Posts for SoulCal


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Experienced Forum User, Published Author, Active player (333)
Joined: 1/19/2010
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Location: Texas
New WIP. I was able to manipulate some things rather well. Got another 9900ptas drop, and some more flame grenades. The only ways I see of improving this are to either get more hand grenades up until this point, and then just constantly throw them out the windows (about 10 should do) or faster crit headshot aiming. The cabin fight pretty much relies on enemies clustering in groups, so any odd movements are to cause some of those clusters or luck manipulation for items. Link to video
Experienced Forum User, Published Author, Active player (333)
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Well at this point, idk if I can continue. All 3.5revisions seem to cause graphical errors such as boxes around explosion and lack of screen fade in/out. All my settings are the same from my other version (which don't have those issues), and I even tried all the plugins. It may just be a graphical issue, and won't affect TASing, but I'd rather be safe for now.
Experienced Forum User, Published Author, Active player (333)
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I'm thinking of continuing this TAS, but a big problem has surfaced. Newer revisions of Dolphin horribly desync my current WIP. Are there any huge advantages to TASing with newer revisions? If so I may redo everything thus far. Everything I have tried after R 3.0-376 gets a desync. EDIT: The problem is when I gain control of Leon, where the VI of the first input frame (723) matches in both versions, but the frame number is different by 1 frame (1652 vs 1653). The newer version added 1 frame the frame after I press START to skip the beginning cutscene. MORE EDIT: I was able to hex edit out 1 frame from the .dtm and it synced up until the village right before the first enemy drops an item. All the movements are frame-by-frame the exact same up until that enemy drop, but I'm guessing the RNG changed just enough that the item isn't the same. :/
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Ilari wrote:
SoulCal wrote:
Console Verified.
Watching that video, the duration on real console appears to be about 1:21:21 (~39.5 seconds more than movie file length). Of course, there are sources of inaccuracy in that (video production might have altered the timings a bit).
I timed it with a stop watch while running it again, and it is quite near 1:21:21, so there's no video production errors, which seemed rather plausible.
Experienced Forum User, Published Author, Active player (333)
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Link to video The recent 120 star TAS
Experienced Forum User, Published Author, Active player (333)
Joined: 1/19/2010
Posts: 383
Location: Texas
Experienced Forum User, Published Author, Active player (333)
Joined: 1/19/2010
Posts: 383
Location: Texas
Console Verified. Booyah! Link to video
Post subject: New 120 Star Console Verification
Experienced Forum User, Published Author, Active player (333)
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Hey guys, I just verified the run on console. I should have an upload to YouTube tomorrow evening of it running. I think I finally got a decent recording setup so the quality should be good. And if possible everyone, spread the word about the console verifications cause people need to know it is actually possible on the real hardware. And SonicPacker, when I upload the verification, could you add in the description of the video that it is console verified? Thanks.
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STBM wrote:
I would love to see this console verified.
MARIO CHIP 1 wrote:
And maybe with a better quality video than the other ones? Pleasepleaseplease.
I'll try and get a decent recording of a console verification. I am aware I don't have any top-notch recording equipment but I'll do what I can. I won't be able to getting it verified until tomorrow night (have to rebuild my device)
Post subject: Re: Nintendo World Championships
Experienced Forum User, Published Author, Active player (333)
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I would be interested in a TAS of this also. The scoring is done (Super Mario Bros. score) + (Rad Racer score x 10) + (Tetris score x 25) = final score So yes, getting to tetris ASAP would be the ultimate goal, but also seeing mini-TASes of Mario and Rad Racer would be neat. Collecting the 50 coins really fast would be entertaining. The DIP switches on the physical cartridge can't be emulated can they? Those switches I think add additional time to what they competitors are allowed.
Experienced Forum User, Published Author, Active player (333)
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sonicpacker wrote:
SoulCal wrote:
I am trying to use MHS to look at the memory in Dolphin. I can easily find certain addresses, but each time Dolphin is started the address for a specific thing changes.
How are you even doing that? Whenever I try to search for anything in Dolphin with MHS it just crashes...
I notice that it will crash if you boot MHS before starting Dolphin. Start Dolphin and load the game, then start MHS.
Experienced Forum User, Published Author, Active player (333)
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Could someone please edit into the submission that this TAS is console verified? (video link a few messages back)
Experienced Forum User, Published Author, Active player (333)
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I asked cause it looks like you are running in widescreen. I know some Wii games run in "widescreen" but the resolution is still 480p; it's 720x480 instead of 640x480. You sure you don't have the "widescreen hack" enabled in GraphicSettings > Advance ?
Experienced Forum User, Published Author, Active player (333)
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What resolution are you running at? I've noticed that at certain spots when I was doing Biohazard4, if the resolution was not 4:3 aspect ratio and 480p, the movie would desync, but savestates would be okay once I lowered the resolution back to 480p. Try that. :) EDIT: Also, if you changed the Dolphin build you did your WIPs on, that would cause desyncs too.
Experienced Forum User, Published Author, Active player (333)
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I am trying to use MHS to look at the memory in Dolphin. I can easily find certain addresses, but each time Dolphin is started the address for a specific thing changes. I looked at an ammo value to be at 0BA3B6D7. I restarted Dolphin and it became 0B7DB6D7. Does this have to do with what you were talking about Kuwaga where I need to subtract the offset of where the gameID is? I found it to be at 0B670000 for Biohazard4.
Experienced Forum User, Published Author, Active player (333)
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I created a tutorial about using the Memory Hacking Software MHS. I may do a 2nd video with other games or emulators. Anything I screwed up on? Link to video
Experienced Forum User, Published Author, Active player (333)
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Got bored last night and tried to find some useful memory addresses in Paper Mario. What I hope to do is find out that makes the wizard Merlee tick. I want to find out when and why she appears to use her magic. I think if we can abuse her double attack power, boss fights will be over in 1-2 turns. I tried some memory watching in the MHS program and found a few addresses: 009FAFC4 - # of Coins 009FAD23 - Star Points 00A3CD78 - Star Points in Reserve (the star point icons that appear after defeating 1 enemy in the lower right corner) 00B894CC - the same as above, but this number doesn't reset until another battle starts (idk why, may be a temporary buffer) 00C40590 & 00C40C90 - these two address alternate values when A&B are pressed, or when Mario's sprite changes direction (could be used for RNG) That's really all I've found. I can't find the addresses for HP, FP, or a speed value. Maybe someone more knowledgeable can help me. And again, the reason I want to do this is to find out how we can abuse 2x damage.
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grassini wrote:
SoulCal wrote:
I'm going to vote "no" because it does use a password to essentially bypass 1/2 the game. The redeeming quality about it is the lack of the dash boots (which are suppose to be a mandatory item). Maybe if you did the password then played thru all the levels, then I'd say "yes." I kinda want to see how fast the game could be beaten if you started with all the weapons; change in route would be a good thing to see.
to beat the maverick stages you have to get to through the boots capsule on the ice level.
And? I didn't say that the run should try and bypass the boots. It is safe to say that any run of MMX would go to Chill Penguin first to get the dash (glitch password run aside). But with all the weapons immediately at X's disposal, the other 7 stages can be beaten differently from the traditional order of the normal MMX TAS.
Experienced Forum User, Published Author, Active player (333)
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I'm going to vote "no" because it does use a password to essentially bypass 1/2 the game. The redeeming quality about it is the lack of the dash boots (which are suppose to be a mandatory item). Maybe if you did the password then played thru all the levels, then I'd say "yes." I kinda want to see how fast the game could be beaten if you started with all the weapons; change in route would be a good thing to see.
Experienced Forum User, Published Author, Active player (333)
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Ace wrote:
Still working on this awesome TAS?
Yeah, I just have a lot to deal with. There's the possibility of redoing ch1-3 entirely, and the fact the cabin fight is so near impossible to optimize. I am thinking of 1HKOing every enemy with critical headshots, but I'm also being told to use grenades by waiting for enemies to cluster. They both are fast, but the crit headshots are most optimal but leaves little room to collect enemy drops. Then comes to Chief Mendez. I've been collecting flame grenades to kill his first phase, but apparently hand grenades also work well. I just need to do a lot of testing is all.
Experienced Forum User, Published Author, Active player (333)
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I'll try and reupload with better quality if I can get around to it. Link to video
Experienced Forum User, Published Author, Active player (333)
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Slowking wrote:
1. nothing really 2. we can get into kafeis room at the pond whenever we wnat. there are 2 way to do it. Nothing happens when you are there earlier. Same with Anjus room. 3. You can get to the top of the clock tower as early as you want by hovering in. Nothing special happens.
2. there are other time or day/night based areas. We could try more, I was just giving examples. 3. When you enter the clocktower to face skullkid (even if you glitched up there day 1), it forces it to last day 6 hours remaining. If we could get up there, do the glitch, maybe it will have some adverse effect cause you're on the tower but on something other than day 3.
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I saw this glitch elsewhere and the guy used this to collect multiple of the same Zora egg. http://www.youtube.com/watch?v=3X_6226vrwI Just throwing some ideas out there on this new glitch: 1. What if we did it with the "4th Day" glitch? 2. Does it reset all the time events? This glitch resets things to "Dawn of the First Day" but we sure it resets everything correctly? What if we did this glitch in rooms where we're not suppose to be in them on certain days? Like if we did it in the Kafei room at the pond, or the Inn room that can only be got in on certain days or times of day? I'm thinking maybe somehow this could lead to a short Anju/Kafei quest (if we could somehow collect 2 of the same item w/o it reseting Link's inventory). 3. Is it even possible we could reset things to First Day on top of the Clock Tower when confronting skull kid? Might cause some strange effects.
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I console verified this run. Whoever added all those random inputs after collecting the 10th star...please don't do that again; it made my little processor shut down every time I got to that part in the m64, haha. I just replaced them with blank frames, and it worked fine, but I'm still trying to figure out why those button presses shut it down.... Great job though, yes vote.
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jlun2 wrote:
SoulCal wrote:
Double post, naughty me. :p I was accepted to be in the Lubbock Maker Faire on April 28th, and will be presenting my Droid64. I already have helpers, but if anyone lives in the Lubbock area or wants to come, tickets are available now online (or you can pay at the door). http://lubbockmakerfaire.com/ _
Congrats! I have a suggestion. You mentioned before that you can't try other games because you don't have them. Would using a rewritable cartridge work? You can then try different games and if other games sync, you could present them along with the SM64 run. :)
I highly doubt a rewritable cartridge would work. I've tried Majora's Mask, Banjo-Kazooie, Turok, Ocarina of Time, and Mischief Makers. All these games (except mischief makers) use the rumble or controller paks. This screws up polling because load times in these games do not turn off polling of the controller. I am assuming this is screwing up the timing of when new inputs are sent, as an area has already loaded or is still loading. I had to add about 30 blank frames for OoT,Majora's Mask, Turok, and BK at the beginning of the files just to get pasts the title screens. Mischief Makers is a little more reliable, and even though the screen transitions (the collages of all the game characters) are different panels from the published TAS , it still syncs well. The game always desyncs though when Marina collides with enemies. I confirmed this by creating my own m64 file and it synced up until I dashed into an enemy. This is probably due to that emulator error discussed in the submission about the framerate dropping if too many graphical things are on the screen.
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