Posts for Slaughterhouserock

Joined: 10/6/2014
Posts: 2
Patashu wrote:
The equivalent of the html 'pre' tag in BBCode is the 'code' tag. Like so:
0123456789
abcdefghij

Thanks!
Joined: 10/6/2014
Posts: 2
Dan_ wrote:
I can't comment much more without any movie, but I do recommend you check out the WR speedrun, if you haven't already. He beats it in 22:33 https://www.youtube.com/watch?v=_8bw1l0jeDo
I've actually beaten that time. Here's a link to the newest record. I'd love to see a tas of this, so if you(or anyone else for that matter) are still interested in doing this, I'll help in any way I can. For starters, here's some info on the US version(Game Master difficulty): HP RAM addresses Rick: 00FF00B2 Enemy 1: 00FF5EC4 Enemy 2: 00FF5EC6 Enemy 3: 00FF5EC8
Normal Rick Moves	Damage	Notes
Punch	            8	
Throw	            16	
Jump Kick        	16	
Headbutt        	 24	
Throw Down	       48	
Spin Kick	        80	    64 versus "Big Enemies/Bosses" (marked by asterisk)
		
Mutant Rick Moves
Punch	            8	
2nd Punch	        16	
3rd Punch	        40	
Choke               32	
Throw	            32	
Jump Kick        	32	
Ab Jab	           120	  Down+Attack while Grappling
Power Move          120	  Back, Forward, Back, Attack; does 248 verus "Small Enemies"
Megaton Driver	   120	  Down+Jump while Grappling
		
Weapons                     Locations
Bat                 32	   3-4
2X4	              32	   1-15
Brick	            32	   1-9, 2-6, 3-11, 4-3, 5-9
Pipe	             32	   5-17
Knife	            48	   4-9
Sword	            48	   2-11
HP by enemy color Rick – 256 Headless Zombie Flesh – 48 Grey – 96 Screaming Mimi Flesh – 144 Grey – 144 Purple – 192 Red – 192 Top Heavy Flesh – 192 Green (Stage 2) – 288 Purple – 288 Green (Stage 3) – 384 Grey – 384 Red – 480 Bellyache* Flesh – 192 Grey – 192 Green – 384 Red – 768 Birdo Flesh – 96 Grey – 144 Red – 192 Zombie Dog* Flesh – 192 Red – 384 Grey -768 Bag Head* – 336 Foul Beast* Flesh – 288 Red – 480 Brown – 576 Bosses Foul Beast – 768 Giant Boreworm – 768 Teddy Bear – 576 Fetus – 960 Evil One – 1056 Terror Mask – 1344 Other useful information follows: Only bosses can block. Foul Beasts are just palette swaps of the first boss, so they keep the ability to block as well, unfortunately. Bag Heads don't block, but can go "through" attacks. They can still be grabbed, though, which makes this optimal barring amazing luck. Red versions of enemies are generally much faster and like to go in for the kill. Top Heavys will come toward you if you attack. Otherwise, they're usually extremely slow and just stand around. The Birdo's tongue attack is an auto knock down, as is their slide attack (telegraphed by biting quickly beforehand), making them very annoying. The Red Mimis also get a slide attack, telegraphed by standing still. Bellyaches and Bag Heads can two shot you. All other damage is negligible, so I never bothered to track how much damage any of the monsters do. The Megaton Driver is around half a second slower than the Ab Jab, so it's always avoided. The only use I've found for it is in the final boss fight it can be used to avoid the Shadow Mask attack, but it's faster to just get hit. Weapons all cause an auto knock down, making them too slow to use. Getting knocked down wastes around 2-3 seconds. Getting killed wastes almost 8 seconds. You have some invulnerability frames when doing an attack while grabbing an enemy and when transforming/reverting. I've fooled around with the J-version, which is almost identical stage-wise(the exception being a few rooms in Stage 3), but has a few differences in damage output. They are as follows: Normal Rick: Punch U - All punches do 8 damage. Punch J - The first three punches of the four punch combo do 8 damage, but the last does 40. Spinkick U - 80 damage. 64 on "big" enemies. Spinkick J - While faster, it only does 8 damage. Only really useful for crowd control and the invulnerability. Mutant Rick: Punch U - 3 punch combo does 8, 16, 40 in that order. Punch J - 3 punch combo does 16, 40, 80 in that order. Breadsticks U - 248 damage. 120 on "big" enemies. Breadsticks J - 80 damage and it consumes POW. Only worth it when you're about to revert back to Normal Rick or if it will kill everything before your POW runs out. Otherwise, stick with punches for multiple enemies. And here are the HP RAM addresses for the J-version: Rick: 00FF00B2 Enemy 1: 00FF5E80 Enemy 2: 00FF5E82 Enemy 3: 00FF5E84