Posts for Spacecow


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Spacecow
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Location: New Hampshire
That was a surprisingly well-informed, researched, and written article, especially for MTV. The writer seems to be a fan. :)
Spacecow
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I believe I'm pretty much all German. How boring :(
Spacecow
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Location: New Hampshire
Voted yes. I wonder what Shmorky would have to say about this... :)
Spacecow
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Noted! I'll alert the sales department immediately!
Spacecow
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Joined: 6/21/2004
Posts: 247
Location: New Hampshire
Spacecow
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Joined: 6/21/2004
Posts: 247
Location: New Hampshire
Well, while tricks and routes are still being discovered and decided upon, it might be prudent if we figured out some things that would be useful for Acryte (or just people in general) to know. For example, the minimum amount of frames/movement required to perform a quick spin; I'm curious as to how simple a turn of the control stick can be before the quick spin doesn't work. ...Really, I'm just starved for any sort of real action/experimentation on the TAS side of things here :)
Spacecow
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Jammer01 wrote:
If anybody is interested I can post a little TAS I made of the first level in contest mode. It's nothing spectacular, but its funny I guess. At the beginning I mess with the oponent a lot, like going up to that cliff at the beginning and intentionally crashing, coming down on top of the oponent and stuff like that. I also use a glitch to fall off the course where you aren't supposed to be able to and then get warped back to where I was. I then have to race pretty well to catch up, and barely do at the end, at which point I do something funny to crash into him, making me barely win, or even better, making him bump me across the finish line. I tried a lot of combinations but I couldn't find one I really liked. One that I'm thinking I should have kept was where I got our snowboards linked together somehow and he dragged me to the finish line. For some reason, I won. I thought it could be better though, but haven't been able to make a better ending yet. If there is interest, I'll finish it up, maybe even do the next course...and post it here. If there's no interest however, I don't feel like finishing the level and such.
I'm interested in seeing what you have, but I wouldn't recommend taking it too much farther. Remeber Genisto's playaround of Mario Kart Super Circuit, despite being well-made, was rejected because it featured a lot of goofing around interspersed with actual racing, so taking that same concept might not be a good idea. It seems that if you're going to TAS a racing game, the expectation is to put clowning aside and just rip the thing apart. :)
Spacecow
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Wait, wait, what the hell? What's the point of not posting WIPs? If you don't want to spoil the run for yourself, don't click the damn link; there's no need to set up a separate system for those who want to watch the WIPs. It's a completely unnecessary inconvenience for those who want to stay updated.
Spacecow
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It looks like it's just two people playing the game as fast as they feel comfortable with (not especially fast compared to any real run), with Less Than Jake playing in the background and people randomly cheering for who knows what reason. I'm kind of confused as to why that video is in any way interesting or noteworthy (and on any sort of video sharing site) to be honest.
Spacecow
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I have never played this game and therefore probably won't vote, but I'd just like to say I'm horrified that you used "tl;dr".
Spacecow
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Hahaha, wow. Excellent work. I don't find myself laughing aloud at a TAS very often but the first time you warped from the top of the screen to the bottom and back up again several times (resulting in stupidly fast speed) I couldn't help myself. What a great surprise :)
Spacecow
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conker64 wrote:
How do i get to it on Tall Tall Mountain? because that is what i remember. I took a different way to get the star.
Check GameFAQs for "Mystery of the Mountainside" (the 4th star of Tall Tall Mountain); they explain it better than I could.
Spacecow
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conker64 wrote:
Sorry, but those game faqs arent saying what i want. I remember there being another secret slide on the Tiny-Huge island. How do you get to it? I know it is where the cannon balls come out of but i dont know how to get into the slide. Does it have to do with starting on star 6 or something? Right now ive got 115 stars so i dont think it matters about stars. And just give a short answer about it please, It'll save you time if you dont be sarcastic............ it might of been on the tall tall mountain level where you come out by the star. I just did a "secret" way to get to it. Thanks.
I've never heard of any slide in Tiny-Huge Island. There are slides in Cool Cool Mountain, Tall Tall Mountain, and the Princess's Secret Slide, and that's it as far as I know.
Spacecow
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I saw this over at SDA a day or two ago. You guys are insane.
Post subject: Pilotwings 64
Spacecow
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I'm probably a total moron for even suggesting this, but for some reason Pilotwings strikes me as a great game to make a TAS for. It's an early N64 game that a good amount of people have played, it has varied and vastly different modes of play, and with the exception of a few of the hang glider levels it's pretty short. There are probably a number of ways the game's ranking system can be exploited, which could be very interesting. There are some videos from Stefan Mahrla here. Check out the "Sky Diving - Fast Landing" video for an example of how corners can be cut quite drastically--and it's probably possible to open your chute even later! So, I'm just wondering if anyone is a big enough fan of the game to do this. I like the game, but I'm absolutely no good at it and probably would be absoltuely incompetent at optimizing and seeing which methods work best. Also I think I'd kill myself trying to go through some of the hang glider levels at anything less than 100% speed. :P
Spacecow
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http://tasvideos.org/movies.cgi?systemid=2 No, they haven't. While we're here, can someone go and get some milk from the store? I'm all out.
Spacecow
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I know barely anything about this game, but there were still plenty of really cool/funny glitches and manuevers that I enjoyed quite a bit. :)
Spacecow
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Nice improvements on 3-4 and 3-6. 3-4's previous slowness really bugged me before, it's nice to see it was for the most part remedied. This run is getting better and better when it was pretty darn good to begin with; keep it up :)
Spoony_Bard wrote:
there's too many ways to tweak out more improvements in this game, you may never finish :D
Don't say things like that!!!
Spacecow
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Location: New Hampshire
FODA wrote:
29 on that avi Up to 26 are optimized, the last 3 ones aren't (27th is impressive, 28 and 29 are rough testing of the 100 coin route + KTQ race). Unfortunately, i don't think that method of going up the mountain to fight bob-omb king is the fastest possible... ordinary gameplay should go faster.
I can speak only for myself, but I'd forgive a loss of time in exchange for a seriously cool trick instead of watching the same old route everyone knows. :)
Spacecow
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Run looks good so far, I'll be following this with bated breath. :) As an aside, my sound was also really awful.
Spacecow
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Xaphan wrote:
You're listening to The Dresden Dolls.. are those songs in the plylist you posted from the "A is for Accident" album ????
I'm told they're from an advance leak of their new album, Yes Virginia.
Spacecow
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Location: New Hampshire
Here's my last.fm profile. Top ten: They Might Be Giants Deerhoof The Flaming Lips Wilco Pixies Sufjan Stevens Boredoms Neutral Milk Hotel The Fiery Furnaces Polysics
Spacecow
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Latest WIP desyncs in Egg Utopia 2 after about 30 or so seconds for me. The open movie dialogue says I have the correct ROM. :/ PS. When this movie gets published it should come with an epilepsy warning, because holy hell is this movie fast. You're a monster, nitsuja :)
Spacecow
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Just thought I'd mention that there's an SDA topic on this game now, and that I'm hosting some of StrangenessDSS's videos here. :)
Spacecow
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That is very neat! Although I don't see why it would need to be MKV, it could be OGM or even just the AVI with a separate download for the SRT file.
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