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Correction it's Tompalalalalalalalalalalalalalalalalalalalal*more la here*lala's thing also don't take my thing~! (I could got for more la)
Anyways time will tell when Mr. lalalalalalalalalalalalalalalala*more la here*lala will come just to wreck house.
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What was missing in your post when you made it, was mentioning that there are a few mistakes within the submission text. Instead it was just straight up pointing some of them out.
I will admit this was out of line by me, I wrote it in kind of a childish like manner and I will apologize on it.
The reason behind that line in my post was because of yours being straight up pointing them out instead of mentioning that the text needs to be fixed due to some errors.
Missing text makes a few questionable things happen or something like that.
I saw the location and was like "I should actually add something childish and immature within my post" that's where that Grammar Nazi became a part of it.
I know that on the internet nothing can be read the way you wanted it to be so it will always come out wrong.
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YaLTeR, have you ever had a look at what Got4n's Rayman 3 submission text was like?
No? Well shut it. Grammar Nazi.
Also, you're not doing your job of being a Grammar Nazi.
I have spotted more mistakes that what you have shown.
Edit: Fixed a little bit of the submission text. I know there are some errors that are still in there but I did a bit.
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Because I really don't really have any time looking into it....
Final input in the input is frame 44935.
It can probably be earlier but I like I wrote, I don't actually have the time to properly look into this TAS for its input and shit.
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feos wrote:
Vault something poorly received until it gets good ratings, Moon something unclear until it's rated poorly, and then switch tiers with proof
Example: [2556] PSX Tekken 3 by NhatNM & Spikestuff in 02:15.15
From Submission: "This time, domination of posts about how good this movie is, was quite clear. 9-ish over 3-ish. Votes are about the same (68% support). Accepting to Moons."
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Finish the TAS.
Don't leave it to the timer to count down. Speed TAS focuses on the timer being low.
Having the time of 49'85 is shit.
Still against 1 round because it would mean we have to update every other speed TAS which doesn't have 1 round.
EVERY SINGLE ONE
Keep it stock on rounds because that what makes the game and change it to hard.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Please show a video on what you mean if you cannot specify.
Show you creating a mini tas file then show the playback of said file.
Provide the movie file too.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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jlun2 wrote:
I never played this game before, but what exactly is the difference in gameplay between luigi and mario? Is it just cosmetic?
"Luigi is slightly faster and jumps a bit higher than Mario, but he has less traction.
Luigi's Spin also takes slightly longer to re-charge, and he has less air capacity than his brother.
Luigi also loses air for every time he uses the Spin underwater."
WebNations/Sabih wrote:
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Mothrayas wrote:
Kurabupengin wrote:
Obsoletes my record and possibly Spike's record as well (not entirely sure, but maybe it does.)
I'd recommend you verify exactly by how many frames you are beating Spike's record (if at all) before going on.
I second that point, also arandomgamerTASer had a little look at it at some point (because I told him to) and he was a few frames faster than me (don't remember the time) due to me not jumping at a certain spot.
WebNations/Sabih wrote:
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How's about adding a thing within TASVideos to check the rank of the user? (We pull a TASvideos Pro on them)
Or hand it out like candy via pm to users who would still do psxjin.
It's annoying but simple to avoid the author. Authors tend to make more mistakes sometimes.
Only the silly authors would do something like that... yes I'm kinda pointing out PCSX-rr while stating that.
Anyways it's probably going to be nuked in PSHawk.
I would like to see one which did have the option though even if I could use it in secret to the authors.
WebNations/Sabih wrote:
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feos wrote:
I honestly don't understand. Are they going to switch plugins for certain areas only? If not, there's always a regular build. Also, if they want quality, let them play the damn thing in PCSX :D Am I still missing something?
So, OpenGL for Crash Bandicoot on PSXjin was for nothing but pointless shit.
I'm stating this now because I think it's funny. It's to be able to keep a constant one like you do for PCSX-rr and ePSXe, who in the world would constantly keep switching VIDEO PLUGINS out in a middle of a playback? I thought you did PCSX-rr before did you forget how to use that? (rhetorical and sarcastic)
Because you're bring up the regular build in that post.
Was there even a point to do an OpenGL build in the first place for PSXjin? Without even thinking about the proper ways to tweak OpenGL PSXjin instead of leaving it half done (I'm talking about PSXjin NOT the video plguin).
Was it because you wanted to show some concept but didn't want to bounce of ideas.
You're not wanting to get assistance from somebody else to incorporate something which will benefit all and future encodes for PSXjin before PSHawk comes out (or to do yourself).
Or to oppose that thought. You're not doing an update to something like that because PSHawk is coming out.
STOP BEING CRYPTIC. If you're CRYPTIC write to your hearts content explaining everything, space it out if you have to. THAT is how you expand a cryptic idiom even if no one gets it you can still try and formulate your ideas and your thoughts mush it all together and make it all clear.
No, seriously don't bring up PCSX-rr that thing is easy and straight forward to encode/publish with.
Oh and to talk about one of my points about... "Why in the bloody world you would switch video plugins you stupid idiot".
The only time you would need to switch for PCSX-rr WAS FOR THE AUDIO.
Crash Bandicoot 2: If the audio doesn't switch at the end you won't be sent to the credits.
Spyro Ripto's Rage: Dialogue drops out (just like psxjin version)
I could probably bring up more games but I don't want to investigate AUDIO of all things.
feos seriously add a thing to be able to select between plugins if you want to continue doing OpenGL for PSXjin.
DO NOT BRING UP PCSX-RR IN YOUR RESPONSE POST.
WebNations/Sabih wrote:
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feos wrote:
I don't see problems with just using 2 executionals.
I talked to a few Crash runners that saw the update and they didn't like that update due to what's missing in some areas.
They say the concept was good but what's not there kinda kills it.
(They were fine with everything but like me the planks on the bridge are needed as it is part of the level and it shouldn't be translucent)
Plus even you mentioned this:
feos wrote:
That particular plugin has slight flaws, they are transparent. But it was the only open source OpenGL anti-aliaser available, so I had no choice.
That's why I think an ability to switch the video plugins is better than having an OpenGL which isn't up to date.
Can you get someone else to create this if you're not confident in your coding.
Please, feos. Something to switch where someone else has provided the resource is better than using what someone has provided but has stuff missing.
WebNations/Sabih wrote:
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Lets try that again:
Link to video
Also I'd like to point this out. I made my phase 5 faster by 2 frames to my older one. but they both started 6 at the same frame.
WebNations/Sabih wrote:
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