Posts for Spider-Waffle


Banned User
Joined: 5/11/2004
Posts: 1049
So I was watching a ST Saturday about new ken. DD mentions that c.lk can be canceled with c.lk but the second c.lk can't, which would explain when I spam them they always hit in pairs. Then he says you can do a cancel after that by kara-canceling a s.lk with w/e you want to do I guess; which is dubbed "renda-canceling" Does this have to be s.lk? or does s.hp or some other cancelable attack work? After watching and seeing it explained I get what you were saying doing c.lk chain to hp, but you said this doesn't work on the snes ports? so this ken combo: http://www.youtube.com/watch?v=6JaB_2blg_o#t=7m25s Is basically c.lk, lk,up, hp, hc; where lk,up is kara-canceling a s.lk with a straight up jump? Can this be a forward or backward jump? So what's the best combos you know ken can do against a dizzied opponent in the middle or against a wall? I'm sure some depend on the opponents height too, I've also noticed it seem there's some stuff like dhalsim's hit box gets higher after you hit him, because it seems easier to land a downward j.hk to hc on him than against blanka or guile. *EDIT* Finally found something nice against E.honda. When he's rising time a up,hk,hc, he almost always will try a hp since you're in the air and that's he's air standard air defense he always does unless you're really close to landing, rarely he blocks, but I might be able to attribute this to the hk being meaty or almost meaty. If you do the hc VERY soon after the hk the hc will hit 3 times and dizzy him, but you need to be super fast, else it will hit once or twice then wiff, then he can block or special you but he'll almost never special you. Then combos of choice seem to be either cross-up hk, hc, dp; or cross-up hk, hp, dp or fb (you can almost always dp after fb when in range against all AIs) Is there anyway to counter blanka's bite, like a reversal throw? cause he will always punish a hc with a bite when possible.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
We just need some speedrun for this already, it doesn't need to be perfect, never in the history of humanity has the first run for a game been perfect, it's an iterative process, we just need a half-way decent iteration to get the ball rolling.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
RTS = real time speedrun, I'll start a stread on SDA and link here soon Do you know how much hit stun is from an air attack on a croucher? are fb and hc both 20? and WTF is a command normal?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
ken can do c.mp, s.hp but you will be out of range of any special moves
That's not true, I've totally been nailing Zangief with c.mp, s.hp, f.dp which dizzies him; I think l.dp works too.
in sf2 all moves of the same type cause the same hit stun
by same type you mean like all c.kicks, or c.lights? And what are the hit stun times, that would have been nice to include in that table. Want to help at all with RTS ideas? I've worked out pretty strats for geif, ryu, and sort of guile; honda is harder to predict and even when can he's hard to beat fast, best I've found is lots of straight j.hk until he's dead, this strat never knocks him down and can get 70-75 It's usually about finding consistent ways to get dizzies or hit them after knock downs
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Ah now I get it, so with the c.lk to lk+HP, is that a chain or a 1 frame link? what about c.mp to hp link? that'd be a really sick link cause then you could finished a fb or dp and do some chip dmg worse case and be safe against most characters and well distanced, and if he ate the c.mp you'd prolly dizzy him. I was thinking if there was a source that showed the hit boxes on every frame of every move that'd be pretty awesome. And something that explained every possible chain and link with required inputs in frame counts.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
no cps1 chains? what does that include? so cps1 chains are in CE and hf on arcade? (What does cps1 stand for, it means all SF2 games right?) Also, I think you might be able to cancel c.lk to c.HK as an unblock-able combo, does this sounds right? I did it to my friend last night and asked him if was holding down-block the whole time, he said "I tried to"... I remember being able to link guile's lp to mp or hp when I was TASing a combo, but the input had to be on an exact frame I think.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Ya I think AI vs. AI competition would be great to see, I still vote for hf SNES port or CE. They're simple enough for this and many opinions as well as mine still the greatest fighting games ever made. They offered so much with so little, very elegant and very good. So to do a nj.HK (nj stands for no jump or what?) you need a cancelable attack, such as c.lk, c.HK, lp, HP to land or be blocked first, then press any jump direction and then HK to finish, or hurricane kick to finish? Does this require kara-canceling the attack where you press up 1-3 frames (what's the most it can be?) after the first attack? So I'm guessing by your response that HK+HP need to pressed on the exact same frame together to chain c.lk to HP? and why does that even make a chain because you can't even chain c.lk to c.HK or s.HK can you?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
What's the new route with deku stick on B, or just it's difference from the current route?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
It seems like ken could be one of the nastiest AIs if done perfectly, since if I'm not mistaken by what you're saying, he should be able to finish any one by just landing a c.lk. Then he also has some great defensive abilities with DP and FB, pretty versatile, decent speed on land and air. Seems like it'd be pretty hard for T. Hawk to ever catch him messing up if he was played perfect.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
s.hp hits crouches? I'm kind of surprised, because it doesn't hit the car when the roof's been busted. So do the HK+HP both need to be inputed on the exact same frame? And I assume you need to input HK+HP during the 8 frame or so hit spark from the c.lk? Isn't that kind of hard to do that fast every time in real time, or is it not with some practice? I'm not talking ground hurricane, but just jumping over your opponent while he's getting up and doing a hurricane just on the other side of him; you do the motion like you've crossed over, but the hurricane keeps going the way you jumped while pushing your opponent that way with each hit, then you land back on the original side you jumped from usually if not always I think, and you're right next to him. It requires really good timing to connect on normal height characters, I think it's impossible against chun-li, and it's really easy against taller ones. If they block they eat 6 hits which is 12 slivers right? and they have to block backwards. If they're dizzy, they get hit 6 times, then you land right next to him and the last hurricane kick was a hit. My only concern is that you might be too high to land in time to chain. If you do it against normal height guys is this guaranteed to land in time? I understand if you do an air hurricane right after jump you can be very low to the ground and this is easy to chain with. So couldn't you just infinite chain with that then, since you can do c.lk to jump cancel hurricane? So what's the easiest way to a jump cancel combo with ken, what's the input?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Interesting, any tips on how to get the c.lk to HP chain to work without them blocking the HP after eating the c.lk? and isn't D+HP better than HP, cause can't they just hold down+block and the HP will go over them? I've found cross-over spin-kick will hit 6 times always and make you land right next to them. I'm not sure if you chain the last hit into a lk or lp or dp, without them being to able to block or throw though, because you have to be at a certain height for the air spin-kick to work, I believe it's impossible to hit chun-li with an air spin-kick if she's standing. But a simple cross-over spin-kick to HDP will redizzy every time it seems.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I'm curious, what are the cheapest things you know that ken can do? that's who I play normally, would be nice to know for versus and a RTS I want to do eventually. I've found some nice ways to dizzy the AI are straight up jump, late roundhouse, D+MK, UF+roundhouse. Or, timed FP counter to fierce DP, but these aren't super consistent because the AI isn't predictable enough to me, yet... Then this either finishes or redizzies, I think it's the fastest way to deal damage too: cross-over late roundhouse to fierce hurricane kick, (fierce DP or FP to FDP) This seems like the easiest and best way to punish a dizzy in versus as well, is there anything better? I have seen slow fireball that goes just behind them, to F hurricane kick which the last kick knocks him back into the fireball, then you can do a 3-hit DP combo or something
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
wow, that was an awesome video. Ya Hawk is great, but S and ST weren't as good as CE and HF I'm pretty sure. What about HF with no turbo stars, still drop frames?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
so in SF II turbo (not CE) lariat is always vulnerable to low attacks? I'm not sure about that, and turbo lariat I think hits low and hit but is not invulnerable to anything. You can also move about twice as fast while doing a lariat. So start with reverse SPD, if jump move forward with lariat, I don't know if this can range everyone though, also you need to start outside of their throw range because don't they get a couple of frames to get the first throw when standing? Then some of the times he could wait until the last possible frame and move forward and do a turbo lariat, would knock down if human tried to jump or do any attack besides a few frame perfect specials, but if the human actual proves he can do such thing then it could never try that again. I've come to realize a human zangief could get his SPD in first when he's standing maybe (is this right?), So against Zangief it'd have to have an alternate more normal strategy that just plays super defensive and waits for an opening. I don't know how I'd feel about the bot that would NEVER attack when health bars are even...
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I like the external program idea syncing two emulators. I think time limit should be handled like this though: Each player starts with a total alloted amount of time, which is public always, like 5 minutes, while they're choosing their next input their time is running down until they finalize it, the other player doesn't see it until they both put in their input. After each frame advance a small amount of time is added to each players total time, like 15s. This could keep matches going fast with fast updates, like when both players are waiting on next round, they would both submit their input very fast, could even have an input queing option ^^. Could make time parameters variable but that's the basic idea, very similar to competitive chess timing rules. I would love to play someone at SF II turbo with this as long average time to input a frame was under 20s
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Funny, I was just thinking about this Yesterday when taking to a friend of mine who follows pro fighting e-sports. currently SF II turbo is the only game I really think about. I think it should be done for this game, it's probably the best out of all fighting games ever made, championship edition is good too, but most will go with turbo over CE, it just went downhill with super I think Zangief would be the best to at least start with for 2 reasons: 1. He'll be the simplest AI to program, leaning heavily on doing spinning pile drivers (SPD) w/e possible and setting up for them. 2. With the longest range on a throw in the game and the most damage he can be very effective when played frame perfect: SPD on standing opponent from range is only stopped by a few moves if they are done first frame of standing or if they hold jump, but lariat knocks opponent down from jumping and is invincible. Thus once getting a knock down, keep opponent guessing by doing special moves the exact frame he is vulnerable but probably start with SPD 80% of the time. Best thing opponent can do is counter SPD with frame perfect special moves, but gl doing that consistently, or holding jump, in which case you can block or lariat. Best thing to counter lariat is ducking, in which case you move away and then try for frame perfect SPD or lariat after the first lariat finishes, unless he times a low attack to hit you the 1 frame you're vulnerable after lariat you're fine, even if he does, you might even be able to be out range depending on opponent (I think just dhalsim, vega, balrog[or will lariat hit him?], maybe blanka have enough range, then maybe ken with F dragon punch or honda with head butt [I think it's invulnerable to lariats for first 1s or so]). You eat a FP worst case but you don't start with lariat very often or ever against those opponents, and you can turbo lariat some of the time too which I think they either have to block or do frame perfect dragon punch/headbutt, but it'd take a lot of balls to guess turbo lariat and block when he usually does SPD, lol... You could even do jumping away D+FP(would love to see russian giant flying away after getting this blocked, lol) or FK some of the time too. Moving forward while jumping over projectiles should be easy to flawlessly program, and doing lariats whenever opponent tries to jump you or hit you, then when in right range jumping with a D+FP or FK should be easy enough to program, then just do frame perfect SPD after landing.. or maybe even light punches into SPD that's the bulk of the AI right there, then just playtest and find it's bugs and loops and situations it malfunctions in, no human should be able to beat it, ever. This hinges from the fact that it can do frame perfect SPD 100% of the time and humans can only do frame perfect dragon punches/throws/other less than 100% of the time.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
So what is the plan for the run, noting the key things different from old runs? Was Cosmo Canyon skip ever confirmed to allow completion of game? and please say you've found a way faster solution than getting the garden ether, because I laid out great evidence that there should be many such solutions which was never disproven : )
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
going to watch now I knew there was great room for stuff like this. One big thing I don't think I ever got a definitive answer for: gambit stage, getting a guy to ducking kick you to boost you up to his platform, it works, can save time I'm pretty sure, but you need to manipulate the guy to be in the right place when you get there somehow and kick you right away. Neil didn't want to try it much because he didn't want the run to have any damage taken in it, I think the only problem was getting the guy to be either left or right, whichever fastest while you are getting to that place as fast as you can too.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
well windows media player is good for something, still haven't found a media player with a better interface for simple movie watching, it works with most any movie file, except for your 1440s
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
windows media, 9 I think. I'll try VLC, I like WM interface for simple stuff like this though. EDIT: VLC was even worse, maybe I need to update or something
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Been watching the 1440.mkv It always crashes for me on S1, S2, statue Going to try the 1440.mp4 maybe it's my OS/HDD my OS is on, my other computer specs should be buff as hell EDIT, 1440.mp4 crashes on S1 too, I have like 4 FFa/other codecs things running when the video is running, wtf?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Well for glitches.. I was thinking there's probably more than can be abused with frame precise use of the start button such as exploiting off by 1 errors in the programing. Maybe there's weird glitches with frame precise simultaneous deaths with status effects like poison and what not. Then the over world has some weird glitchy stuff like Cosmo Cayon skip and moving plane during landing; maybe you can combine that with frame precise "start button" tricks. In most games ever made, more so the to this day, when you're able to enter and exit a vehicle, there's way to exploit that. Then can't you get "pushed" slightly by stuff sometimes when walking around, maybe find a way to exploit that. pressing start the exact frame you pick up items. pressing start the exact frame you enter a movie having a special side event occur the exact frame you enter a movie overflowing the memory or gfx/sprites memory using WHATEVER means possible to get numbers into certain addresses that should never be there, like with OoT bottle glitch, maybe known glitches such as materia copying could help do this if can be utilized futher. save corruption frame precise viewing angle changes to gain 1 frame each view change or something of the like
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Sorry for being misunderstood... it's my nature... (partially autistic, delt with 'misunderstood' my whole life)
At this stage practically all the timesavers have been planned
Keyword practically... We can't even begin to comprehend the Paradigm shifts that will happen in the near and distant future... (this also goes beyond this cute game, and beyond...) {}[]A small snippet and lesson in history from life an inspired opened minded person:[]{} ---early in 2008--- Spider-Waffle wrote: Has anyone really tried to jump slash through that door in ToT as child so you can skip all 3 stones? You can jump slash through other cracks like it, seems like it's worth some serious testing. Comicalflop wrote: I am pretty sure that people have already REALLY tried that already. What *you* need to do is REALLY think of a new suggestion that people haven't tried yet that might be helpful, rather than suggesting something people have already tried before numerous times with no legit success. Mar 27, 2008 http://www.youtube.com/watch?gl=US&hl=uk&v=suFAge6UCQQ You can continue to misunderstand and publicly rant a genetically handicapped person. (Don't do) Or... you can OPEN your mind, share your unique genius, become enlightened by the rest of humanity doing the same... (Do) So I ask again, what GLITCHES do people have IDEAS for? share, Open, enlighten My job is to inspire...
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Nisto wrote:
Anyone found the RAM address for the RNG yet? Would love to play around with some luck manipulation.
Someone help this man please, it will be great for everyone. what's CS 3-1 fusion, and joker doom? So you can combine 3 character's HP to one? So you'd only need 2600HP*3 or so, also there's materia multiplying glitch. But, before worrying about that, how much time could 7777 actually save? And is the number 1111 significant to FFVII in anyway? What other glitches do people know about or have ideas for?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Wouter Jansen wrote:
just edit the making out scene from another video into the end of the final video for this.
I think option 3 with Wouter's Idea would be best, that's really the perfect solution, is anyone not satisfied by that?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."