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This explanation comes a bit late but I'll list some of the obvious stuff
https://youtu.be/61OD3UB3oIg?t=332 Picked the missile up with turnaround instead of a walljump check loses multiple frames and has been the meta since 15 years, also missed the mockball by bonking the wall
https://youtu.be/61OD3UB3oIg?t=378 You decided to opt for the left side when finishing this room and in the next room to save health, which *probably* costs way more time than doing a slightly slower strat in old mother brain room to maintain 99 health.
https://youtu.be/61OD3UB3oIg?t=399 Bomb torizo can be skipped with i-frames and doing the usual skip. Also you could have jumped much further in BT's room without losing the running speed.
strict territory ends here (beginning -> bomb torizo), I will list only some of the stuff after this
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https://youtu.be/61OD3UB3oIg?t=749 Copy de sniq pasta has failed here, useless midair morph unmorph costed at least 12 frames because you're doing it during a moonfall. The reason why I morph in my tases is because I'm heading to the left towards x-ray so PB must be used.
https://youtu.be/61OD3UB3oIg?t=981 You *probably* could've moonfallen through the bottom doorshell by maintaining it all the way down.
https://youtu.be/61OD3UB3oIg?t=1049 Midair spike-unmorph-jumps would've saved more than 5 seconds here.
https://youtu.be/61OD3UB3oIg?t=1421 Laying the PB top left corner makes the tube break much faster.
https://youtu.be/61OD3UB3oIg?t=2035 It seems to be unnecessary to go that far down to execute that crystal flash. Previous room's red orb and flame enemies have a 2% chance to drop power bombs.
https://youtu.be/61OD3UB3oIg?t=2112 You didn't maintain vertical speed with a pixel perfect unmorph to prevent slopes from slowing down samus (known as slopekiller).
https://youtu.be/61OD3UB3oIg?t=2722 Falling down after laying the bomb is not necessary, it is possible to stay up with bombs, or with a powerbomb. Even humanly, as this example shows: https://www.youtube.com/watch?v=URgrgyh_IKU
That's a few. I hope you didn't take my earlier comment negatively but as a constructive criticism.
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While x-ray made it glitchy, it saved only 15-20 seconds in the end. KRDP bosso rder is the main timesave over previous tas, then moonfall, then x-ray (in that order).
Experienced Forum User, Published Author, Skilled player
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Yes. I've also been TASing Super Metroid so this has been on bench. I'm in stage 2-3 right now.
Here's how many frames I've saved per level (longer load times of Lsnes not counted):
stage 1-1: -44F
stage 1-2: -143F
stage 1-3: -34F
stage 1-4: -0F
stage 1 boss: -19F
stage 2-1: -6F
stage 2-2: -119F
total: -365F
How would that be done / would it be faster? Do you have movie file of it?
Experienced Forum User, Published Author, Skilled player
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As a person who knows absolutely nothing of this game, Voting yes due to rerecord count and it being the first f-zero TAS of it's kind (as far as I know?). Looking to be a well made TAS.
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Announcement: biggest timesaver glitch ever was found by me in this game after I noticed a weird property in a thing ED (Aran Jaeger) suggested me to test.
Using moonwalk and jumping out of it with following inputs:
1: > X
2: > A
Causes vertical speed to start counting negative, which has no fall speed cap (the usual cap is 5.02048
http://tasvideos.org/forum/viewtopic.php?t=19216
If that doesn't impress you guys, take a look at this:
https://puu.sh/wbehR/1bcec12931.mp4
Rest in Peace all Super Metroid TASes 1994-2017
Experienced Forum User, Published Author, Skilled player
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I'd be interested of TASing this, anyone has ram address resources?
EDIT: After few hours of TAS experience in this game, I improved the first 200 frames of the first level by 9 frames over the published TAS
https://puu.sh/vIytU/2f5fb2d99d.mp4
And here's some useful RAM I found related to hagane X speed & position / screen X position:
https://puu.sh/vIxsa/7e0cf4f17b.png
Experienced Forum User, Published Author, Skilled player
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I decided to create a test TAS of any% glitched without using the dirty ACE. Cpadolf's pre-xray room 2nd trip strategy was improved by million frames (which is around 4 seconds)
As previously shown during my 13% Kraid drops, the trick is achieved by collecting a health drop same frame as getting damaged, which makes Samus survive any amount of damage.
https://www.youtube.com/watch?v=JynR_AqODqc