Posts for Spider-Waffle


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So is it impossible to jump, switch to any of the 3 items, use it, then land on it?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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Why isn't zipping used on the tunnels before heatman, airman, and crashman, but it is used on the tunnel metalman (others too, but metalman has the smallest possible total zip) Also, I was wondering: 1. Is it possible to stay on an item2 if you get hit? 2. Is it possible to jump off an item (any) right before it runs out of gas, then switch to a different item, use it, and land on it?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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OmnipotentEntity wrote:
I was pretty sure it depended on which direction the enemy was facing...
That would make more sense, I think it's consistent with the examples found the MM2 runs, the side of the enemy theory isn't.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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ventuz wrote:
I just had idea, in Fireman level, when you arrive near Fireman room, you had to climb down ladder zigzaging. Would shooting magnet beam on wall zip you pass those wall? (see pic below) *edit, the "Special case: Walls at the top of the screen" trick, no good?*
What happens if your under the temporary invincibility from being hit when you try to use the lava to zip?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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When you get hit and are knocked back, does the direction your knocked backed depend on which way you are facing? If so, there's a few places where facing the opposite direction at the last frame could have saved time.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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Yes, something like that, but it's not timing/randomness related, except for the vertical 1 pixel variation in walking animation.
Right, I just meant for an even distrubtion of ceiling heights, I think you understood.
Yes, I'm trying it in some places. (Only when I need to, actually...)
Why only when you need to? Wouldn't it save however much time the first jump takes minus the time it takes to zip the distance covered in the first jump? (For cases where you could start zipping at the posistion of the first jump) An example is the set of 2 MBs (magnet beam) used in iceman's level to make the screen scroll down for the first time.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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Alright, I was thinking it was something like that. So techinally isn't there a 1/4 chance you could do it in one jump, that is, rockman will be at the right pixel height during his 4 pixel/frame velocity for one of the frames? Then you could also adjust things like a previous magment beam he'll be jumping from by placing it acurately with the 2 jump method, and then this walking animation 1 pixel adjustment as well. Are you trying to do this, because it seems like you use the 2 jump method much more than 3/4 of the time.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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This has probably been brought up before. Nevertheless, I was wondering, prior to executing the magnet beam zipping glitch, what's the reason for jumping to place the magnet beam then jumping again to get on it, as opposed to jumping once to place and then get on it?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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6. 7. If it's going to be walking down at the point where the screen scrolls off of it, it would be reduce the time it spends walking down and thus be on your screen shorter, since the screen is scrolling down. Same princible would apply for left, right and up. I've always wondered why in lots of the metroid videos you turn back and forth really fast while moving forward at some points, this is most noticeble right after entering the top row of brinstar. Is this to affect "random" factors?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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5. Could jumping lower and landing on it save time? 6. 2nd zoomer? I was thinking falling past the first 5 platforms and landing on the 6th as far right as possible, if the zoomer on it is a problem, maybe killing the purple zoomer at the top could help. Now when I look at it, since you fall so much slower for the first 3 blocks or so, you land pretty far right on the first platform anyway. 7. I know it’s an extra object, but I was thinking maybe it could done such that the shot wouldn’t put the game over the threshold ie when there aren’t many objects on the screen, and then later when there become more it would help. 8. Ok, that’s what I thought, it was just that it seemed like the 2nd jump was higher than was needed to reach the MP.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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I'll post what little I did today, should have more tomorow(or in like 14 hours). Times are given as the apear in avi. 1. 0:27 Could you get energy from this zoomer? 2. 0:37 Is the only you reason you stand still before the skree gets to you, so you can set up the 2 in 1 shot? (that is that what happens right?) 3. 0:38 Does landing on this zoomer (or any other like it) allow you jump lower, or save time from the boost? 4. 0:55 It seems like there’s some slight slow-down at the top of in this jump (and every other one of equal or greater height done with spin-jump (maybe some of slightly lesser height)) I have a theory that this can be reduced or eliminated with non-spin jumps. Can you test it? 5. 1:01 I’m guessing you couldn’t handle this ripper like you did the first one? Could jumping lower and landing on it save time? 6. 1:16 I was wondering if you could save time by falling left of the platform you run across before falling, as to spend less time running on platforms, doing this strat you have a number of options, which I could elaborate more on. 7. 1:17 In this shaft (and ones like it), could stunning a zoomer that’s going to walk down help reduce lag? 8. 1:37 Would going through the top two blocks help, so the zoomer would be lower, or maybe you’d have hit the top block too much and/or roll out?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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I can't you believe you did that run in only 2 days, some nice new stuff in there. I have some questions/comments about a bunch of small stuff I'll try and post it soon. I like the new sig, does this mean you'll be running x-men mutant apocalypse, cause you should?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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I tried using Mplayer and the codec decompresser thing, neither worked.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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I think the no-spin might be faster if your going to be jumping above a certain hieght. This is because it seems like samus' verticle speed slows down towrds the top of her jumps, and that this based on how far away she is from the max hieght of the jump. If I'm not mistaken the no-spin jump takes you a bit higher. So if the required height of the jump is beyond the point were samus' verticle speed slows down for a spin jump, then it would seem like if you did a non-spin jump you would spend less or no time in the slower verticle speed state.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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What ever happened with the new low% and 100% runs?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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Ya I really liked it too. I think I understand how the horizontal stuck in wall movement works, but I don't get the vertical.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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I as well :)
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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Once you finish with this rockman run, are you going to go to rockman2? I've been waiting to see this rerun for like a year! (hasn't it been out about that long?)
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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I was serious, not only is this is a great game in itself, but also it would be great for speedrunning on so many different levels. -Some charcters have moves that allow them to move faster than walking, like slides. -You have to use all 5 different charcters on their own unique levels for the first phase of the game. -In the following levels you get to chose which charcter you will use, their are very different stratigies to imploy with each charcter (they have different move speeds, different modle sizes, different moves and abilities, different jumping heights) so finding the fastest charcter for the level would be quite intresting. -You often have to clear enemies before you can move on, finding the fastest way to do this would be quite intresting. Certain moves will make them fall down so they can't hit you for awhile but you also can't hit them, if you finish a combo they will fall down as well. You would need to imploy a large variety of moves and combos to clear each section of guys in the fastest manner. -Boss fights would be espically intresting for the reasons above, and some bosses only allow you to hit them for a certain amount of time during the the interval when they are valnurable.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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So...
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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This is a pretty sweet run, refilling went faster than I thought it'd be, I like how the route makes use of a lot of tricky stuff. I think no-miniboss deserves it's own catagory.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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I thought it was a little faster to up+A after getting the ice beam if going to tourian next. Also, did you try to get a green flyier to spawn at the top of the icebeam column so you don't have to wait nearly as long there? I did it before, I think it was from luring the large flying thing back in the ice beam row to the column.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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Bladegash wrote:
Wow, beating Metroid without fighting Mother Brain. I gotta see this.
^ funny guy
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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um, it's a side scroller, it didn't come out very early, there were other x-men side scrollers for 16-bit systems before it.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Post subject: x-men mutant apocalypse
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I think this would be a great game for a speedrun.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."