Posts for Snoworange

Experienced Forum User, Published Author, Player (57)
Joined: 8/23/2023
Posts: 6
The run seems to be pretty good, but the speed of the game and music is unsatisfying for me..
Experienced Forum User, Published Author, Player (57)
Joined: 8/23/2023
Posts: 6
feos wrote:
I can't get the game to run on my new winxp vm. Installing vc2005 redist made it start but it shows a black window. directx9 didn't help. According to the log it's dying at GetGlyphOutline function failed.
Weird... I didn't have to install anything to run this game. Randomno actually managed to run this game in his vm without any setup (I think). What should I do now?
Experienced Forum User, Published Author, Player (57)
Joined: 8/23/2023
Posts: 6
This was probably not the best choice for the submission I made for the first time...
Experienced Forum User, Published Author, Player (57)
Joined: 8/23/2023
Posts: 6
CoolHandMike wrote:
Why did you not use the 2x speed (spacebar) option though?
The only reason I haven't used it is because it just speeds up the game, which adds nothing, and because I can make less precise inputs (I think).
Experienced Forum User, Published Author, Player (57)
Joined: 8/23/2023
Posts: 6
Αsumeh wrote:
Try to experiment with the different patterns and see which is faster.
This game has fixed enemy and world generation patterns (for world 0) that depends on the initialized system time. As far as I tested, waiting in the title screen, before death or moving doesn't affect the enemy and level generation patterns at all.
Experienced Forum User, Published Author, Player (57)
Joined: 8/23/2023
Posts: 6
I don't know what is meant by favorable objects, but as far as I can tell, there are no objects that manipulate player velocity in the positive, faster way (except spring), warp the player faster forward or allow the level to be manipulated. Maybe I needed to figure that out more. I would try in my next TAS to make some luck manipulation and the gameplay itself more intressive.