Posts for Slowking


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Okay. Why is it slow? What did you do so much differently? Just interested. :) Maybe just have the clear button directly under every controller then? I wouldn't mind the virtual controller being a little taller. People who don't want it can just resize the window to hide.
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Thanks for fixing the N64 virtual pad so fast. But for some reason emulation slows down to about 30fps (which is a slowdown of about 90fps) when the virtual pad is open. That did not happen in previous versions of bizhawk. For example 1.7.0 doesn't have it. I'm also sad that you have hidden the clear button in a submenu, when on the lower left there is so much space left. It's supposed to be easily accessible and be faster than clearing the buttons manually. The button cimbination isn't great either. It needs the right hand, meaning you have to take that off the mouse. Those might seem like minor details, but if you have to try out a lot of things it adds up. Should I submit bug reports for the first or both? Or are there inescapable reasons for this? Also thanks for accepting my request to turbo to a certain. Frame. I hope it being marked as low priority doesn't mean it will sit there for years. Mupen-rr has that helpful option and it's hard to convince TASers that bizhawk is better when options are missing.
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If you are slower the ocean should have time to load.
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Why can't those run dolphin? Should work... just really really slowly.
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Well to be accurate, Dolphin now properly emulate official Nintendo Memory Cards, not how a real Gamecube handles memory cards. Dolphin handled memory cards like a real Gamecube would before. For example Cosmo has a third party memory card for the Gamecube that saves insanely fast and will display an error after saving a game of TWW-J. However after resetting you can see that the game actually did save properly and you can load that save.
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double post
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zeromus wrote:
Works fine for me. It isnt the hilarious bug you think it is, must be some kind of mucky problem in your videocard/n64gpuplugin+game
I didn't say that the bug was hilarious, just that I set it that high for no particular reason (shits and giggles). I'd say the most likely cause is that that resolution is actually bigger than the resolution my windows is running on (1366x768). Still, Bizhawk really shouldn't crash, but refuse to go that high, if that is prolematic. Still, I don't particularly find it bad or in need of fixing, which is why I didn't make a report. I just thought I'd mention it.
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Sadly the N64 virtual controller is broken: https://i.imgur.com/OZg3aYu.png For this one I did file a bug report.
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Two little bugs I just noticed that probably don't warrent a full report: - If no ROM is loaded Bizhawks window title say "- NULL". https://code.google.com/p/bizhawk/issues/detail?id=214[/Url] - I set the N64 resolution to 2048x1536 just for shits and giggles and to see what it would look like an bizhawk crashed hard.
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Yeah I tried, did not work well, as you can see from my (way too late) edit. Awesome that Jabo is in the works! :) Looking foreward to pefect, fast emulation of MM and OoT.
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mupen64plus-video-jabo.dll doesn't seem to be included in the 1.7.2a package, which leads to a load error when it's selected. Is that intentional? If I try the dll that is used by PJ64 and Mupen, Bizhawk hangs itself.
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hegyak wrote:
Just a quick FYI for everyone, BizHawk 1.7.2 fixes the Soft Reset issue with Majora's Mask.
My nagging worked then. :D But that's more of a cosmetic thing anyway. Afaik hard resets are faster and those always worked. So unless we find some glitches with soft resets it's not that usefull.
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- New movie format: .bk2 (see documentation for more details) - Ram Search - fix freezing when manually deleting from long lists - Fixed freezing when soft reseting Legend of Zelda: Majora's Mask (and possibly others)
Yay! Glad that you could replicate that reset freeze in MM afterall. I had run out of ideas about that a long time ago. The new movie format is quite a nice thing. Keeps everythign together in one file without causing the same problems N64 movies that starting from states did.
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Well the earth temple one is still pretty big. You skip a lot of the temple by hovering oob, then buying blue ting and leafing over to the mini boss. TAS could probably buy red ting, now that I think about it. For all the other hovers you can usually heal with fairys or heart dropped by enemies. That might be a little slower sometimes, but probably still faster than the time it takes to call tingle. There is that strat where you balloon to forbidden woods. But that probably doesn't save a ton of time either.
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Stevmay09 wrote:
don't you think it would be easier to use VBA as the GBA? Would it be awesome if you could use that for 4-swords adventures?
Considering how few games actually support GBA connectivity it's probably easier to have a specialised core you can optimise to do just that.
Stevmay09 wrote:
Yeah. It seems like Gamecube Emulators are actually better than N64 emulators atm. I'm really excited to see some zelda TASes. I'm still waiting on Oot and MM 100%. I think a TAS of WW would definitely be worth the wait.
Well OoT 100% becomes really tedious because of all the skulltullas. MM 100% is a nightmare to route because of all the time based events. Also there aren't really any MM runners left. If there were, I'd say the any% needs an update before somebody would consider 100%, anyway.
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QuizmasterBos wrote:
Considering Tingle Tuner support is well on its way, will you wait until the emulator can support it fully? Or will you try to complete a TAS without the Tingle Tuner first?
Any more details on this? Who is working on this and what is the progress? Also not too sure where the tuner would be used at this point. A lot of uses were replaced by storage. Are there even still good ones that warrent the time lost calling tingle?
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CGF95 wrote:
DAMN, right when I finished the FoF cutscene skip and getting to the 1000 rupee wallet! x_x I don't feel like restarting after a few thousand rerecords. Maybe it won't affect my movie? On the other hand, it's good to see more timing accuracy is being brought to Dolphin!
Well just try if the movie syncs on that version of dolphin.
CGF95 wrote:
I looked on the Google code issue page, from what I understand, if you use savestates, it doesn't do it, but when you're not using savestates, the game gets stuck in an infinite loop. So it shouldn't be any problem for TASing. I also remember that I loaded up some old 2-3 month DTM files, it doesn't do any save infinite loop. So we should be fine to continue.
Well, you'd want to savewarp at some points, wouldn't you? Edit: From your WIP it seems saving already works on the version you are using. *shrugs* Also did you get lua scripts for super swims to work by now? It doesn't seem feasible to do good ones by hand for the entire game.
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Nah, that's the quick turn. The backwalk takes quite a long time to start there. That's like half a second. Instant backwalking is TAS only. You have to change directions a lot to compensate for camera movement... I think. But I don't really know how it's done. Still thanks for trying.
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I don't think it's possible in MM without rom hacking. The tunic is not designed to changed color like it is in OoT.
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drizor wrote:
A friend of mine has been helping me with LUA scripts, but apparently, here, he can't help me. If anyone has some time to waste on compiling Dolphin with the ability to use (LUA ?) scripts to execute inputs (like Abahbob's had), I'd be grateful forever T__T.
Shouldn't standard dolphin be able to do that? If not you could ask RachelB about a version that can. I think he/she is the one who made that in the first place.
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The U rom that is marked with a [!] shouldn't be hard to find. But like mugg says, sounds like you are having emulator problems.
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So since I don't know anything about this game: Does that skip all 4 big poes?
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yes it does
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Mitjitsu wrote:
Most people including me prefer the English version due to being able to read the text. There has never been a consensus or expectation that the J version must be used. The only game I've ever used the J version on is Mystical Ninja, and that was because it had a map glitch which wasn't in the U version.
I don't think most people prefer the english version. There has been a big shift in popular opinion over the past few years. Also you should TAS Majoras Mask, there multiple glitches are exclusive to japanese and make J 1.1 fastest. :D
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Then somebody should totally make that a run! But even now those two old low% runs really don't have a leg to stand on anymore.