I'd say mostly the Discord killed the forums. You should check out those Discord channels if you are interested (although I also haven't been there in like a year, got busy).
Another thing is, compared to the olden days TASing also has become a bit less relevant since all the twitch streamers develop amazing skills through years of practice. There is almost nothing left that is considered "TAS-only". When I started on this board, there was loads. Of course it will never be the flawless run a TAS could be, but they come pretty damn close and can often run the same routes as TASes.
Especially the longer TASes nobody wants to do, because they take so long to make and the route wouldn't be much different from RTA.
And at least for OoT I don't think there can be much improved in any%. Though I'd expect a new TAS soon(ish) for MM any%.
How is that complete chaos? I don't see the problem other than that you made the category names way too specific, maybe.
Also how does having something faster than any% (or no label in your case) solve any of that?
Sorry I'm not trying to be rude but I really don't see the problem here and especially not how anything is solved.
If you think the fastest run is too boring and you have to stick it in the vault (though not sure how that would be the case here, considering the votes), fine. But why slap some weird label on it and not the run that is slower? That makes everything extremely inconsistent.
I noticed that you didn't answer my question. How would anybody know how to obsolete a run with no label that isn't the fastest? What are the rules to fit in the unnamed category? I think the old post of yours you linked tries to say something about that, but there doesn't seem to be anything substantial or I just don't understand.
Thank you for fixing that.
But I still think that is a weird decision to slap the fastest completion with extra labels. The fastest completion should always be any% (or how it is here, no label) and everything else should have qualifying labels why it is deliberatly slower than the fastest run.
Not just because most communities handle it that way (although why you need to do it differently than everybody else I don't know). But also for the sake of consistency. If somebody wants to obsolete Grunz's and Bloob' run, how should they know what they are allowed to do? They clearly can't use the fastest route. That would make it "game end glitch". What can they actually do to obsolete that run in a nameless, not clearly defined category?
Can you make clear rules what would obsolete Grunz's and Bloob's run and if so why not give it a label instead of giving one to the fastest run?
Sorry, I guess the system is confusing... and the judge doesn't make the descision alone. Good to know
So the fastest run isn't the fastest run on this site? Why?
Are there any communities but maybe a few fringe ones where fastest completion isn't fastest completion?
So Spikestuff made this decision and him alone? Okay, thanks I'm not that familiar with the system here.
Why it's nonsensical? It's fastest completion. That is always any%. Everybody here in the thread talked about it as any% and the Zelda community classifies it as any%.
If you want to preserve the old run "because it shows more areas" or something, rename that one to "defeat Ganon", like the Zelda community has done. Don't invent a new category that is faster than any%. Makes no sense.
Lemme quote the TASvideos rules for you here:
The GC run is faster for RTA because before they had to go into the twins house to actually activate the credits. But homerfunky activated the credits on the spot with his controller- written- code and as he said it's faster than the GC-runs.
Plus, there has been a ruling about this before. While yes, the GC version is basically just an OoT 1.3 ROM running in an emulator, in order to be accepted here on TASvideos, it would have to be run in Dolphin. So an emulator inside of an emulator.
PS: As far as I understand, there is no sandbox breaking. There is just a new function in the rom, that usually triggers when the credits are reached, which tells the emulator to stop emulating and play a movie file instead. This function is easier to trigger than normal credits, since normal credits need a few criteria to be set. (but you can trigger normal credits on the GC-rom with glitches as well, they will just have graphical bugs, which is why Nintendo replaced them with the movie file).
Fun trivia: It's actually sepia tone. It displaying in black and white was a bug in many graphics plugins and emulators, including the official emulator on the GC-Disc, which is why Nintendo hacked a solution where the emulator will play a movie file instead of the actual credits.
Thankfully that is fixed in GLideN64 and thus in this run.
Pretty sure it had nothing to do with preserving old runs. Zelda runners just like their different categories. For years there was a "Ganonless" category, where you would warp directly to the credits using windy B or eyeballfrog timer, thus bypassing Ganon. Of course this category became obsolete when the new any% route was found and thus got replaced by "defeat Ganon".
There is also now a "Defeat Majora" category for MM with almost no old runs in it.
This already shocked me when you didn't input a long-ass complicated file-name.
Another shock was clipping up to the blue rupee after the house clip. Would not have thought that you can sidehop clip out of bounds there.
Really nice to see this one. Yes vote!
So what's next, Majoras Mask any%? :D
PS: Might want to change "Video plugin: GlideN64" to "Video plugin: GLideN64" otherwise it's a bit more likely to be confused with the old Glide plugins than it is already (the dev really didn't pick a great name there).
Also for TASvideos it has been a general rule, since forever (I would guess since the founding of the site), that reaching the "the end" screen is what counts as completing a game.
So even if it was different in the OoT community, which it isn't, it would be allowed here.
Two broken images?
Edit: Ah my fault. Privacybadger was a bit overprotective.
Does homerfunky know that you can change Bizhawk to Dynarec and then it runs just as fast as mupen?
Although not sure it would be accepted here then.
Interestingly, total control might be slightly faster for a TAS to use in any% than the sot-method. It certainly would be a lot faster when timed with TAS-timing, as you could jump to later in the credits where there aren't any more inputs required.
Also using Link's facing angle instead of zora fins does look promising. So we might see that in the near future.
Exciting times. Now we just need somebody to find a clip into Kafei's hideout. :D
This run is probably not legit (people are still discussing what should be allowed for RTA). It's certainly not legit for TAS. It sets up things in RAM with a different file before the run and the video begins.
Also it doesn't skip anything that the slingshot skip video evilas linked doesn't skip as well.
I mean TAS wouldn't need 4 minutes for this. This was a demonstration with gameplay that wasn't optimised in any way.
But even then. The RTA world record takes 6 minutes after buying bombs to get to the credits.
So that's 2 minutes left to get the graveyard, which should be doable.
Of course I don't think anybody should TAS this yet. I'm still hoping for a credits warp from Observatory/bombers hideout.
There is also a small chance that TAS could use a deku bubble instead of zora fins, skipping the zora mask alltogether. (unlike zora fins there is a bunch of RNG involved in Deku bubbles, but TAS could potentially manipulate it)
Also I always wondered if there might be a function that determines which cutscenes to play at the end, depending on what items you have in your inventory, and if you could hijack that easier than the current methods. But I guess if there was such a thing, the guys would have found it by now.
Makes me wonder how the game actually checks for that. Or if there is such a function and it's just useless.
First warp to credits: https://youtu.be/xb9yijgukak
Since this needs Zora Mask it's probably slower than moon warp. But this is the first of it's kind. With some luck we'll see one as human link at some point.
Not sure if Mido unloads, MrGrunz. The guard in front of the Kokiri exit does (or at least doesn't block you). But I seem to remember that Mido was different. If he does, you'd still have to get back, as evilas said, and I don't think you can slide with return A. Could be wrong though. Even then I'm not sure if hess-speed is enough to clip through him.
Vielleicht solltest du jemanden fragen der sich mit sowas auskennt. :D (ask the guys on dicord)
In any case, you'd probably need sword to get enough rupees for shield fast and you need shield for return A. So the only time you could concievably save by skipping Mido would be his text.
There could be a problem with this though where the runner has to decide between different routes. One that is faster according to RTA timing, the other according to TAS timing. In which case, which route should one chose?
Nobody went to the highest level to break the web for quite a while. You'd hover off a skulltulla.
Mido skip is also feasable for humans to do in a run. With the GIM route it just wasn't worth it, since you needed to go through there twice.
The route before that did use mido skip.
So I'm still not quite sure what you are on about. I especially don't get how it prevented you from tasing.