Posts for Spikestuff


Post subject: This part was requested.
Spikestuff
They/Them
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WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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I'm giving it a meh. Actually let me re-write that. I'm giving ALL Joust TASes a meh. These are all acceptable and I will use one game and the only example I can give as my source. Mario Bros. Both Games are endless with the same amount of enemies spawning. I could also partake and say Mario Bros. input ended EARLY for TAS time and not a real time and also you could've left the input going to kill the Bros and get a Game Over. (Note: Most of you won't understand what I wrote just then so I'll modify it in a bit) Another Game with Endless stuff going on is Donkey Kong. So why not this? I'm happy to see this and the others get accepted.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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In the case of using that image as the screenshot I don't like it. All the other Pokemon TASes which actually had the 1 error (+ extra) could've been used as a screenshot but they weren't. Having just a plain one just doesn't seem interesting.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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<arandomgameTASer> I should see how many movies I can submit before Re:coded gets published
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Oh so we are having Red to obsolete Yellow. Interesting. I'm giving it a yes... Now do see if you can update Green.... please.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Question from the YouTube: "Are you striving for the maximum combo bonus of 20 lines? That could be awesome in my opinion."
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Oh so it's 1:24.05 run oh that's a sigh of relief. Entertaining and shorter so Yes.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Nice Risky.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Within the lua Console continuing to Toggle the lua on or off (or whilst it's on to continue to refresh this pops up) This was done with the GBA core just incase it doesn't work anywhere else. This is another minor one because you have to Toggle/Refresh a lot to get this one.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Zowayix wrote:
^Looks like a leftover copy+paste from the previous movie maybe? That one used ACE, this doesn't.
Yup a leftover, I was unmarking all the others and missed that one by mistake.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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CoolKirby wrote:
It looks like this only obsoleted the old "warp glitch" movie. Wasn't it supposed to obsolete primorial#soup's run too? Or did something change?
I cannot touch both of them + don't know how to. This has happened before, should be worked out soon.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Lua update for Crash Huge Adventure: Crash HA lua - 2.01 (3.51 kb) - BizHawk Issues:
    None
Added/Changed:
    Fixed every issue above this post. Brought back Spin Duration for the water levels.
Hopefuly the final lua update for Virtual Boy Advance: Crash HA lua - 2.0 (3.50 kb) - VBA Virtual Boy Advance's Finale Issues:
    Should be nothing
Added/Changed:
    Checking the amount of Masks you have is now only seen at the Warp Room Bosses' X & Y Values Removed Camera Removed Cortex and Megamix values Moved to the bottom and has a box Invisibility Timer Removed "Level Check" Removed Lives and Boxes Removed Movie Not Recording Moved to top left N.Gin's Values Moved to the left side Values for Polar Removed Warp Room Timer Removed
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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feos wrote:
Spikestuff wrote:
Ah shoot, I took it as PSXjin and ignoring PCSX-rr. Wait why didn't you do Mukki's then?
Which one? Obsoleted? Crash 2? Some other?
Obsoleted Crash 1. But Like I wrote earlier I'll update those two characters.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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No vote, music didn't go long enough. Obviously voting Yes if you're trying to figure out if sarcasm or not. Seriously Good Job dwangoAC!
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Lua update for Crash Huge Adventure: Crash HA lua - 2.0 (3.38 kb) - BizHawk BizHawk + Removals Issues:
    Unknown for now. I really didn't look into it properly to see if the values garbles up anywhere. Slide and Spin Time doesn't disappear in the underwater values Dingodile's Shield shows up in level 9 Dingodile's Shield doesn't show up in Dingodile Flight Values doesn't hide anything.
Added/Changed:
    Checking the amount of Masks you have is now only seen at the Warp Room Bosses' X & Y Values Removed Camera Removed Cortex and Megamix values Moved to the bottom and has a box Invisibility Timer Removed "Level Check" Removed Lives and Boxes Removed Values for Polar Removed Warp Room Timer Removed VBA Exclusive stuff Removed
Still kept Ilari's code for Dingodile's shield because I didn't know how to do it back then and that's still pretty much my personal favourite code in all of it.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Anyways... this is completely bare-boned: These Values work on the normal levels (non bonus)
Language: lua

while true do gui.text(0,130,"Area: " .. memory.readbyte(0x1644)) -- The only one I know what I'm doing gui.text(0,70,"Pixel X: " .. (0x010A15)) gui.text(0,82,"Pixel Y: " .. (0x010A19)) gui.text(0,94,"Speed X: " .. (0x010A74)) gui.text(0,106,"Speed Y: " .. (0x010A78)) gui.text(0,280,"Slide Time: 22/" .. (0x010DDC)) gui.text(0,292,"Spin Time 23/" .. (0x010DDC)) emu.frameadvance() end
Yes I know I'm missing certain words in-between them... but every time I did one it failed. The guide didn't help me so I am quite stuck. I just need assistance on what I am meant to write on where everything is placed. Area is part of the IWRAM domain. X/Y Speed (and Spin/Slide) is in the EWRAM domain. X/Y Pos is a Combined WRAM Quick explanation on the one called "Area" Area would be one of the hidden values which will be controlling what will be shown on screen. The Areas it will be switching are at; Warp Room, Bonus, Boss Fights, Flying Sections, Normal Levels but not Polar Events (it needs a value to itself) Edit: Think I got the hang of it now, I'll post an update in a bit. After I figure out this stupid thing with the shooting cooldown :|
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Man I love doing value hunts with BizHawk! (sarcasm) *sighs* Well I can say that I finally figured out how to use ram search with BizHawk so expect to see new updates.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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That's Completely fine... Just means that I have to update the title and link to your submission (and like remove your brackets because I am not deleting it) and yes vote.
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Spikestuff
They/Them
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Kurabupengin wrote:
I just noticed, the submission screenshot has better quality than the publication screenshot. What..? Thats kinda odd.
Size allocation.
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Spikestuff
They/Them
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Ah shoot, I took it as PSXjin and ignoring PCSX-rr. Wait why didn't you do Mukki's then?
feos wrote:
Spikestuff wrote:
Also in other terms. I'm updating that TAS.
Updating as in reencoding?
Yes... touching all Spyro and all Crash Bandicoot.
WebNations/Sabih wrote:
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Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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feos wrote:
Spikestuff wrote:
The two levels which made me cringe the most were Road to Nowhere and The High Road
What's wrong exactly? Still transparency? Will pick the PCSX "box glitch" run next time.
Tisk, tisk. That's kinda cheating isn't it? NOT using PSXjin for something YOU updated. Because all you need for pcsx is a certain location to download it. Also in other terms. I'm updating that TAS.
Spikestuff wrote:
Due to some things being translucent this actually destroyed the way I was viewing this game. I personally would've preferred you used a different game where this issue wasn't the case.
The types of TASes I was talking about were the runs using PSXjin that utilizes 3D fields. Not PCSX-RR. Edit: Yes I was focusing on you first point. The second point about the dumping is fine and understandable.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Oh that's cute. You're stating that I'm "flaming" you and the only evidence you have on that is by me stating the words "dense idiot" you know how stupid that sounds. Also saying that I might have been influenced by something when I clearly state "this is going to be a rehash on Super Mario World". You're trying to "attack" me but you're failing quite hard. Anyways, I don't want to create a stupid war because someone cannot process information in their head. Also I did a shorten url because why the hell not.
WebNations/Sabih wrote:
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Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Dyshonest, you are such a dense idiot. Since this is going to be a rehash on Super Mario World I'm getting the popcorn.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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feos wrote:
Done! Please test
feos wrote:
That particular plugin has slight flaws, they are transparent. But it was the only open source OpenGL anti-aliaser available, so I had no choice.
Due to some things being translucent this actually destroyed the way I was viewing this game. I personally would've preferred you used a different game where this issue wasn't the case. Edit: The two levels which made me the most upset were Road to Nowhere and The High Road Edit2: Oh and if you want me to compare both of you. Neither one dumped it on the original resolution of the game (512x240) or upscaled. That's why natt's is like that and yours too but I'm not complaining about it being translucent I'm complaining about the resolution now which you started should be dumped at a large size.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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YES I CAME LAST!
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.