Anyways... this is completely bare-boned:
These Values work on the normal levels (non bonus)
Language: lua
while true do
gui.text(0,130,"Area: " .. memory.readbyte(0x1644)) -- The only one I know what I'm doing
gui.text(0,70,"Pixel X: " .. (0x010A15))
gui.text(0,82,"Pixel Y: " .. (0x010A19))
gui.text(0,94,"Speed X: " .. (0x010A74))
gui.text(0,106,"Speed Y: " .. (0x010A78))
gui.text(0,280,"Slide Time: 22/" .. (0x010DDC))
gui.text(0,292,"Spin Time 23/" .. (0x010DDC))
emu.frameadvance() end
Yes I know I'm missing certain words in-between them... but every time I did one it failed.
The guide didn't help me so I am quite stuck.
I just need assistance on what I am meant to write on where everything is placed.
Area is part of the
IWRAM domain.
X/Y Speed (and Spin/Slide) is in the
EWRAM domain.
X/Y Pos is a
Combined WRAM
Quick explanation on the one called "Area"
Area would be one of the hidden values which will be controlling what will be shown on screen.
The Areas it will be switching are at; Warp Room, Bonus, Boss Fights, Flying Sections, Normal Levels but not Polar Events (it needs a value to itself)
Edit: Think I got the hang of it now, I'll post an update in a bit. After I figure out this stupid thing with the shooting cooldown :|