Some boredom lead to me doing this.
Crash: The Huge Adventure
Language: lua
while true do
memory.writebyte(0x200345C,0) -- Boxes
memory.writebyte(0x2003454,0) -- Wumpa
memory.writebyte(0x200344C,0) -- Lives
vba.frameadvance() end
Crash: N-Tranced
Language: lua
while true do
memory.writebyte(0x2006794,0) -- Boxes
memory.writebyte(0x200678C,0) -- Wumpa
memory.writebyte(0x2006784,0) -- Lives
vba.frameadvance() end
Basically this hides each part of the hud and keeps it off screen so you don't see it.
This shouldn't effect anything from the game itself.
Changing the Value 0 to a 2 will show that part of the HUD.
So returning to showing each part in a corner yay?
And yes. It's buggy because of no verification on checking areas or stuff.
Huge Adventure bug by doing this:
N-Tranced is more effected by this cause it will crash everywhere.
Because it doesn't have any area checking this causes huge desync. I will incorporate it to the lua properly and make sure everything syncs well. If it doesn't then this is something that was fun.
Edit: Due to how unstable this is, this will not be implemented into the lua. Using this creates a desync like no end when playing back the input.