Posts for SmashManiac


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Experienced Forum User, Published Author, Player (12)
Joined: 6/17/2006
Posts: 501
1.43 exits? Does that mean those are Snes9x-exclusive glitches? I'd like an actual explanation otherwise.
Experienced Forum User, Published Author, Player (12)
Joined: 6/17/2006
Posts: 501
Oh wow look out everyone, another April Fools submission. Haven't seen that before. I'll try to remain polite, but an amazing improvement of 26:27.95 that I can't thank you enough for submitting? Really now? It's because of people like you that I'm forced to look carefully at every submission today to find the gems. You should be ashamed.
Experienced Forum User, Published Author, Player (12)
Joined: 6/17/2006
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Wow, I just learned another random fact about Takeshi no Chousenjou! 30720 punches, wow! What were they thinking? Oh right, Beat Takeshi was completely drunk during brainstorming... That said, I don't think the game nor the instructions booklet teaches the player about this trick, and if that's the case it's a cheat code and it should not be allowed. Even if it isn't, the quality of this run is pretty low, since it's just punching, walking left and pausing to despawn enemies, so I don't think it warrants a separate category. I'd be more interested in a full warpless/glitchless category, even if it means waiting one hour on a blank screen.
Experienced Forum User, Published Author, Player (12)
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I won't watch (and therefore not vote) since I want to discover the game myself first, but I'm happy to see an obscure adventure game being submitted. :)
Experienced Forum User, Published Author, Player (12)
Joined: 6/17/2006
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April Fools or not, I hate joke submissions. Complete waste of my time.
Experienced Forum User, Published Author, Player (12)
Joined: 6/17/2006
Posts: 501
MESHUGGAH wrote:
Masterjun wrote:
right after you see this pokemon, the game saves, and if you reset you see this. I hope this makes the ending valid :)
I did the very same test when I casted my vote and people still bitching about the ending. Why everyone is so skeptic and super intelligent when they can't press one button (maybe 2 if you use a mouse)? please make a memory corruption rule so I don't need to read these posts
Personally I only have access to encodes, hence why I can't check the save data. Good to know the game saves. Also, I'm going back on previous opinion, since I forgot to consider the contents of the save data: the completed game flag in the save data appears to me to be a perfect and self-sufficient criteria to determine if the game was beaten, so considering this I'd classify this run as valid even if the end of the credits doesn't happen. I agree that a memory corruption rule would be great; this situation will happen more and more often in the future.
Experienced Forum User, Published Author, Player (12)
Joined: 6/17/2006
Posts: 501
The item drop chart in the submission comments no longer exists. Can someone reupload it please?
Experienced Forum User, Published Author, Player (12)
Joined: 6/17/2006
Posts: 501
Finally got around to watch this. Honestly, I don't understand why the chuck-eating glitch wasn't used, especially considering Yoshi wings and early goals are spawned out of nowhere in half the levels and have similar effects anyway. This run would have been much more entertaining to me if all glitches would have been included.
Experienced Forum User, Published Author, Player (12)
Joined: 6/17/2006
Posts: 501
While my vote goes for rejection for breaking the rules, I'll leave it to the judges to decide how to handle this case. What I want to know however is WHY ON EARTH DID YOU WAIT SEVEN MONTHS BEFORE SUBMITTING YOUR RUN????? D:
Experienced Forum User, Published Author, Player (12)
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Some people have mentioned that the game saves when beating the game. At which point does this happen exactly? If this is after talking to Oak in the hall of fame, I would consider it a requirement, and I believe it is not met. Also, after pondering, I got to the conclusion that reaching the final state of the game should definitively be a requirement for beating it, and this doesn't occur.
Spikestuff wrote:
SmashManiac wrote:
Are we having that debate again about whether or not RAM corruption to trigger mid-credits is valid? There's a reason why Super Mario World got a glitched category separate from the normal any%. Check out the discussion and decision on [1945] SNES Super Mario World "game end glitch" by Masterjun in 02:36.40 before commenting.
*back one page*
Spikestuff wrote:
Warp wrote:
Does showing the "The End" picture on screen constitute completing the game?
Have we all forgotten about a different game and how it finished?
Like we haven't mentioned it already >.>
Well people didn't get the message since the debate was still going on after your post, so I made it more explicit.
Experienced Forum User, Published Author, Player (12)
Joined: 6/17/2006
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I too agree that skipping the big shield is neither "all items" nor 100%.
Personman wrote:
Can we implement a new site-wide rule against arguing about 100% definitions in submission threads?
I like this idea but not how you suggested it. The way I would do it would be to have a required category submission process for new categories or amendments that would require judge approval before an actual run submission. The debate could be done in the category submission.
Experienced Forum User, Published Author, Player (12)
Joined: 6/17/2006
Posts: 501
Are we having that debate again about whether or not RAM corruption to trigger mid-credits is valid? There's a reason why Super Mario World got a glitched category separate from the normal any%. Check out the discussion and decision on [1945] SNES Super Mario World "game end glitch" by Masterjun in 02:36.40 before commenting. Now, I'm a bit concerned with the fact that the cutscene loops indefinitely. In the past I've seen corrupted ending sequences with glitched graphics, wrong music and missing the beginning of the ending sequence and I never had any problem with those. However, that's the first time I see one missing the end of the ending sequence. I'm not sure how I feel about that since it contradicts my personal definition of what "beating the game" is. Subjectively however, I guess this could be considered an alternate ending, since it clearly shows "THE END" and input is disabled. Hmm... I'll have to ponder on this.
Experienced Forum User, Published Author, Player (12)
Joined: 6/17/2006
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So happy to see that ice breaking is no longer required! Yes vote! lol @ 03:39.17. I want to know how the in-game timer got corrupted so bad...
Experienced Forum User, Published Author, Player (12)
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The temp encode ends rather abruptly on NicoNico, and it's even shorter on YouTube. To whomever is going to encode this, I would appreciate if the real "THE END" could remain on the screen for a while before the video ends. As far as entertainment goes, it's an easy yes vote from me.
Experienced Forum User, Published Author, Player (12)
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I had no expectations, and I was pleasantly surprised. The level design looks very good, and except for the first level, the entire run is fast and dynamic. Yes vote.
Experienced Forum User, Published Author, Player (12)
Joined: 6/17/2006
Posts: 501
How did I miss that submission? Great job! Now we need another arbitrary code submission for Tau Day! :D
Experienced Forum User, Published Author, Player (12)
Joined: 6/17/2006
Posts: 501
As far as entertainment goes, this is an easy yes vote. What's not so obvious for me however is whether or not this is really faster than the currently-published run, since the raw time is slower. Even if a lag-free comparison between emulators is faster, if the old strategy would not cause as many lag frames as the new strategy when executed on the same more-accurate emulator, then this movie should not be published. Therefore, is it relatively easy to convert the old input from Snes9x to BizHawk in a way that adds or removes lag frames when necessary and compare the resulting length with the new input? If not, how can we properly compare the movies?
Experienced Forum User, Published Author, Player (12)
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Just watching you guys working on this run on Twitch was amazing! Great work everybody! :D
Experienced Forum User, Published Author, Player (12)
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Since when is this hack called "Yujin Mario 3"? Not that it isn't, but I've never heard that one before and I can't find anything that links "Yujin Mario" to this series of hacks. While the run is extremely well made, I don't see much more value in it than a normal SMW 96-exit run. I was expecting epic obstacle dodging, but instead I got Mario and Yoshi going constantly out of bounds, which totally defeats the point of this hack. I was really impressed with some of the minor optimizations sprinkled throughout the non-autoscrolling sections, but overall it was the usual stuff we see in other SMW runs and I got rather bored of it unfortunately. Voting meh.
Experienced Forum User, Published Author, Player (12)
Joined: 6/17/2006
Posts: 501
Saturn wrote:
Tabs are limited, rare items
Considering that you can charm Power Tabs from Tubsters, an infinitely-respawning enemy, that argument doesn't hold water for that particular item. (I know that you can also charm Magic Tabs from Aliens and Speed Tabs from Panels, but I think they don't respawn even if you access the Black Omen from a previous era.)
Saturn wrote:
There are only a few [sealed chests], and most contain unique and useful items you can't get anywhere else.
I really think chest content should be irrelevant to give any value to the chest itself. It just seems arbitrary to me to only consider a specific type of chest and not all types too. Doors too. I'm curious about other people's opinion on the matter hpwever...
Saturn wrote:
Upgrading them is not a requirement and was only done when needed.
Oh I didn't understand that properly, sorry.
Saturn wrote:
Easily definable through the boss music themes.
So Sir Krawlie isn't a boss for you? The bestiary in the DS version classifies him as such, and I know many people - but not all - agree. (I didn't check your run yet to see if you beat him or not. I think it's required in a glitchless run anyway, but that's not the point - I'm just trying to determine what 100% should be.)
Saturn wrote:
I don't think seeing a repeated battle for more than 3 hours (if optimized) is a good option to include in an entertainment oriented 100% run.
I agree. My point was the opposite however: if you need an exception to the rule, why have the rule in the first place?
Saturn wrote:
But here is a video of that battle showing how it would look in a TAS: http://www.youtube.com/watch?v=_SP2yO8Abms
Ha ha, thanks! :)
Experienced Forum User, Published Author, Player (12)
Joined: 6/17/2006
Posts: 501
The more that I think about the 100% definition of this run, the more odd I think it is. I don't think it really matters as far as publishing this submission, but I think it will for obsoletion attempts:
getting at least 1 of every Item/Armor/Helmet/Accessory (186 unique items)
Great goal to add to 100% definition. (99 of everything is not possible without New Game + or memory corruption anyway as far as I know.)
collecting all Power/Magic/Speed Tabs (except of LV99 Pink Nu reward)
Most of them are just lying around, but some of them require completing events, so it's debatable. Personally I wouldn't include this in 100% definition but it makes sense. The Pink Nu exception doesn't however. (More on that later.)
opening all the Sealed Chests (Black Boxes) / Sealed Doors in every time period
Why sealed chests and not normal chests? Why upgrading sealed chests a requirement? Actually, since when is opening chests and doors considered important for a 100% goal?
finishing all sidequests
Good goal for 100% definition. (Actually, this item alone is SDA's 100% definition.)
defeating every boss
How do you define what's a boss in this game? The DS database? Shouldn't that include Pink Nu?
defeating every form of Spekkio (except LV99 Pink Nu)
OK, I understand that grinding is boring as hell - that's why I never attempted to beat Pink Nu on the SNES version. But really, he's the hardest boss of the game! It's ridiculous to not include him if you include all the other easy forms!
learning all Single/Double/Triple Techs for each character
I understand the logic behind this. However, by excluding Pink Nu because of grinding, then this requirement should be excluded as well because it also (in theory at least) requires grinding.
Experienced Forum User, Published Author, Player (12)
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What in the world is going on in this thread? If only a select group of people can verify that the save data/state is not hacked, then the run has no credibility and should be rejected. Hence, the verification movie rule. Really, I thought this was obvious.
Experienced Forum User, Published Author, Player (12)
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Thank you for publishing this run, it made my day! :3 The only part I don't understand is why "even" is picked before the final game, causing the player to play as white. Isn't luck manipulation possible here, or is it somehow slower to play as black despite the first move advantage? EDIT: Nevermind my question, I just realized that by allowing the CPU to play as black, the player does not have to play on the 21st move because of the 20 moves resign rule.
Experienced Forum User, Published Author, Player (12)
Joined: 6/17/2006
Posts: 501
w00t, old submissions revival! :D It was interesting to watch, and I'd certainly want to see this in the vault. In the end I voted meh for the following reasons: - If you're going to give the CPU a 5 stones handicap, why not go all the way to 9 stones handicap? I can see a category for fair game and another for highest handicap, but not something in-between. - This video just looked like normal play between a relatively good player and a complete beginner. I believe the time can be significantly improved through better AI abuse. BTW I found an error in the submission text. It says that the CPU goes first at level 7+, but you're obviously the one going first. I'm pretty sure you did the same mistake when describing level 4- too, but I can't confirm it since I never played this game.
Experienced Forum User, Published Author, Player (12)
Joined: 6/17/2006
Posts: 501
Can somebody enlighten me about why a savestate is required in addition to the save data? Also, as the others said, a verification movie is a must.
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