Posts for Slowking


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funnyhair wrote:
There are Great parts, but with the cutscene-like-Loading-screen not emulated properly, it just looks liek you skip to places. I know some of those are cutscenes that are skipped, and that's fine, but i think we may need to wait until Dolphin can Emulate Load times properly. That being said, this was an awesome run!
I thought we established that Dolphin will never emulate load times "properly" since there are no "proper" load times. They are different for each console. You might get an average load time, but never a "proper" one.
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Ah okay sorry. Then I looked at the wrong fixes. Would it be a good idea to wait till it is merged? There seem to be a lot of other fixes that were made in the main line since then. So at the moment you would have to decide between different iportant fixes, right?
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rog wrote:
Pretty sure the newest version of the more-save-fixes branch is the best right now, though i haven't tried anything after this change, so i don't know if there are any bugs introduced after that. However if you use anything before January 4th, you won't be able to update to a newer version later, as your movie won't sync anymore.
I thought those fixes were in the main version by now, aren't they? Edit: If I read this correctly then yes the branches are merged: http://code.google.com/p/dolphin-emu/source/list So you could jsut pick up the newest version from here: http://www.dolphin-emulator.com/download.html?lang=de
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Yeah but you guys claim you can be 99% sure when you check from a state and that is just silly. I have seen a lot of desynchs with OoT from states, even though the movies synced from the beginning and movies that seemed to sync fom states, but didn't from the beginning. Now granted mupen is not the best emulator, but it works really well with OoT in general. I seriously doubt that Dolphin works better with TWW at this stage. Actually I doubt any 3D action game will ever get near those 99%.
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Comicalflop wrote:
CoolKirby wrote:
and read-only mode is fixed so you don't have to play a 2+ hour movie from the beginning every time you want to check for desyncs.
I thought this was the only reliable way to ever check any movie for desynchs, regardless of which platform it's on.
Yeah it is and that goes for 3D platforms especially. Apperently some people don't believe that, but I'm tired of arguing.
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If a spot is specifically desynch prone you might have to replay from the start a lot. Ofcourse I don't know if there will be such a spot, but history shows us there will be in a 3D zelda. :D Regardless of that stuff. Does Dolphin have GBA link by now? Because without it, this probably isn't happening either.
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rog wrote:
I meant that 99% of the time when it syncs while playing back from a save state with read only, it'll sync when played from the start.
Yeah and I really doubt that's the case with TWW.
funnyhair wrote:
What the hell is super swimming?
http://zeldaspeedruns.com/tww/Techniques/superswim
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rog wrote:
Yeah because you can totally tell if something syncs from a savestate.
99% of the time, you can. But yes, you're right, it is necessary to play back from the start every so often. However, it's easy enough to just let it run over night.
It does sync 99% of the time with TWW of a savestate? Kind of doubt that, but okay... If somebody here wants to TAS TWW, please don't let me stop you. I just doubt anybody will do it without cracking after about an hour of gametime.
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Yeah because you can totally tell if something syncs from a savestate. Even in mupen that's hit or miss. From time you will have to play back your movie. Don't know how far you are into your TAS. That might still get quite funny for you. Even though Paper Mario TTYD is a 3D game, it's clearly not as desynch prone as an action adventure. If you'd like to prove me wrong, please do and TAS TWW. Obviously Dolphin is still desynch prone. Otherwise this wouldn't make much sense: http://code.google.com/p/dolphin-emu/source/detail?r=57d1c87a2d62916030fc3dcda16b607c017435d9&name=master I'm also pretty sure that savestates aren't perfect yet. That has nothing to do with read only mode, btw.
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Yeah sure. Then why don't you TAS TWW and see how many desynchs you can work through, without losing your mind. Savestates are better, but still not perfect and complicated 3D games desync if you look at them funny. I would love for somebody to try tasing this game but my prediction is he/she would go insane within a month.
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rog wrote:
Slowking wrote:
Yeah people will totally start TASing a 6 hour game on an unstable emulator!
Dolphin is fairly stable now.
Well the TAS feature isn't and that is ofcourse what I meant. ;) At least not stable enough to tackle a 3D game that is over 2 hours.
CoolKirby wrote:
Slowking wrote:
Yeah people will totally start TASing a 6 hour game on an unstable emulator!
That's exactly what I'm doing with Paper Mario: TTYD. And Dolphin is much more stable than you think. It has essential features now too, like read-only mode, TAS input window, and solid savestates.
A RPG and a free roaming 3D game, with different forms of movement, complicated enemy AI, etc. are really different cases. I really doubt you can TAS 2 minutes in TWW without getting a desynch. Combined with the length of this game and the time it takes to play back Gamecube movies, that is a dealbreaker.
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Yeah people will totally start TASing a 6 hour game on an unstable emulator!
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A lot of luck manipulation behind the scenes and obvious ones like all the rupees in cycle 1: [1851] N64 The Legend of Zelda: Majora's Mask by MrGrunz in 1:29:32.02
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Warp wrote:
Slowking wrote:
Now a TAS also uses your input, your creativity. Without your input the game would do nothing. It would just sit on the start screen. So the TAS is actually mostly your work, not the game makers.
The keypress file may be yours, not the graphics and music of the game.
Still you work with these graphics and sounds and make them into something other than a title screen. What you are saying is kinda like: Well all the tools and shaders in photoshop belong to Adobe, so everything created with it belongs them, too. Every picture, every painting, every celebraty picture... I know it's not really clear cut, but in a court case game makers and let's players / TASes / Speedrunners have the same chance to, imo. How else would you explain where there as never anybody sued, despite the fact that there are companys like EA out there? They are afraid of the precedent it could set.
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zaphod77 wrote:
Only videos you own the copyright for or have permission are eligible for monetization. TASes are not, event though you have gotten the invitation. At least according to the guidelines.
That's really debatable, imo. For example savegames are your copyright, since you created them with your input. That's why the twiizers could distribute the twilight hack. Now a TAS also uses your input, your creativity. Without your input the game would do nothing. It would just sit on the start screen. So the TAS is actually mostly your work, not the game makers. Pretty sure that's why nobody ever sued over let's plays or TASes or speedruns. The companys are afraid of how the verdict might look like.
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CoolKirby wrote:
Noob Irdoh wrote:
TASVideoAgent wrote:
Suggested Screenshots 6666
I agree with this.
I also think that should be the publication screenshot. It's pretty much perfect.
So it's official. The Ultra Devil made this run possible. (6666 = number of the ultra beast!)
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End screen = game is beaten. It even says so in "da rules". So stop trolling guys.
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For people like me who don't want to register: http://nicoplayer.blog60.fc2.com/?id=1325170922&w=650&h=502
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Yeah how it is now is more fun. It seems more like the game just giving up. :D
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pirohiko wrote:
I watch behavior of the memory in such Lua. In this case, by $000032 [09 35 01 C9 09], it jump to script of Picky of 0x9C901. I ran arbitrary code using the position data of the screen http://twitpic.com/7zoatd
Sooo are you going to submit this run?
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Yes vote! But please make this the normal any% and the other one "defeats bowser" or "no game ending glitch". I layed out my reasoning in the other SMW submission.
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Ah ok just doesn't say v7. I'm pretty sure I tried that one before. Will try again. Edit: LOL the movie was corrupted. I redownloaded it and it worked like a charm. Crazy glitch, I love it. Pretty sure that would obsolete this run... How does the guy find this stuff?
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CoolKirby wrote:
I got it to run in snes9x v1.51 v7 svn147 (the latest v1.51) just fine first try.
Where do you get 1.51 v7? It's not on google code.
MUGG wrote:
It syncs fine for me on 1.51 v6, with the (U) [!] ROM.
That version won't play it at all. It tells me the movie is unsupported. The CRC of the ROM I have fits.
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I can't get that smv to sync. It will only play in Snes9x v1.52 so I guess that is the right one. But it will end on this: http://i39.tinypic.com/10r3h8p.jpg
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Thx you two! ^^ Btw. why isn't this TAS in the category "heavy luck manipulation"? Just saw that by accident. The manipulation of the bombchu (enemy not item) behind the sun block in stt alone should do that, not to mention the 203 rupees that get manipulated from bushes in the first cycle.