Posts for SmashManiac


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Experienced Forum User, Published Author, Player (12)
Joined: 6/17/2006
Posts: 501
Yep. looks good now indeed. Thanks adelikat!
Experienced Forum User, Published Author, Player (12)
Joined: 6/17/2006
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I'm generally not a fan of TASes that ends input early, but I'm voting Yes anyway here because this strat is hilarious. 🤣
Experienced Forum User, Published Author, Player (12)
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https://tasvideos.org/Submissions.rss has suddenly started returning HTTP 500 Internal Server Error. This should be investigated.
Experienced Forum User, Published Author, Player (12)
Joined: 6/17/2006
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I'm looking forward to the inevitable Blue Sphere "100%" TAS now, because there's nothing like seeing the Sonic 3 bonus stage be completed 134217728 times over the next 5 centuries. (That time estimate is assuming 2 minutes per level.)
Experienced Forum User, Published Author, Player (12)
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CasualPokePlayer wrote:
SmashManiac wrote:
Out of curiosity, what happens when loading a glitched checkpoint?
I depends on the exact glitched checkpoint used. Most just end up going inside a glitched 8-4 (which completing or exiting just results in progress as normal for 8-4) or just slap you on the map at 8-4 for whatever reason. Some decide to go in 0-1 (i.e. effectively start a new game). Some just crash the game.
Interesting! Thanks for the info! It makes me wonder if one of those crashes would allow ACE...
Experienced Forum User, Published Author, Player (12)
Joined: 6/17/2006
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Really cool strat! Yes vote! Out of curiosity, what happens when loading a glitched checkpoint?
Experienced Forum User, Published Author, Player (12)
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I never expected THIS insane hack to have a TAS submitted! The hack itself is very creative, and I really appreciated the solutions presented here! Even though I was familiar with this hack before watching this movie, I had to rewatch a few segments a few times to fully appreciate it because of how unconventional the gameplay is! Yes vote!
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Challenger wrote:
Wow I didn't expect to see a finished TAS of this game so soon. Magnificent!
For those unaware, this homebrew was released less than a week ago.
Experienced Forum User, Published Author, Player (12)
Joined: 6/17/2006
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Voting No for obvious sub-optimal play and bad goal choice. To repeat myself from the previous submission, I'm all for an NES Tetris TAS that pushes the game to its limits. but I don't think crashing the game should be the goal in itself. Best theoretical score/lines/level would be much more interesting in my opinion.
Experienced Forum User, Published Author, Player (12)
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Just finished watching at 2x speed. It's unfortunate that cutscenes can't be skipped, and that most battles end up being Grenade spam or a Slots kill. Nevertheless, there are a lot of little details to appreciate for people familiar with the game like me, so it's a Yes vote for me despite these issues. Great job!
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eien86 wrote:
SmashManiac wrote:
Does this movie sync with the Tengen version as well? Because it sounds like the only difference is the forced delayed start that causes the RNG to desync from [5231] NES Pac-Man (Tengen) by eien86 in 12:02.86. Are they really different games?
Hi, the solution desyncs even if you account for the delay. I couldn't say whether this is specifically an RNG effect or some other elements in the game mechanics are also affected. As to whether to consider these different games, I'll leave that to the community to decide. If the consensus says they are, then I'll go ahead and cancel it
Interesting detail. Thanks for the info! I think this may warrant further investigation. Both speedrun.com and Twin Galaxies have both the Tengen and Namco versions merged indistinguishable from each other in their leaderboards, based on the reasoning that the only difference is the title screen. If it turns out this assumption is false, it may shake things up in these communities as well.
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In my opinion, Samsara's proposition appears to be excellent. If TASVideos is willing to host the occasional video content while minimizing risks, this plan sounds solid. However, I think there are a few important details missing. First, on which grounds would someone be allowed to submit Event content? There is a risk of selection bias by limiting it to staff and their subjective opinion as to who deserves the related permission. This is probably fine short-term, but it may become a problem once people outside of the TASBot community would like to contribute. Second, on which grounds would an Event submission be accepted vs rejected? The standard must obviously be lowered for such publications compared to pure TASes, but where should the line be drawn? I think it's important for Event submissions to include all documentation and custom software required for reproduction, at the very least. I'm not sure if anything else should be required. Otherwise, again, it sounds like a solid plan.
Experienced Forum User, Published Author, Player (12)
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Does this movie sync with the Tengen version as well? Because it sounds like the only difference is the forced delayed start that causes the RNG to desync from [5231] NES Pac-Man (Tengen) by eien86 in 12:02.86. Are they really different games?
Experienced Forum User, Published Author, Player (12)
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Super cool strat! Personally I hope it will be a separate branch for the reason Dessyreqt just described.
Experienced Forum User, Published Author, Player (12)
Joined: 6/17/2006
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I was about to comment that there was at least one dot sometimes eaten in a different order on some levels. (The 3rd one from the top in the 2nd column.) Very subtle. Great work! I would like to see if something similar could be done in the arcade version too!
Experienced Forum User, Published Author, Player (12)
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Oof, this movie is rough to watch. It's hard to follow what's going on on the screen, and the action is soooo slowwww... Kudos for doing this work though! I admire your determination!
Experienced Forum User, Published Author, Player (12)
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Commenting on this movie now since it is back to judging... Seeing #8084: Darkman425's GB Ottos Ottifanten: Baby Brunos Alptraum in 23:47.09 and this movie back to back, I find this one much more enjoyable to watch due to the much faster pace of the game, and how much easier it is to understand the action. One detail that I've noted is that the diagonal movement allowed by the prototype broke some of the level design in the prototype, which appears to trivialize some of the levels while allowing for cool emergent routing opportunities in others. From a speedrunning perspective, I think the emergent gameplay is a net positive overall. (It may not be the case from a casual perspective, but I don't think that matters here.) As such, I think having published movies for both the prototype and the final game make sense in this case. Yes vote for me!
Experienced Forum User, Published Author, Player (12)
Joined: 6/17/2006
Posts: 501
Whoa, I didn't expect such an improvement so fast! Congrats!
Experienced Forum User, Published Author, Player (12)
Joined: 6/17/2006
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Finally! I believe this is the first Satellaview game ever submitted to TASVideos. Amazing! I should point out first that there are 3 episodes of this game. This is the first episode, Practice, which does not require an active compatible broadcast to play. In addition, this episode has multiple known versions, which differed depending on the broadcast date. I assume this movie is for the 12-6 version, but this should be verified. Also, the game is not supposed to be booted directly from power-on on real hardware, as this movie does. It's supposed to be booted from the Satellaview menu, by selecting it from a list of software stored on a 8MB re-writable cartridge. This may affect movie integrity, as a proper real hardware setup may change what values the CPU reads and writes due to portions of memory normally assigned to the Satellaview, plus whatever shared memory values that would have been used by the Satellaview before launching the game, but uninitialized by the game afterwards. This includes Satellaview data accessible to games by design, such as gender information. By the way, is there an in-game time version of this TAS as well, like for the original F-Zero TAS? I'm asking because I'm personally more interested into individual track records.
Experienced Forum User, Published Author, Player (12)
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Easy Yes vote for me due to 621621621621621621621621621621621621621621621621621621621621621621621621 I am concerned about the possibility of an emulation inaccuracy affecting this run though. This should be verified in my opinion.
Experienced Forum User, Published Author, Player (12)
Joined: 6/17/2006
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Thank you for beating this evil game into submission, literally! Easy yes vote!
Experienced Forum User, Published Author, Player (12)
Joined: 6/17/2006
Posts: 501
As the randomizer list guy, I personally approve of this hack. However, beating Hard trainer difficulty seems kind of an arbitrary goal when you're giving yourself every other possible advantage before the run even starts. The end result is an overpowered Pokémon that one-shots everything in its path from start to finish, which is pretty repetitive to watch. I hate giving a No vote here because there clearly was a lot of work put into this TAS, but this is one of those times where the problem-solving aspect was probably more interesting than the end result. I think there's potential for an entertaining TAS of this hack, but this isn't it in my opinion unfortunately. I would like to see more in the future though!
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I just wanted to note that while the original version of this game appears to be the Newgrounds version, the Armor Games version is also official: https://web.archive.org/web/20090519001654/http://www.karoshigame.com/ Looking forward to more Karoshi TASes in the future!
Experienced Forum User, Published Author, Player (12)
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I'm not sure if more obscure versions of this game is relevant or not to the discussion, but I just wanted to let you guys know that a Satellaview version of Space Invaders: The Original Game was found and unofficially published online today. Apparently it is identical to the normal Japanese SNES release, except for the header.
Experienced Forum User, Published Author, Player (12)
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Isn't this Soace Invaders: The Arcade Game the same game as SNES Space Invaders: The Original Game, but rebranded and without the VS mode? Because I believe this movie would sync on the standalone version by simply truncating the beginning of the movie up until the Super Game Boy switches execution mode to pure SNES. This would also save about 20 seconds for identical gameplay. It's also worth nothing that if we're not careful. we could end up in a weird situation in the future where someone submits a movie for SNES Space Invaders: The Original Game, which could either obsolete this one, or be published alongside it under a completely different system. I'm not sure if some preventive action needs to be done prior to publication to avoid any technical issue.
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