Posts for SpaceColonizer


Experienced Forum User, Player, Published Author (118)
Joined: 9/11/2021
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sorry for any hassle this causes the publisher, but I have another improvement to the TAS. In the future I'll be sure to spend some more time on a TAS before getting the submission process started. This was the first time i wrote a TAS knowing I would submit it so i got a little ahead of myself. https://tasvideos.org/UserFiles/Info/638069963297013797 -greatly improved varan fight, finally figured out how to get critical hits when i want them. -saved a few frames on the death warp (including the set-up), but more importantly i grab three life capsules instead of two. this is important because i realized that the rate that your blat attack recharges is linked to current HP, so the extra life will make some fights later faster. -time saves on hedorah, gigan, and ghidorah thanks to faster blast recharges. -added a death warp to the final stage. i'll begin editing the author's notes to reflect the changes in the TAS.
Experienced Forum User, Player, Published Author (118)
Joined: 9/11/2021
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ThunderAxe31 wrote:
Oh so this password affects the enemies for the first planet only?
yes
Experienced Forum User, Player, Published Author (118)
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ThunderAxe31 wrote:
SpaceColonizer wrote:
-Category rules require you to defeat all enemy Kaiju before exiting the planet.
Just to be sure: is this required in-game to advance to the next planet, or is this a self-imposed goal?
SpaceColonizer wrote:
Since the special content from the DAM password is only on Earth, exiting Earth is the suitable endpoint for the category.
So, would killing them again be exactly the same as on Earth?
self-imposed (although you would still have to defeat most of them to clear a path to the exit). i don't understand the second question. killing them again? the enemy kaiju return to their normal power levels on the later planets and they aren't all present together again until planet-x,.
Experienced Forum User, Player, Published Author (118)
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In Any%: -Godzilla and Mothra start on Earth at lvl 1 each. The level cap on Earth is 3, and slowly increases on each planet until lvl 16 on Planet-X. -The only Kaiju on Earth are Gezora and Moguera at their lowest level. Additional Kaiju are slowly added on other planets and established Kaiju increase in power. -You are not required to kill enemy kaiju. You only need to get one player monster to the exit tile of each planet. -End Of Run: End Credits after occupying the exit tile on Planet-X In Destr0y All M0sters(DAM): -Godzilla and Mothra start on Earth at lvl 8, already beyond the lvl cap of 3. -All Kaiju are on Earth at their maximum power (as they would be on Planet-X). -Category rules require you to defeat all enemy Kaiju before exiting the planet. -End of Run: Exit Earth. Since the special content from the DAM password is only on Earth, exiting Earth is the suitable endpoint for the category. I don't think reaching a more definitive end screen after Earth would increase the branch's viability. For context, there are short passwords that take you to any planet (MAR, JUP, SAT, URA, PLU, NEP, X STAR) but with Godzilla and Mothra starting at lvl 1 instead of what you'd normally get them to during the coarse of a full run. We use these passwords for an individual level leaderboard. If I made a TAS of a run starting with the X STAR password, it would reach the end credits but I don't think that would be a more valid branch. Also those passwords don't change the content of those planets beyond starting Godzilla and Mothra at lvl 1.
Experienced Forum User, Player, Published Author (118)
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feos wrote:
This mode still has a proper ending if you play further, right?
yes. i've done an RTA run I called "DAM All Planets" before where I continued a DAM run through the other planets and kept the requirement to defeat all the enemy kaiju (a requirement that doesn't exist in any non-DAM categories). But nothing about the rest of the game changes except that godzilla and mothra got a head start on levels (there's a level cap on each planet so they don't start earning experience again until saturn or something). We've never added it as a category on SRC. The same is true of the gh1d0rah password game: the only planet that's different is Earth so that's all we play in those categories.
Experienced Forum User, Player, Published Author (118)
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ok. finished the author's notes. here's a 285 frame improvement over my file I originally submitted. biggest area of imporvement was baragon fight. realized i could get more punches in if i forced him to jump for better dps. death warp is also improved by about a second. smaller time saves in other places as well. https://tasvideos.org/UserFiles/Info/638056538424500106
Experienced Forum User, Player, Published Author (118)
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Working on some improvements to the TAS that I thought of while writing the Author's Notes. Going to work on it a few more days.
Experienced Forum User, Player, Published Author (118)
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OK. Implemented your suggested routing. Cuts off 196 frames from inputs. redoing the rng manips wasn't so bad. But when looking into fastest last input possible, found something interesting. First off... if you leave too many windows undestroyed, there are too many solider guys throwing grenades, and since you're not moving they will mostly hit you. These will break you down before the dynamite guys come out. So destroyed three buildings, with the last being the big one and that seriously reduced the incoming damage. Also since the route stops me on the top of a building, I was out of reach of the cop car until a missile knocked me down, so avoided that damage for a long while. then here's where things get really interesting... somehow the game glitched so even when on the ground i was immune to the cop car! without that, lizzie would have most likely been damaged to death before the dynamite guys finished the job. it does take a LONG time for those dynamite guys to start coming though. This cuts off another 214 frames for last input. I'm conflicted. I prefer that the buildings be destroyed be player action. but that surprise "f*** the police!" glitch is interesting. I think my preference would be to submit the updated version with your improvements, then just put in the notes about the fastest last input. It's as easy as "truncate from this frame to see X Y Z". EDIT: here's new TAS: https://tasvideos.org/UserFiles/Info/638050330128198356 truncate at 315159 to see the glitch
Experienced Forum User, Player, Published Author (118)
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i'll take a look after work. but i guess since we measure by last input i could just phone it in on the last level and let military guys bomb the buildings for me. could probably even do that some levels earlier so long as the HP holds out.
Experienced Forum User, Player, Published Author (118)
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I missed the restriction on game shows. I guess it would be useful to discuss what the original motivation behind that restriction was and if those apply to this run in particular. I'm not an active member of this community, but in my opinion a TAS should demonstrate a depth of understanding about the game, and that understanding being utilized to achieve goals valued by the community, like speed. A TAS shouldn't be "arbitrary", which can be highly likely for a game show game where the questions you get are heavily dependent on RNG. If someone just answered the questions the game randomly gave them as quickly as possible, that wouldn't demonstrate "control" of the game. I think my run meets my personal standard for a good TAS. I manipulated the RNG to get desirable seeds and I did a lot of research into finding the fastest way to answer questions, including creating a "calculator" to determine the minimum number of inputs needed to enter a particular sequence of letters so that i could quickly compare answer variations. The only decision I made that caused the run to be slower than the fastest possible TAS was making it so that each question was unique. I made that decision because when I wrote this TAS (maybe over a year ago) I remember reading something that implied that there was favoritism towards "entertainment value".
Experienced Forum User, Player, Published Author (118)
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Spikestuff wrote:
Answers can be truncated. "2 controllers/players" is in my opinion an unimportant thing to mention, as the only thing player 2 is used for is inputting the family name as quickly as possible.
The game takes longer to "confirm" an answer when you shorten it. because of the perfect inputs possible in a TAS, typing a few extra letters can often cost less frames then the frames lost by those delays. the other controller is also used to skip a "cutscene". on the SRC leaderboard. we separate that strategy as a subcategory/variable.
Experienced Forum User, Player, Published Author (118)
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"Anyone up for some fishing? In this TAS of Jaws, the attack level is upgraded to 3, which is the minimum required to kill Jaws in a single encounter. Luck manipulation is used to get encounters in the shortest time, and a purposeful death is used to avoid a bonus scene. This movie is a 31.03 sec improvement over the previous one. " I don't know who wrote this little blurb that's attached to the published run page, but it's not true that lvl 3 is the minimum required to kill jaws in a single encounter. I have an old RTA route where I killed him with just LVL 2. (and I was buttom mashing back then, instead of the far more efficient paced attacking). That was back when "subless" was a separate category, because nobody thought a subless route could get any% WR. https://www.twitch.tv/videos/595907377
Experienced Forum User, Player, Published Author (118)
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Samsara wrote:
Quick question: How much time would be saved, and how much time would it take to test the viability of this strategy?
hmm.... hard to say. the death encounter would get a few seconds shorter, but not sure if the main encounter would get any longer. as far as how long would it take to figure out, don't know. maybe an afternoon of dedicated focus? i'm doing jaws speedruns right now. learning MTPO afterwards. was planning on submitting TASes for other games before working on Jaws again.
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nymx wrote:
According to your submission, RNG control is key. So, I noticed that your route was not designed to get straight to the area where you hit something (from 0:29 to 0:36). Forgive my ignorance, but I saw the same thing in your WR run. I suppose that is how you finish that segment ASAP? Appears that your speed running has paid off in this run. Your recent WR gives good support to the creation of this. Great job and Yes vote.
yeah. the newest version of the human TAS actually does have a direct path, but when i made this non-human tas i had to do something different. one of the hugest difference between the routes is doing the 12 consecutive frame-perfect shimmies at the beginning to get the quick 1st encounter. that causes jaws to be in a different spot then he would be normally. it's also what caused jaws to appear during the encounter, which i totally forgot about when writing my comments on the run. i was pretty surprised by that. luckily i was able to swim around him without any time loss. the main issue with controlling the overworld is "where is jaws and where is he going?". if i had taken the direct path, jaws would have moved NW instead of W at a critical moment. i'm also trying to hit a particular encounter trigger to get the encounter rng i'm looking for.
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Randomno wrote:
Nice run. This TAS forgoes the mini-sub unlike previous TASes including those by Chambers_N. Are the previous TASes on your channel (the 3:03 and and TAS history video) intended to be human theory or just less optimised versions of this?
those are for humans. although not just theory. they have been run. the history video shows which WR uses the routes from those TAses. and i just got a PB using v4 last night. the v3 TAS clocked in at about 3:01.5 RTA, and the fastest time with that route was 3:11.75. the main gap between TAS and human possibility is the Jaws fight. you have to hit Jaws 146 times (assuming you get the optimal 14 cannonballs). so if you're one frame off on your shots on average you're losing over 2 seconds vs. perfection.
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Memory wrote:
You truncate to last input, tas timing is a bit different. EDIT: If it's particularly important we can put RTA timing in movie description.
TY. it looks like Samsara truncated the movie for me already, but I'll be sure to do that for future submissions. I don't know if this community would consider it "important", but by RTA rules this TAS represents a run at just until 3 minutes (2:58.605), which I considered an awesome achievement. I will edit my submission notes to say this, in case anyone might be interested in that fact.
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Samsara wrote:
Heck, I overwrote your edit when replacing the file and I can't see what changed in your revision. Feel free to edit it back in, I won't be touching the submission text for a while.
my edit was removing my real name from the submission. I thought that was going to be hidden from public view when i was filling out the submission. whatever change you made did not undo that edit.
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Hey all. So I let the TAS run into the ending credits. If it stopped on the frame where we stop timing for speedruns than the final frame would be 11131. Should i re-submit with a movie truncated to that point? just looked at the rules again. it says "must reach and ending screen" and "it should end with the last input". these seem like contradictory rules. please advise. EDIT: oh. looks like samsara took care of it for me. i will submit runs that end at "last input" from now on.
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looking at the page I realized that my zip file was too big. guess I needed to make a "compact" movie save. went and successfully submitted. but now I have a different issue. the "movie length" and "Frame Count" were calculated automatically. but there are closing credits and the like at the end. was I supposed to make the final frame of the movie end at a particular point? in speedruns we stop the timer on the frame when jaws gets stabbed (when we see blood). should i truncate the movie so that's the last frame?
Post subject: Having trouble submitting
Experienced Forum User, Player, Published Author (118)
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Hello. Just joined today. I've been a speedrunner for almost two years and have used TASes to research and experiment with strategies and routes and such. Have some good TASes that I'd like to submit. I've tried submitting my TAS for Jaws on the NES 3 times today (I waited a long time between attempts, just in case). I filled out all the fields that were required, selected the zip file with my FCEUX movie in it, and filled out the comment section based on the default format provided. But when I press "save", the tab processes for a minute and then reloads itself as an empty submission form. When I go check all the places that new submissions should appear, my submission isn't listed. What's happening? Am I doing something wrong?