Posts for Skykingcst

Experienced Forum User
Joined: 2/15/2012
Posts: 5
Here's the WIP I was working on up until now lol. That's a really nice skip, but starting over from scratch again is disheartening XD. Hopefully something in here helps you out. Levels 1-4: http://tasvideos.org/userfiles/info/29291075955361439
Experienced Forum User
Joined: 2/15/2012
Posts: 5
CoolKirby wrote:
Is it possible, by waiting a few frames or entering different input, to make Azula throw more small fireballs instead of the huge ones? Or does she follow that same pattern every time?
She follows the same pattern every time regarding big fireballs. Best I could do with the little ones was get 2 shots in when possible, or get the hit on the second fireball to start her big attack animation sooner.
Also, in Level 2, around frame 15000, you held onto that charged fireball for a long time. Couldn't you have used it to help fill that red crystal or defeat the firs two enemies in the next room, and then started charging another one?
I'll try this out when I get home. [quote ="TehBerral']By the way, has anyone gathered some RAM data from this game yet[/quote] I'm not experienced with memory addresses but from what I've seen either I'm doing something wrong or x,y positions change every map. The most useful memory address to have would be the camera position to see where enemies are spawning off the screen. Thanks for the help guys. I look forward to making more progress!
Experienced Forum User
Joined: 2/15/2012
Posts: 5
I've been working on this TAS on and off for about a month. First actual attempt at one. I know there's a time save around the 18300 frame mark. Any criticism, opinions, help, etc is encouraged. http://tasvideos.org/userfiles/info/20410668883458214 As an aside, how do you guys normally go about finding glitches? I mean honestly. They seem like arbitrary actions that happen to work somehow. Is there like a list of common glitch mechanics that you work with? Also, after looking through the forums a bit, is it not normal to play a game 1 frame at a time when you're TASing it? I thought that's how you knew it was fastest is that every frame is perfect...
Experienced Forum User
Joined: 2/15/2012
Posts: 5
hegyak wrote:
A warpless run is considered "100%" by most people. If the run uses warps, then it gets the tag "Uses warps" As for the bonus levels, I am not sure if you mean "Extra." Extra levels should be done as they are levels as well. Can anyone else weigh in here? Edit: I would like to see Gamecube version due to better graphics but that's just me. Edit2: I can't get this run to sync. My ROM seems to be good, but the run desyncs in the menu then the game plays and then goes to "gameover"
I tried running this in VBAv24 and it does desync in the menu. I guess I should have mentioned I recorded it on VBA-Mv24:http://code.google.com/p/vba-rerecording/downloads/detail?name=vba-v24m-svn-r422.7z&can=2&q= Also thank you for the insight on warps v 100%. I suppose I should make the 100%. At the very least it'll keep me busy a while longer. Edit: In whoever-reads-this's opinion, Which VBA version should I be using? Or does it not matter?
Post subject: Super Monkey Ball Jr. (U)
Experienced Forum User
Joined: 2/15/2012
Posts: 5
Hello and welcome to Skykingcst's noobatorium. I am Skykingcst. After watching numerous TAS's I decided in the spirit of competition to begin TASing as well. Not thinking this decision all the way through I stumbled and chose Super Monkey Ball Jr. I saw that there was (although not on this site) already a TAS for the 5 Master dificulty stages but not for the rest of the game, so I decided this run would cover all 4 difficulties in as short a time as possible. So my question is should I need to complete the Bonus Levels at the end of each difficulty? Its not like I'm doing a 100% clear since I'm already using warps to skip levels. Or perhaps it would be better to just forego the warps in lieu of a 100% run? Regardless of the decision here is my WiP: http://www.mediafire.com/?8y6nc4tpzdv6xxe Edit:Would it still constitute a 100% run, even if I use the warps, as long as I complete every difficulty?