Posts for SkyKnight34

SkyKnight34
He/Him
Joined: 10/29/2014
Posts: 2
Location: United States
Yeah, after a couple crashes I figured TAStudio was pretty Alpha :p Switched to using a text editor after learning more about .bk2 file format.
Make sure your CPU type is Pure Interpreter and NOT dynarec
Ahh! This is what I was looking for. After making this change I noticed a significant difference in the frequency of desyncs. Thank you!
Post subject: BisHawk N64 desync with certain savestates
SkyKnight34
He/Him
Joined: 10/29/2014
Posts: 2
Location: United States
I'm experimenting with TASing Zelda: Ocarina of Time using BisHawk, and I'm getting a desync problem that I can't seem to figure out. I'm about 17,000 frames into the TAS, and when played from the beginning I get a desync toward the end, directly after a pause. The same happens when I start from a save state about halfway through the movie. However, I don't get the desync if I start playback from either of two save states a bit closer (still not necessarily "close") to the pause. I've used TAStudio to look through the inputs of the two and they seem, as far as I can tell, identical. I thought maybe I'm missing some setting that can help prevent this? I haven't found anything in the BizHawk documentation, but I could easily be missing it or not realize what I'm looking for. I'm pretty much brand new to TASing so my lack of experience here is somewhat of a roadblock. Thanks!