Posts for Slowking


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Well that is a long way to pump. I just really didn't think that even double magic would be enough for that. But if you all say so.
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2. All areas have fixed events at fixed times. Just because you turn back time doesn't make something crazy happen, if it isn't time yet. 3. No it doesn't force it to "last day 6 hours remaining". It gives you a 5 minute timer, but time of day stays the same. If you hover in there during the day it will stay day.
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MUGG wrote:
ET BK skip with ledgeclip and leaf pumping
Are you sure that is possible? Doesn't seem so to me.
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I actually think the only BK skip the TAS will be able to do there is the zombie hover skip. All the others require the tingle tuner.
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1. nothing really 2. we can get into kafeis room at the pond whenever we wnat. there are 2 way to do it. Nothing happens when you are there earlier. Same with Anjus room. 3. You can get to the top of the clock tower as early as you want by hovering in. Nothing special happens.
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New glitch: http://www.youtube.com/watch?v=jhqoKXOlnqs Sadly we can not use this on the first cutscene, since that would prevent us from learning oath to order and thus beating the game. But it should save time on the twinmold cutscene. Like 30 seconds overall. Since this resets you to dawn od the first day without any items, the question becomes, where to get the explosives to hover into the clock tower. There are a few options: 1. SoS to Turtle owl or ST owl and grab 5 bombs from a pot, then SoS back 2. go into termina field and grab 5 bombs from bushes. 3. have 40r in the bank, buy 10 chus, then have a party using them up I actually think option 3 should be fastest for a TAS, considering that you can rapidly use them up. Question is where to get 40r. First of all, you should leave them in the bank from the start, ofcourse. Then later you sell the red potion Grunz was drinking in his TAS. That also helps with taking damage for the death in GBT. Question now is by how much you can cheat the bomb salesman on your second bombs shop trip. The stuff would usually cost you 140R. You would only have 111R. I think without GC lag that is not enough. So you would probably have to pick a little more R on the way. question is where and how much. Grunz can you shed some light on this? Also this would ofcourse mean that we don't skip the GBT introduction cutscene anymore. That was only faster, since it meant we could walk into the clock tower. Edit: I was thinking maybe sliding through a few more rupees in the deku palace would be enough. But if it isn't we could jsut do one extra bottle dupe. That would bring us up to 131R again and doesn't cost much time. Well whoever is going to TAS this nect has some testing to do. Oh I almost forgot: This does not currently work in a TAS created by mupen. :D
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AngerFist wrote:
*grammar
:p Now let us see you build a perfect german sentense. Mugg you are out of this one. :D
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Thank you very much Mr. grammer police.
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grassini wrote:
is the leaf ledge clip usable in the cabana island?i don't think i understood abahbob's last post...
No he is talking about door storage. It let's you walk through walls.
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KlydeStorm wrote:
Assuming nothing later on interferes, pirate password skip. http://www.youtube.com/watch?v=6hxlnk5D2TQ
Thanks for testing and finding that Klyde. :) It annoyed the hell out of me, that cosmo wouldn't even try it and was content to wait minutes for fucking forest water to expire.
Abahbob wrote:
Thanks Klyde, this saves so much time. I hate that damn CS.
In a TAS, couldn't you just input the password without watching that cutscene? I would guess that it is generated when you start a new file. Or is it really only generated in the cutscene?
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Derakon wrote:
Regarding the run itself, I have to say this didn't look very different at all from the run inichi made back then. I think it's entirely reasonable to list him as a coauthor; he deserves credit for figuring out the strategy even if none of his input survives in the finished version.
Since when do we give co-authorship for ideas? Usually we give that for actual input. If we are going to start giving it for ideas I want one for the MM TAS imediatly. ;p
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Uh those were the 88 Mph guys? Didn't even know that they did the MM TAS. At one point they wanted to make english subtitles for all their episodes. I guess they dropped that. I think we should really make more commentarys here. But it somehow never happens.
wekhter wrote:
Maybe you need to brush up on your French. :V
That would be hard, since I don't speak it at all... which I said. It was a guess. Would have been funny if I was right. I wasn't, so it's not. You win some, you lose some. :D
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Meshidaru wrote:
In their weekly episode, the french site http://www.jeuxvideo.com and their speedrun (and TAS) "reporters" commented Swordless Link's TAS. Here is the link : http://www.jeuxvideo.com/chroniques-video/00000342/speed-game-the-legend-of-zelda-ocarina-of-time-nintendo-64-n64-fini-en-19-45-00000191.htm Enjoy ;)
Damn those french with their french, which I can not understand! *grr* :D Anywho, I may not understand much, but I think they talked about the "boss cutscene". Only that cutscene doesn't have anything to do with this, afaik. It's the deku tree entrance cutscene that matters.
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It's been a while. Why do we need to collect the other bugs again. I know that we do, just don't remember why. ^^"
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I would guess the game sets temp flags in RAM and then sets perma-flags once you save or leave the dungeon. Probably keeps things more organised. Funny thing is that they do the same thing in Skyward Sword. That is how you can open the light house with another cutscene + BiT So as I understand this we could bring down the staircase in DC by shooting the ladder in the Deku tree? Might have potential...
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ALAKTORN wrote:
“Mupen not working right” when does it ever?
fair point. :D
lilkcough1 wrote:
Ok, I tried running Mupen today, and got the black screen while the game ran. Then, I tried v1.5.2, and it worked perfectly except one thing(the reason I need 1.6), I had the pause bug where the the pause screen takes, like, 10x longer to open(not literal, more like 2-3x) Anyways, what's wrong with it and how do I fix it? @ALAKTORN, lol, does it really never work well? I figured it was just me. Anyways, still can't start yet because of the pause bug that I need jabo's direct blah blah 1.6 to fix.
Hmm try installing new graphics card drivers, isntall divx again, slaughter a goat. Hard to say what voodoo makes mupen work.
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For OoT you should use reset recording mupen + Jabo 1.6.1 with "Copy framebuffer to RDRAM" activated.
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rog wrote:
CoolKirby wrote:
Slowking wrote:
Afaik it's slightly above 20 minutes at last blow to Ganon. So TAS timing will be longer...
I should've known he was going by SDA timing. Well, it's still impressive that it's almost two minutes faster than the fastest real-time speedrun.
21:56 is zsr timing, which starts from file select (~15 seconds from power on) to the final hit on ganon. It's like 19 minutes sda timing.
Oh yeah SDA times from "gaining control over the character". The stupidest method of timing ever invented. Forgot about that. :D
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Afaik it's slightly above 20 minutes at last blow to Ganon. So TAS timing will be longer...
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It's one of the most important parts. The only other is manipulating critical hits. Otherwise there is nothing to it a console player couldn't do as well.
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Hmm maybe the timing is just different, since the explosions vary slightly? Would be really nice if we could get this to work with chus.
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That's weird. Why?
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I think getting chus and beans should be faster than getting a bottle. Since chus can help you in other fun ways, like skipping the deku tree cutscene.
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Wait. This works makes IO work with beans? Does that mean we can get around getting a bottle now?
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Hmm did your studies at university have a big focus on psychology? If not I would like to know where you are getting your information from. I'd also like to know what specific theories of his were debunked. Freud was certainly not the be all end all of Psychology. Many people after him did important research, but most of his theorys are still valid. There are ofcourse a few that were far out there that have been debunked, like penis envy, but that was hardly the core of his work.