Posts for Soggytoast


Experienced Forum User
Joined: 3/2/2008
Posts: 4
How does your AI work exactly? Do the ghosts move by RNG or is it determined by your x,y position? I don't think it would be impossible to make an AI that solves each maze for the shortest time.
Experienced Forum User
Joined: 3/2/2008
Posts: 4
At first glance it looks like there can be much better manipulation of enemies to farm gold in the overworld. There is just a lot of walking around and chasing after them, whereas with proper RNG manipulation you should be able to minimize this. It looks like you made a good effort to try to corral enemies together to kill multiples at a time, but not enough effort to actually control their movements to accomplish an optimal strategy. For instance, many enemies are usually left on each screen as you move to the next one, and sometimes you have to walk quite a distance to the edge of a screen after killing the last one. With better planning you should be able to kill more enemies closer to the edge of the screen and accomplish that in less time. If someone can prove that time can be saved this way, then I definitely think this should be rejected.
Experienced Forum User
Joined: 3/2/2008
Posts: 4
Is there a reason why you aren't damage boosting more? You do stop and kill a lot of the enemies. At first glance it looks sub-optimal and you can afford to take many more hits with all the health powerups in this game.
Experienced Forum User
Joined: 3/2/2008
Posts: 4
Radiant wrote:
I'm curious why, at the 2:56 mark, you don't jump to make the second abobo disappear?
It looks like this is to set up the kill on the next two enemies. Disappearing the Abobo would cause the screen to scroll before he can reach the edge of the screen. And you probably can't get those enemies into the optimal position unless you stand at the edge when you scroll.