Posts for SoulCal


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Experienced Forum User, Published Author, Active player (333)
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VanillaCoke wrote:
Yeah, cfg loader mod sped up all the Gamecube games I've played by a noticeable margin (I haven't played anything loading intensive, mostly Melee, Wind Waker and the Mario Partys, but even so). The Wii games that I've played both on cfg and in Dolphin (Brawl, Kirby's RTD) had very similar load times.
That's interesting to hear. I'm sure the load times are also dependent upon the speed of the HDD or SD used too, but you saying they're faster is good. If we can get load times to be consistent, then it might lead to GC/Wii console verifications!!! :o
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I thought of something...since the load and pause times are so much faster on Dolphin than an actual Gamecube, using the Ditman glitch to switch weapons becomes a lot more useful. I'm currently in the mines area, and Ditman glitch saves about 15 frames in an area, but that gain is purely because of faster loading times. For an actual speedrun on a gamecube, using Ditman here would be a severe waste of time, and could probably result in a loss of about 50 frames for the exact same strategy. I am bringing this up because a speedrunner brought to my attention it is faster to not use Ditman the 2nd time in the sewer right after the merchant, since previous Ditman was canceled out by a cutscene. This kinda confused me at first since I tested both methods and two Ditmans is faster. He was referring to the console strategy though. Using Ditman here is only about 7 frames faster though with Dolphin, and is purely due to load times. This is exactly why people (use to) speedrun on the GC vs the PS2, and now everyone speedruns with the 360/PS3 remakes since load times are even faster still. So there's two possibilities here: 1. Only use Ditman if it is feasible for a Gamecube console in those areas. 2. Do whatever is fastest, since load times are ow comparable to 360/PS3 versions. I prefer option 2, since it makes the TAS look more entertaining and faster, but I will understand if people reject the idea. Also, anyone know if a Wii homebrew app to play GC or Wii games could achieve a similar loading effect? since you're loading from a HDD or SD card, and not a spinning disc.
Experienced Forum User, Published Author, Active player (333)
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Can anyone help me with finding the xyz coordinates in cheat engine? I believe I found them, but when trying to modify the values it changes right back to what they were. It could just be that those values can't be changed. I just want to test if going out of bounds in the area before the mines will allow me to clip right into the elevator.
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Thought I'd post this now, cause the next update may take a while, depending on how lucky I am. I'm in the Novistador cave, but Dolphin is starting to freeze often here. Well, the game is freezing but Dolphin still runs, so I can do a loadstate to bypass the freeze. It appears to be random, but seems to occur the more enemies on screen. Link to video
Experienced Forum User, Published Author, Active player (333)
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I'm excited for this. Fantastic work and good luck!
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A-M wrote:
Nice! Just a question : I didn't know about the QTE skip until a few days ago and I try to do them now. The first one is quite easy, but if the second one is a A+B I always get hit. What were your inputs to skip it? Just running? Thanks in advance.
The 2nd one is not always A+B, it is sometimes L+R and you dodge that exactly like you do the 1st QTE. The way I do it in this tas is a little odd. I'm assuming Vertugo has an AI that tells him to predict where Leon is going to be, and duck from the ceiling based on that prediction. However, you see that I run into the gate on the left side for several frames; I think this causes Vertugo to "predict" I will be at that corner spot but when I finally round that corner, I start running full speed and dodge him that way.
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A-M wrote:
Nice! Just a question : I didn't know about the QTE skip until a few days ago and I try to do them now. The first one is quite easy, but if the second one is a A+B I always get hit. What were your inputs to skip it? Just running? Thanks in advance.
The 2nd one is not always A+B, it is sometimes L+R and you dodge that exactly like you do the 1st QTE. The way I do it in this tas is a little odd. I'm assuming Vertugo has an AI that tells him to predict where Leon is going to be, and duck from the ceiling based on that prediction. However, you see that I run into the gate on the right side for several frames; I think this causes Vertugo to "predict" I will be at that corner spot but when I finally round that corner, I start running full speed and dodge him that way.
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jlun2 wrote:
Was the difficulty too high for the rocket blast to kill both at once?
It is definitely possible to kill both Garradors with 1 rocket, but after several hundred attempts I could never do it. I even tried doing things like emptying my inventory, wasting ammo, and taking damage to see, but I could never get the 1HKO strategy to work. Here is a video of it: Link to video
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AngerFist wrote:
But what about Gimli... :-(
Gimli? I redid Chapter 4-1, and managed to save 13 seconds by buying a rocket launcher. I may redo the end portion with Verdugo, because it might be faster to grab the shotgun ammo on the way to the first switch rather than after using the RL. Grabbing the ammo before using the RL forces the ammo into the lower right corner of my inventory, thus saving about 15 frames so I won't have to move it around my inventory. I'll loose many frames though by grabbing it while running around that turn, cause I'll be hitting the walls. Link to video
Experienced Forum User, Published Author, Active player (333)
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A-M wrote:
I was able to get OoB in the sewer area. This would save a little bit of time, but only because it would allow Leon to bypass the gate he has to kick down. It would only save maybe 2 seconds at the most I think. To skip the door and the jumping, I would have to loop around to the side near the stairs, which is significantly slower. But good find regardless. If you want to help me with other OoB techniques, I'm thinking it might be possible to OoB in the area where all the Ganado are gathered near the fire (4-3?) There's a place where you climb a ladder to the left side of the map, and it might be possible to clip there, skipping the entirety of the mining ride.
Cool! Glad to be helpful. I see the place you're talking about. I also had the idea to go oob here to skip the annoying and long mine. I spent about one hour trying to go oob, but I didn't find anything. I tried to clip directly througt the door by taking all kind of damage but no way either. I also brought the key item we usualy skip in the chapter 3-2 to see if I could lure the door but no. And I think the right thing to do now is to check if the elevator is active behind the closed door. Because I'm afraid it's not. For exemple in the chap 5-3, I went oob just before the last phase of Krauser fight to see if we can skip it. But first it's really long to have the right height, and second : the exit door isn't active if the puzzle wall is raised. No way to skip it. We absolutely need the 3 parts. That's why I'm afraid it's the same thing in the chapter 4-3. Is there an action replay code to go through walls and check it before making long researches for getting oob?
IIRC, someone told me it is possible to OoB in that area, but I can't remember when they told me, or even who it was. They might have been just messing with me. Apparently it is very VERY difficult. When I get to this spot in the game I will use Cheat Engine to see if I can change Leon's position to check the elevator. If it is possible to OoB, TASing will find it, cause with savestates I can do 1000s of attempts so much faster than a console can.
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Mr. Kelly R. Flewin wrote:
@Soulcal The one rifle battle at the end.. is there not a more efficient/luck based way to kill them off with Grenades or is this a luck manipulaion tactic for the $15,000 drops they both yielded?Mr. Kelly R. Flewin
The garradors drop $15000 no matter what. Grenades don't do much damage at all to them. I am redoing this portion to buy a RL after using the grails. I was told by a speedrunner it is possible to kill both Garradors with 1 RL blast, but I may not be able to b/c of my massive inventory. Using a RL in this room, combined with my increased running speed will save about 20 seconds.
Experienced Forum User, Published Author, Active player (333)
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A-M wrote:
Good work SoulCal ! I love the way you kill garradors I had an idea today, I tested it and it works. It takes place in the sewers. After lowering the water, it 's possible to go oob. The idea is to go to the right of the stairs and use them from oob to be at the good height. (It's really hard to not re enter in bonds on the second stairs but in TAS I assume it can be done while running). After that you just need to re enter in bounds in front of the ladder. It saves 3 door's opening animation and one jump animation. In a new game + I'm pretty sure it will save time because of not breaking the ditman glitch, but in a new game I don't know...
I was able to get OoB in the sewer area. This would save a little bit of time, but only because it would allow Leon to bypass the gate he has to kick down. It would only save maybe 2 seconds at the most I think. To skip the door and the jumping, I would have to loop around to the side near the stairs, which is significantly slower. But good find regardless. If you want to help me with other OoB techniques, I'm thinking it might be possible to OoB in the area where all the Ganado are gathered near the fire (4-3?) There's a place where you climb a ladder to the left side of the map, and it might be possible to clip there, skipping the entirety of the mining ride.
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A-M wrote:
Yes, the ditman glitch isn't required, I tested it a few hours ago
From the left or right side when you hop down? If it's on the left, I doubt it is faster, but on the right I'm sure it would save several seconds.
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A-M wrote:
Good work SoulCal ! I love the way you kill garradors I had an idea today, I tested it and it works. It takes place in the sewers. After lowering the water, it 's possible to go oob. The idea is to go to the right of the stairs and use them from oob to be at the good height. (It's really hard to not re enter in bonds on the second stairs but in TAS I assume it can be done while running). After that you just need to re enter in bounds in front of the ladder. It saves 3 door's opening animation and one jump animation. In a new game + I'm pretty sure it will save time because of not breaking the ditman glitch, but in a new game I don't know...
Can it be done without the Ditman glitch?
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Chapters 3 and some of 4-1 Link to video
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Vykan12 wrote:
How did you get those weird camera angles with Ashley? Is that a J version thing? Also, the video had a pretty noticeable sound desynch by the end. Otherwise, keep up the good work. The dreaded water room was amazing :)
The J version gives Ashley's area a traditional resident evil camera like previous games. The audio desync was just me being lazy, cause Camtasia was screwing up encoding. Thanks for the compliment; it's what keeps me working. :] And flewin, there wasn't much to really comment on, and I was being lazy and didn't put any in. :p I'll do it again next time.
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Chapter 3-4. I changed up a few things; managed to get a double grenade drop, and saved 25 frames doing it. Saving Ashley is all about manipulating her to run as often as she can, by killing enemies fast and doing some weird dance moves. I take a hit at the end to avoid her fall animation. She regains full health in Chapter 4-1 when reuniting with Leon. Link to video
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New WIP. Link to video The only thing that is questionable is that missed shot in the gallery. This is intentional, cause waiting for the Red Zealot to stand up partially causes a different death animation that is shorter.
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RachelB wrote:
How about: - Obtain all unique and persistent items/upgrades - end the game The biggest difference from what slowking suggested is that heart pieces/skulltulas could be considered 37/100 separate items, where duplicating one just gives you multiple of the same item. The persistent requirement is there to exclude items that are obtained and then permanently lost, such as small keys, silver scale, etc. I understand the motivation for wanting to allow duplicating heart pieces, but then, it just seems silly to stop at 20 hearts, when you can clearly get more than that, but then it'd also be dumb to require getting 255 (or whatever the max is).
This
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A-M wrote:
Excellent! It's really cool to see this awfull room done so well (special mention to the stupid archers ^^). How do you do the slide at the end of the room? That's funny
Press B every other frame. I screwed up the encode though, so it looks slightly different. Instead of smooth motion, it's suppose to have some shakiness in there.
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I finished the main hall area. I got 35,400 pesetas here, 2 hand grenades, a flash grenade, and a first aid spray (I can sell that for 5000). I may redo the end to do a rifle reload, and change which type of grenade I need next. Link to video
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sack_bot wrote:
SoulCal wrote:
EDIT: I just realized I may be using the wrong, well, something. I read the Dolphin thread about getting the dsp emulator engine copyright material from a real wii/gc. Since I'm running JAP version of RE4, does it matter that I got it from a NTSC wii/gc? Again, I want someone to try playing back my movie to confirm I'm doing everything right.
um the JP wii is ntsc so every thing should be fine. also, can you pleas post the movie hear?
Sorry for the confusion. I should be more specific; is there a difference between America vs JAP when extracting those dps files? I would think there would be some region difference, and would it cause playback issues? I also thought of the GC BIOS being a certain region, but since we enable "skip GC bios" in the settings that shouldn't matter anyway.
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jlun2 wrote:
What happens if you try to do the TMP door glitch without the stock?
It won't work. I'm assuming the stock extends forward where the bullet comes out, so it goes thru objects. Here's what it looks like. Link to video EDIT: I just realized I may be using the wrong, well, something. I read the Dolphin thread about getting the dsp emulator engine copyright material from a real wii/gc. Since I'm running JAP version of RE4, does it matter that I got it from a NTSC wii/gc? Again, I want someone to try playing back my movie to confirm I'm doing everything right.
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I finally TASed probably the 2nd hardest part of the game, second only to the area after fighting infected Krauser. And before I continue this, I REALLY want someone to download the ISO and try playing back my .dtm file themselves. I don't want to find out it only syncs on my computer, just in case I screwed up settings or something I can't think of. I am posting my dtm in the NEW WIP section on the front page. Link to video
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New WIP. My plan is to potentially use 3 hand grenades for the giant hallway section, but I just realized I can use flash grenades to stun the archers. It may be a while until the next update, cause I need to see if I need to manipulate more flash or hand grenades. Link to video
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