Posts for SmashManiac

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Experienced Forum User, Published Author, Player (13)
Joined: 6/17/2006
Posts: 510
YoshiRulz wrote:
SmashManiac wrote:
Feeder has no longer been able to read https://tasvideos.org/Publications.rss for the past few days now.
Days? The code for those hasn't been touched in months. I ran a version of the site from last month and the feed file was the same modulo timestamps.
Validation aside, I don't think this is code-related. I can't get the exact error that Feeder gets, but it looks like it can't fetch the feed rather than being unable to parse it.
Experienced Forum User, Published Author, Player (13)
Joined: 6/17/2006
Posts: 510
Feeder has no longer been able to read https://tasvideos.org/Publications.rss for the past few days now. I can't reproduce the issue with any other client, and Submissions.rss and News.rss are working perfectly fine in Feeder, so I have no idea why only Publications.rss is affected. Speaking of the feeds, I also noticed that all 3 of them do not validate in https://validator.w3.org/feed/ right now. This is probably unrelated but may be worth looking into as well.
Experienced Forum User, Published Author, Player (13)
Joined: 6/17/2006
Posts: 510
ephphatha wrote:
The time() implementation that ended up static-linked in Diablo handles the overflow correctly, games will continue to vary between 19 jan 2038 and 01 jan 2039 :)
Interesting quirk! Thanks for the clarification!
Experienced Forum User, Published Author, Player (13)
Joined: 6/17/2006
Posts: 510
Easy Yes vote! Bravo to the team for the TAS and for deconstructing Groobo's fake speedrun! I have one question about level generation: what happens if the game is started before 00:00:00 on 1 January 2039 but after 03:14:07 on 19 January 2038? Does Visual Studio's time() implementation and/or the game handle the time overflow correctly in that case?
Experienced Forum User, Published Author, Player (13)
Joined: 6/17/2006
Posts: 510
Samsara wrote:
We can do some obsoletion chain heckery with the old any% run that got obsoleted by 100%, too. Remind us to do that if it doesn't happen upon publication.
Reminder here! :)
Experienced Forum User, Published Author, Player (13)
Joined: 6/17/2006
Posts: 510
It looks like [4540] SNES Illusion of Gaia "save glitch" by SmashManiac in 16:48.69 is improvable as LeHulk discovered that talking to the last soul in Tower of Babel from the top instead of from the right is faster. I may have messed-up some sub-pixel movement as well, as there was an instance in a Dark Space where I needed an extra frame of movement for no apparent reason. I'm not planning to update this movie in the foreseeable future, so if anybody wants to take a jab at improving it, be my guest!
Experienced Forum User, Published Author, Player (13)
Joined: 6/17/2006
Posts: 510
fsvgm777 wrote:
This was a slip-up when cataloguing. I've temporarily reverted it to the original branch name.
I'm guessing this happened because the current 100% run obsoleted the original any% run as it was faster? Not sure if something should be done about the old branching if this submission gets published...
Experienced Forum User, Published Author, Player (13)
Joined: 6/17/2006
Posts: 510
A legend has returned! Nice work LeHulk, and congrats for completing this huge TAS!
In the last cutscene before the Comet, I talk to the last soul from the top to minimize the travel time of the other souls towards Will. This actually matters quite a lot.
Oh no... I guess that means my own "save glitch" TAS is improvable for sure then...😅
Experienced Forum User, Published Author, Player (13)
Joined: 6/17/2006
Posts: 510
Oh man, I remember playing debug builds of this game while it was in QA at Babel Media. Good times. I would like to point out that unlike the submission notes currently states, there are many other minigames that increase the thermometer to reach the credits than just slicing Daffy. I don't know if that particular one is the fastest or not, but it's definitely not the only way.
Experienced Forum User, Published Author, Player (13)
Joined: 6/17/2006
Posts: 510
Yep. looks good now indeed. Thanks adelikat!
Experienced Forum User, Published Author, Player (13)
Joined: 6/17/2006
Posts: 510
I'm generally not a fan of TASes that ends input early, but I'm voting Yes anyway here because this strat is hilarious. 🤣
Experienced Forum User, Published Author, Player (13)
Joined: 6/17/2006
Posts: 510
https://tasvideos.org/Submissions.rss has suddenly started returning HTTP 500 Internal Server Error. This should be investigated.
Experienced Forum User, Published Author, Player (13)
Joined: 6/17/2006
Posts: 510
I'm looking forward to the inevitable Blue Sphere "100%" TAS now, because there's nothing like seeing the Sonic 3 bonus stage be completed 134217728 times over the next 5 centuries. (That time estimate is assuming 2 minutes per level.)
Experienced Forum User, Published Author, Player (13)
Joined: 6/17/2006
Posts: 510
CasualPokePlayer wrote:
SmashManiac wrote:
Out of curiosity, what happens when loading a glitched checkpoint?
I depends on the exact glitched checkpoint used. Most just end up going inside a glitched 8-4 (which completing or exiting just results in progress as normal for 8-4) or just slap you on the map at 8-4 for whatever reason. Some decide to go in 0-1 (i.e. effectively start a new game). Some just crash the game.
Interesting! Thanks for the info! It makes me wonder if one of those crashes would allow ACE...
Experienced Forum User, Published Author, Player (13)
Joined: 6/17/2006
Posts: 510
Really cool strat! Yes vote! Out of curiosity, what happens when loading a glitched checkpoint?
Experienced Forum User, Published Author, Player (13)
Joined: 6/17/2006
Posts: 510
I never expected THIS insane hack to have a TAS submitted! The hack itself is very creative, and I really appreciated the solutions presented here! Even though I was familiar with this hack before watching this movie, I had to rewatch a few segments a few times to fully appreciate it because of how unconventional the gameplay is! Yes vote!
Experienced Forum User, Published Author, Player (13)
Joined: 6/17/2006
Posts: 510
Challenger wrote:
Wow I didn't expect to see a finished TAS of this game so soon. Magnificent!
For those unaware, this homebrew was released less than a week ago.
Experienced Forum User, Published Author, Player (13)
Joined: 6/17/2006
Posts: 510
Voting No for obvious sub-optimal play and bad goal choice. To repeat myself from the previous submission, I'm all for an NES Tetris TAS that pushes the game to its limits. but I don't think crashing the game should be the goal in itself. Best theoretical score/lines/level would be much more interesting in my opinion.
Experienced Forum User, Published Author, Player (13)
Joined: 6/17/2006
Posts: 510
Just finished watching at 2x speed. It's unfortunate that cutscenes can't be skipped, and that most battles end up being Grenade spam or a Slots kill. Nevertheless, there are a lot of little details to appreciate for people familiar with the game like me, so it's a Yes vote for me despite these issues. Great job!
Experienced Forum User, Published Author, Player (13)
Joined: 6/17/2006
Posts: 510
eien86 wrote:
SmashManiac wrote:
Does this movie sync with the Tengen version as well? Because it sounds like the only difference is the forced delayed start that causes the RNG to desync from [5231] NES Pac-Man (Tengen) by eien86 in 12:02.86. Are they really different games?
Hi, the solution desyncs even if you account for the delay. I couldn't say whether this is specifically an RNG effect or some other elements in the game mechanics are also affected. As to whether to consider these different games, I'll leave that to the community to decide. If the consensus says they are, then I'll go ahead and cancel it
Interesting detail. Thanks for the info! I think this may warrant further investigation. Both speedrun.com and Twin Galaxies have both the Tengen and Namco versions merged indistinguishable from each other in their leaderboards, based on the reasoning that the only difference is the title screen. If it turns out this assumption is false, it may shake things up in these communities as well.
Experienced Forum User, Published Author, Player (13)
Joined: 6/17/2006
Posts: 510
In my opinion, Samsara's proposition appears to be excellent. If TASVideos is willing to host the occasional video content while minimizing risks, this plan sounds solid. However, I think there are a few important details missing. First, on which grounds would someone be allowed to submit Event content? There is a risk of selection bias by limiting it to staff and their subjective opinion as to who deserves the related permission. This is probably fine short-term, but it may become a problem once people outside of the TASBot community would like to contribute. Second, on which grounds would an Event submission be accepted vs rejected? The standard must obviously be lowered for such publications compared to pure TASes, but where should the line be drawn? I think it's important for Event submissions to include all documentation and custom software required for reproduction, at the very least. I'm not sure if anything else should be required. Otherwise, again, it sounds like a solid plan.
Experienced Forum User, Published Author, Player (13)
Joined: 6/17/2006
Posts: 510
Does this movie sync with the Tengen version as well? Because it sounds like the only difference is the forced delayed start that causes the RNG to desync from [5231] NES Pac-Man (Tengen) by eien86 in 12:02.86. Are they really different games?
Experienced Forum User, Published Author, Player (13)
Joined: 6/17/2006
Posts: 510
Super cool strat! Personally I hope it will be a separate branch for the reason Dessyreqt just described.
Experienced Forum User, Published Author, Player (13)
Joined: 6/17/2006
Posts: 510
I was about to comment that there was at least one dot sometimes eaten in a different order on some levels. (The 3rd one from the top in the 2nd column.) Very subtle. Great work! I would like to see if something similar could be done in the arcade version too!
Experienced Forum User, Published Author, Player (13)
Joined: 6/17/2006
Posts: 510
Oof, this movie is rough to watch. It's hard to follow what's going on on the screen, and the action is soooo slowwww... Kudos for doing this work though! I admire your determination!
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