Posts for Spider-Waffle


Banned User
Joined: 5/11/2004
Posts: 1049
What about after lvl6, what is the plan to get to lvl7? Can you use that shortcut as jason? Of course all of this doesn't matter if someone finds a way to skip to lvl8. And what about skipping to lvl2 and/or 3? Or skip to lvl6?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Wow, so much potential, just need to figure out these glitches. Couldn't that be used to get to level 8?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
1 block short, safe place? can you post a movie? And isn't the level entrance to the left of the start of level 3? or did you go half into level 3 and go right?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Could you describe how to do this glitch and what you can do with it? Maybe some other people could use it to find some other shortcuts. If you look at level3t, you start off very close to the level 8 entrance, you'd just need to glitch down a floor.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Hmm, can you get to level 8 without wall1 though, I mean don't you need to beat lvl6? What you need to is to find a way to glitch to level 8, then your set.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
For level 6, if you could find some way to glitch below those destroyable platforms in the second to last room you could take a huge shortcut to the overhead level.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I'd love to this. I'd like to help too if I could. I've never been able to get 5 million, it's pretty hard. There is a trick though where you can put powerlines over all your roads and rail-tracks, and they can't deteriorate. Only problem is you can't have your railroads cross a street, but I think with a good design you wouldn't need to. I think it'd be really helpfully to take a look at the source code if possible to see what makes things grow the fastest so you could possibly calculate the fastest growth design. I think it makes most since to build from the middle out because the first things you put down will have the most to grow and thus be the largest and you want to put as much stuff around them. So I think you'd want to build out in something like a spiral but probably tactfully complete certain key larger sections, like completing a loop in the railroad that sticks out, or dropping airport/powerplant earlier than would normally take place in the spiral.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Any progress on this? My favorite combo was with guile was to start with sonic boom, to jump kick, and finish sonic boom and jump kick. You can do whatever in the middle. Too bad for the dizzy thing that you can't just do a 100% damage combo. I wonder if you finish a fight with just two combos and not wasting time to back them into corner, never seen that on 8 stars. Also, you can do 3 sonic booms with light punches in between without using left+right. You should try chun lee, there is little delay after her fireball and it doesn't have to be charged, it seems like it can't be as fast as guiles or that would be totally broken. And I can't play your movies files, says they're corrupt or in wrong format.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
but even still, at full health wolv should live because I was only starting at 80% Just tested and full health wolv lives with 3/4 bars left.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
wow nice sequence break, what makes it work? I saw left+up+right
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Here's a lvl6 WIP: http://students.washington.edu/blakep/other/lvl6.rar I can do a run like that about 50% of the time, and didn't spend much time practicing at all, which is a totally acceptable success rate. If all 6 lvls were like that, (1/2)^6= 1/64, could probably get it up to 70% with some more practice. I think the key to consistent double jumps is just doing the tap and then press and hold as fast as you can. Works for me nearly every time.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Nice new WIP. Where can I get gens 10, though, I don't think the lvl6 WIP works with 9.5. For a non-TA run your probably right about not doing the ele skip. Preventing that orb hunting would be worth it. I'd try to get faster at negotiating certain areas. Like in lvl1, being sure you don't waste time getting up top by the eles/spikes, I'd recommend going under that tunnel waterfall just because you'll be up top much easier. Lvl2, after getting the energy, you could tp up+right, and then it's a fast track to get to the end; and to save a TP you can do an icebridge skip to get past the gate from underneath. I have a movie for it, but how do you upload to this site's FTP? That way you'd have more energy regenerated after the gate and don't have to worry about falling off the ele like you did. I think the extra energy regened would mean not having to kill the 3rd orb, big time saver. And if you could keep wolv at 80% health and energy that'd make the apoc fight faster, not having to use rouge. lvl4, I think you should do an ice beam skip on the last barrier, it takes an extra 3 seconds, is really safe and easy, would mean having to kill 3 less orbs, thus you wouldn't have to do that orb pile up trick. Lvl5, at the first part with the fire columns, after waiting on the first one, you can get on the first platform, then do an aa to go down a lower platform in the middle and skip having to wait on the second column, then just jump up on the 3rd column of platforms. It works really easily. You really should find a way not to have to kill that flying thing before mojo. And get consistent at passing the last flying thing smoothly. Basically wherever there's a part that gives you problems or slows you down try and find better ways of negotiating it, and practice them a lot so you get really consistent with it.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Anyone know the memory addresses for health and energy? Would be very useful for testing. Or is there a version of gens with game genie input, what about frame advance.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Ah, maybe it wasn't working because I had controller 2 plugged in and player 2 hadn't picked yet. For that trick to work you might have to have select someone with player 2 first, then activate the reselect swtich. Well it's only a small energy refill, but the main thing is that it's a fast route and you have to tp by b2 anyway. If there's a full energy refill between b2 and b3 then you'd only need enough energy at the start of lvl4 for 2 tps, that full energy refill would make the small one irrelevant unless it allowed for another tp between b2 and full energy refill, maybe that could be crucial, idk, energy usage needs more planning. About energy usage, I'd suggest start with must tps and obvious energy refills, define starting energy requirements for each level. Like from the lvl5 WIP, looks like you have to start lvl5 with full energy just about. Lvl4 requires you start with enough for 2 tps (minus a small regen up to b2). Lvl3 requires you start with enough for 1 tp (minus regen up to ele). Lvl2 requires you start with enough for 2 tps (might get 1 regen). Could you post a WIP for lvl4 and 6 please? Also, is there a chat a program we could communicate on? I prefer aim: SpiderWaffle
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
There's a big energy refill between b2 and b3? That seems like a must to get. Remember you can skip b3 with an ib, it's really easy and safe, then you could enter level 5 more energy/skip killing orbs. I'd really look into taking the top route up to b2, It's not hard to lose less than 1/4th health and it pretty easy to go fast, plus you can get the energy refill after the long tp. up+down/left+right, hmm ya I could see that doing something strange with tp. btw, how on earth do you change x-men right after beating a level and in the starting room, I've seen it done in some WIPs, didn't catch the input.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Ya, that elevator strat seems reasonable for non-TA, using assists on apoc is hard without getting hit, and the cyclops hj to nc + tp trick isn't so easy. I think if you don't have wolv's claws out when apoc hits you you'll take less damage and could get have wolv take 3 hits, saving nc some health, you'd want nc to start level 4 with full health. What do you think of my 4th level strat? I wouldn't use ib skip on first barrier (b1), you'll take damage around there, so tp b1 seems a must, fast, easy, safe, then b2 can't be ib skipped, so tp from top lets you grab the energy refill, it a simple and fast strat, just have to worry about those rockets and acid puddles, can do non-moving tp to avoid rockets. There's just 3 barriers right? Not sure about strat for b2 to last barrier. Then the last barrier can be skipped with a ib, simple, safe, easy. Then for that horizontal zapper at the end, you can grab the refill and get hit by alien and then aa through it while still under temp-invincibility. What was your strat for the boss fight, wolv plus assists?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I found some new tricks: For the 3rd level, haunted house, you can tp up to the juggernaut floor, then as cyclops do a hj, switch to nightcrawler(nc) and tp up the top floor, this skips the elevator and saves a lot of time. Then you can beat apoc using nc and your assist x-men. You can use an ib placed up high by a barrier, jump on it, then jump through the wall over the barrier. Works on the first and last barriers on the 4th level, probably more spots too, it basically lets you jump through a ceiling. 4th level strategy I used was staying on the top the whole time: tp past first barrier, when you get to the iceman powerup jump and do a long tp + aa to get to the other side and grab the energy refill. Repeat long tp skip every time you get to a wall up top. Long tp skip works on sabertooth as well. On the second level I found you can get a energy refill by the gate to the ship, down one level, there's 3 things in a row on the wall you can destroy, one always drops a refill, once I got energy.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
I found you can make it across the last water fall with room to spare by doing a high-jump (hj) + tp + aa off of the little platform in the top right. I was also able to get a tp where I went far to the right and then up at the end. For a TAS if you wanted to save energy you can just hj + aa, land on an elevator, hj + aa to another elevator, and then one more j + aa easily clears it with no slow down. Another trick for a TAS is to have storm destroy the final wall.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Here's stages 1,2,3, and 5 by honorableJay at SDA http://files.filefront.com/X+Men+genesis+WIPavi/;11540006;/fileinfo.html I think he's doing his run on hero which I like because of the increase in teleports over super-hero. I like the macro strategies used, don't know if there's any route variation that's faster. I think a major thing that needs to be planned is nightcrawler's energy usage and refills, where are all the energy refills? I was thinking for stage 1 it might be faster to skip juggs with a long teleport(tp) + air-attack(aa), then maybe skip the dino ride with a icebridge(ib) + tp + aa. I was thinking there might be some glitches with simultaneous attacks, like was such with castlevania and other games, like getting hit the same time dealing a hit thus allowing for a double hit, or maybe more likely, dealing a hit with say wolverrine at the same time as rouge and having both register.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Sounds great! I think there's more tricks and glitches to be found. Teleport/icebridge inside walls/zipping anyone? Did anyone work on the levels after mojo?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Hey, I'm really interested in this run, is there a "best" WIP with all best known strategies up until "mojo's reset the computer"? And what about a WIP for after mojo? Does gens have reset recording yet? I was thinking you could do the soft reset command, then on the next frame save state, then record a new run from that state, then hex edit the two recordings together and it should play back as one recording all in snyc :) Or maybe there's a problem with that?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Any details you could give on how to get it to scroll 2 screens down would be appreciated.
First you do the sweet spot (SP) from above, then move the screen all the way down one full screen. Now you need to get the screen to scroll down at least one unit more. The only way I know to do this is to fall below the level of the door, then jump up to it's height being careful not to jump too high. Then enter the door. In short: SP from above, while entering same door-- Amount screen is scrolled down , Phenomenom <1 screen , Pass through same door normally =1 screen , Door event, entering 1 row below >1 screen , Door event, entering 2 rows below Whether or not you're off screen afterwards I haven't been able to figure out, it varies depending where you do it and I can't kind find a rhyme or reason to it.
I entered one of the horizontal rooms, and the game placed Samus far to the left offscreen, with the scrolling mode set to VERTICAL.
How on earth did you pass through a door in vertical mode (VM) to VM?! I know you can do what you described, but you'll be in horizontal mode (HM), then pass through a door entity off screen and be in VM in a horizontal row. If there's some way to force VM or HM this could be huge.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Great new run!! I sent you a PM. Somethings: I noticed when entering a lot of doors the screen had to auto scroll but no morph+unmorph or jumping higher was used when it could have been. Is this because of idiosyncrasies. Also, what were you trying to get the ice beam from behind? There is a trick with the sweet spot glitch where if you can get the screen to scroll great than one screen down, then enter the door, the screen will scroll down two screens below the door and put you in that row usually (maybe always) off the screen. Then if you can find a way to get back onto the screen everything plays normal from there, assuming you transfered to a non-column area. The only way I know to get the screen lower than normal like that is to fall below the door then jump back up. So I was thinking you could do that by jumping up from below the hole you normally would bomb out. Problem is when ever I tried a big jump it seemed to warp/wrap-around me and I'd start falling down the column. Collision detection while off-screen is something I don't fulling understand. Doing similar things in other vertical columns you don't experience this type of behavior. I think there's a lot more serious shortcuts to be found. If you could ever find another way to get the screen to scroll down 1-pixel more you'd be in business for some major shit. Also, besides transferring into rows 1 and 2 rows below a door, there are ways to transfer into rows above doors too. I haven't even experimented with sweet-spot from below either, which I'm pretty sure is possible as well. Giving possibilities of transferring 1 and 2 rows above a door. Also, how were you getting into kraid's room without kraid being there?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
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Anyone been trying to get past mido to leave KF early without shield or sword? The leading theory is that you can side hop past on the side something like this: http://video.google.com/videoplay?docid=-3728510250893552633&q=DoT+backwards&ei=jFR4SO-VDoGgqQPdytXpCg Might need to roll into him first or do some variation.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Banned User
Joined: 5/11/2004
Posts: 1049
Sounds great, seems like you're really being careful not to overlook faster methods.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."