in all levels except the last one, which you ended with 5 I believe. This time you ended EVERY level with 0 hearts which shows you took much more careful consideration of heart use.
I would also like to see this considered for all Castlevania III runs. I can't remember which it is offhand, but one of them ends with 0 and one does not.
Bravo.
My votes here goes to a big fat yes. The movie is exciting, fast, played well, and gets only what's needed for completion.
AND NO BORING GRAHAM FIGHT YES!!!
(God I hated that retard.)
I would give this a yes vote if it wasn't for the fact that this video is incomplete. There is text after the epilogue that needs button input that relates to the story. Fix that that and you have a yes vote from me.
Name: Super Metroid
Speed: 30/FastROM
ROM Map: LoROM
Type: 02
Kart contents: ROM+RAM+BAT
Header ROM Size: 32Mbits
Calculated ROM Size: 24 Mbits
SRAM size: 8KB (64Kbit)
Actual Checksum: F8DF
Header Checksum: F8DF
Header Checksum Compliment: 0720
Output: NTSC 60Hz
CRC32: D63ED5F8
Licensee: Nintendo
ROM Version: 1.0
Region: Japan
Pulled from SNES9X from the unpatched version.
Name: Super Metroid
Speed: 30/FastROM
ROM Map: LoROM
Type: 02
Kart contents: ROM+RAM+BAT
Header ROM Size: 32Mbits
Calculated ROM Size: 24 Mbits
SRAM size: 8KB (64Kbit)
Actual Checksum: B553
Header Checksum: F8DF
Header Checksum Compliment: 0720
Output: NTSC 60Hz
CRC32: BC455AB3
Licensee: Nintendo
ROM Version: 1.0
Region: Japan
Pulled from the patched version. I've tried with 1.43WIP and 1.43+v7 and both get the same result.
I'm not quite sure why I can't view it.
I'm using Super Metroid (JU) [!].smc, and when alone, I do get a checksum OK from SNES9X. Throw the IPS into the same directory, I get bad checksum and the game crashes right before going into Ceres Station. If the solution is indeed actually patching with WinIPS, please link to a site that doesn't have the ZIP password protected.
Given that I've played, I had to figure out a way to watch. I had some initial troubles (I'll explain my fixes for anybody else who watches) but after some initial desync, I saw a great run.
The use of the double jump was interesting indeed. Your first moon card was almost perfectly timed...15 minutes past when you could meet Rosa (for those that don't know, Rosa shows up after 3AM). Your boss fights were great, especially the basement vampires in the Villa.
I know this game is hard with the CCA (Crappy Camera Angles). CCA is notorious for killing runs, but you acted like it was nothing. You played with death a number of times (especially your route after getting the 2nd nitro).
I still swear you don't have to fight all those damn lizards, but my memory must suck. You seem to have tested it, given your notes about it.
YES vote.
Now, for those having desync problems in one of the two most likely locations, read up.
These apply to:
1) Right away if you get an error message about save pack
2) Right before the skeleton cut scene right away in stage 1, where instead it goes into the menu.
Most likely your reason is in regards to the save pak, if you're using the default N-RAGE DI8 input plugin. Make sure the N64-Plugin is NONE and Raw Data is UNCHECKED. I'm not sure why the unchecked issue, but doing it make the game work. I had no other desync issues.
Hope you have a good computer...ToE is evil in regards to slowing down the computer...
I always wondered why the game wouldn't save. At least I know now that there's a version out that can.
Oh, and great run, BTW. I know the physics are all screwed up and you did good despite. YES vote.
I'm going to give a MEH to this run. While indeed you played well, this game is a bit boring. You can change how you play each minigame, but it's still the same length and still a bit boring compared to other games.
Make a better game choice next time.
There's absolutely no way for the Axe to hit Graham 2 for 3 hits. Given the way that the area for taking damage is setup, the axe could only possibly hit it twice. It would need a larger vertical nature to be able to hit it 3 times.
I see nothing wrong with the way SRAM was used. In fact, I'd like to see it used this way more often *AHEM*ActRaiserProfessional!*COUGH*
Great run. Voting YES.
Legend of Mana has Chocobos too. Does that make it a Final Fantasy game? No. It's common for games by the same company to borrow elements from each other, even if they're by different development teams.
And when the Death Star exploded, they wound up in the Final Fantasy world. ^^;;
And the focus of this game, as with any Seiken Densetsu game is Mana. It hits this point early (right from Willy's speech 40 seconds in) for anybody that has doubt. ^^;;
I just want to point out that this is technically incorrect. Final Fantasy Adventure is really Seiken Densetsu, but was renamed when brought over to the United States to play off the popularity of the Final Fantasy name.
So it's not really "in the Final Fantasy world", it just pretends to be. That's why it has a more "Zelda like" style of play than a typical Final Fantasy...because it's NOT a Final Fantasy.
(This game has been remade as Sword of Mana on the GBA.)