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It was known as 88mph. They used a quote from Back to the Future in their intro.
"When this baby hits 88 miles per hour... you're gonna see some serious shit."
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Ironically enough, I placed on the frame where Mario can only Jump so it's actually optimal.
The earliest possible frame was 6063.
6062 wouldn't register. 6065 would be considered too late.
But. 6064 would also be considered optimal. What?
Jumping at 6063/4 you have to jump again at 6101.
Ontop of that both chances I can jump both end on the same frame (6114).
I hope that clarifies that jump.
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Link to video
From the video description:
"There doesn't seem to be an absolute end to the game. You get a trophy every 100,000 points with the nearest resemblance to an ending when you reach 999,999 points.
All 99 levels are shown, and the game loops back to 1 only faster/harder where I loose all my lives to end the game (cut for time)."
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Probably not... seeing how PAL and NTSC are different they can be two different games.
Uh, probably mention the phases as part of the description though.
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Okay back, it's an ipad/mobile issue.
As an Australian I can watch all Mega Man videos on my computer but not my iPhone and iPad.
Tell us, does it work fine on your computer?
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Firstly, why aren't you discussing here about Mario Bros. stuff.
Kusoman's userfile
I wouldn't say that this was a "Well Done" TAS as it's quite terrible.
You're not even finished...
Now, I don't have my current TAS on me because I left that at another house... but I have provided my first revision of this game so I'll be looking at that for everything except for the "Test Your Skill" phase because I was lucky enough to provide myself a video for that.Takes a look at the input God dammit... you're using Bizhawk.
The first frame you can hit select in Bizhawk is frame 6.
Your input loops around the menu when it shouldn't.
You also fail to hit the start button right after pressing select.
You should not be seeing the menu at frame 12.
You fail to get the quick knock on every single final enemy.
WHY ARE YOU HOLDING THE B BUTTON!? (Rhetorical Question)
The B button does absolutely nothing in Mario Bros.
By the time you START Phase 3. I finished Phase 3.
Your planning for Phase 3 is terribly executed.
You didn't use the only time saving glitch:
Your time for the Test Your Skill is 8.1 remaining which means you wasted 11.9 seconds, when instead you used the glitch should be 14.2 Remaining which is a time spent of 5.8 seconds 432 frames was spent in there to save time.
Do not waste your POW block. It's important to keep than destroy.
Always hit the POW block twice NOT THRICE!
I see Mario and Luigi starting Phase 6 at Frame 6873 on my first revision... 6796
Yours is at frame 8823.
ALSO ontop of all that you stop recording at frame 8972 Your final input should be at frame 8560!
I'm going to quote Mothrayas another TAS you did and got rejected.
Edit: Added current revision numbers.
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Deciding to do this as a new post then edit the previous one.
Few attempts during Test Your Skill and this was the best combo I could produce:
-Video Deleted-
Left video is it without the glitch in operation (the old way).
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That doesn't matter.
There are users who aren't apart of TASVideos who have done Co-op and had their nickname submitted with it.
Also use your edit!
That was two posts for the amount of just one.
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I too was talking about the original and I was showing an example of what netplay was and the only thing I could think of what you are talking about.
You are not explaining yourself properly and clearly.
Edit: If you're talking about local then you just bind 2 controllers or different keys on your keyboard.
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Maybe because there was no encode provided?... Follow like the previous TAS and Moon it *shrugs*... or you know, wait.
Anyways, finally got around to watching this... Yes Vote.
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Keep in mind the downloadables will definitely have the credit music.
It's a total of 5 minutes of awkwardness if I keep it on the YouTube.
If I can think of an alternate with the dead audio I'll do it but right now it's 2:2.
If we have more of a talk about this copyright crap and stuff.
I'll kill the audio but right now I'll sit here waiting.
Yes, I'm sitting with a version which has credits and no audio and no credits... So I'm literally waiting on more comments.
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Well... the glitch DOES work on Test Your Skill for the NTSC version...
I am going to be stuck at Test Your Skill for some time until I figure out the fastest solution for TAS time.
Anyways the Frame I have to beat is 3179 (where everything freezes)
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Yea and I'm sitting with the biggest question mark above my head.
Keep the Credits and Kill the audio or Remove the Credits for the YouTube.
But feos is talking about, Judging your TAS.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Link to video
For the curious. (Spoilers for the end)
Luigi wins on Points. Luigi: 99820, Mario: 98550
I have a question for all...
At the Final Phase I save 5 frames for a better TAS time.
Should I return the 5 frames to get a better ingame time or keep it as it is?
Because 3 of the 4 Test Your Skills I get: 13.6 (6.4)
But the Last one I get: 8.3 (11.7)
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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jlun2 wrote:
Did you ever managed to figure that out? Is it possibly sub-pixel related?
Nope. Dunno.
Luckily it's a thing which would probably matter for the Test Your Skill Phases only, so if it can be done during that then the the Test Your Skills is broken (That's if it saves FRAMES not ingame).
I've paused my work on the NTSC version for a bit until I finish the PAL.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Completed the PAL version
FINAL INPUT 27485.
PAL Time: 09:09.62
NTSC Timing: 07:37.33
ScienenceFX: 09:02.76 = 27142 - Note: Game A and 1 PlayerLAST TIME I CAN USE SCIENENCE'S TIME!
For future reference when I get to the next Phase, I was there at frame 24305
Final Kills (1 Frame is Optimal - Frame 0 is when it flips)
Phase 01: 2 Frame Wait
Phase 02: 2 Frame WaitPhase 03: 1 Frame Wait
Phase 04: 13.6 (6.4)
Phase 05: 1 Frame Wait
Phase 06: 1 Frame Wait
Phase 07: 1 Frame Wait
Phase 08: 1 Frame Wait
Phase 09: 13.6 (6.4)
Phase 10: 1 Frame WaitPhase 11: 2 Frame Wait
Phase 12: 2 Frame WaitPhase 13: 1 Frame Wait
Phase 14: 1 Frame WaitPhase 15: 2 Frame Wait
Phase 16: 13.6 (6.4)
--Final Phases: Hardest--
Phase 17: 1 Frame Wait - 3 Enemies at once
Phase 18: 1 Frame Wait
Phase 19: 1 Frame WaitPhase 20: 2 Frame WaitPhase 21: 1 Frame Wait - I did a dumb, I had Mario here then forgot how I did the count and switched to Luigi... now it's Luigi.
Phase 22: 1 Frame Wait
Phase 23: 8.3 (11.7)
DONE : 09:09.62Red: Mario, Green: LuigiWell then... Mario is a jerk.Edit: Apparently Mario being slower doesn't matter. It equals up due to the final person doing the jump is the one which changes the result.
I don't know how to explain it. But the Frame Wait doesn't matter. Basically I have to kill an enemy 1 or 2 frames after it flips or else later than that means it's slow. So no time loss.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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jlun2 wrote:
Why are people still using that to TAS?
Why not.
It's a "Deprecated emulator" which means it's "not recommended" but it doesn't mean that it isn't allowed. If the emulator is allowed then there is no issue there.
Let me run down the emulators that are deprecated but still can be accepted.
SNES9x 1.51, VBA (GB/C), Mupen64, PCSX-rr, Yabause and Dega.
Even though MAJORITY (almost all) is now under Bizhawk doesn't show that they cannot be used/avoided.
Well unless you're a crazy psychopath that likes a lot of desync. Be my guest and use that emulator (referring to Mupen). It's not my problem that you're using a emulator that isn't recommended. What? You lost 90% of your progress because you didn't create backups. Well that's too bad.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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