Posts for Spikestuff


Spikestuff
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So to my knowledge the previous fastest one was a 5:01.25 correct? Oh it is too... because Snark and ToT are two insane people. Well... gg Snark and ToT for destroying your previous time. Edit: The nico version has the additional words: 発売18年目
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Spikestuff
They/Them
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Glitcher wrote:
But in your case, you got it very... very... wrong...
...By more than an hour...
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Post subject: Re: Vanguard
Spikestuff
They/Them
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Kurabupengin wrote:
Looks that the ship can shoot at 3 directions at the same time.
Incorrect. By holding a direction then shooting you can shoot one way. By switching another way very quickly you can shoot two ways. You ALWAYS shoot forward. Holding backwards and shooting you can obviously shoot backwards.
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Spikestuff
They/Them
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Okay. Differences between PAL and NTSC version of this game. PAL scrolls through the "zones" FASTER PAL Must hit the button to shoot. NTSC has auto shooting, when the button is hit no more shots. NTSC has faster load times but is bested by PAL version due to the "zones" themselves. It's a game you have to accept that uses the PAL version. Edit: That being written the 50 vs 60hz thing for TASVideos is a thing. Using your frame time of 19583 PAL : 06:32.75 NTSC: 05:26.71 This is why I'm hesitant to vote, due to the fact that PAL is faster in frame time but not time itself. Edit 2: Final words from me. NO VOTE. BWAH!? Your first Button push to start the game is at 222 to get out of demo then later at 276 to start the game. I'll tell you what frame you need to hit the button. Frame ONE. So there are improvements. I would look into the stages too. Because it looks like you need a set scores you need to reach to enter the next level. Edit 3: If no one believes me about how un-optimal it is here's the first zone: Link to video Note: Both use PAL, both are going on PAL timing the NTSC timing is to show what the time would be under the other region if it plays out the same but as I wrote at the start PAL goes through the Zone parts quicker so NTSC is more of a sub time than a time to take seriously when written out in frame and not time.
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Spikestuff
They/Them
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Well the game isn't lag frame heavy so this control locking issue you're having makes no sense. "Your goal is to reach the City of Mystery at the end of the tunnel and destroy Gond. In the tunnel zones, you maneuver around sharp rocks and barriers while battling weird flying objects. The more enemy objects you destroy, the more points you earn. If you make it to the City of Mystery and shoot Gond, you earn bonus points. But watch out! Gond could shoot you instead. If you survive the City of Mystery, you continue the game in Tunnel 2." The Zones: Mountain Zone Pod Power Rainbow Zone Stick Zone Rainbow Zone 2 Stripped Zone Rainbow Zone 3 Bleak Zone CITY OF MYSTERY TUNNEL 2 AND BEYOND "If you survive the City of Mystery, you are transported into Tunnel 2, where the pace is faster. The zones here are the same as in Tunnel 1, but they are not in the same order. Obstacles are the same except that in the Bleak Zone, Romedas shoot missiles. Tunnel 2 leads to another City of Mystery, which leads to another tunnel like Tunnel 1. You alternate between Tunnels 1 and 2 until you lose your last life and the game ends." source: https://atariage.com/manual_html_page.html?SoftwareLabelID=575
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Spikestuff
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On Network Ten Australia they played Mrs. Doubtfire from 7:35 to 10:07 (AEST). This pushed back Under the Dome and they removed Save with Jamie and NCIS. The Project dedicated their time talking about Robin Williams. Asking others what their best memory/movie/other of Robin was they brought it up to other people during different segments, like talking to the latest Doctor from Doctor Who. and asking Peter Capaldi at the end of his segment what his favourite thing was. Genie, you're free. Edit: Also during The Project they mentioned a few times within the show if you are thinking about committing suicide or graving depression to call Lifeline. Lifeline is suicide prevention number (for the uninformed).
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Spikestuff
They/Them
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Yup. Very happy to see how Bowser was fought too.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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No, towards jlun2. Dokokashira door is a glitch which is only exclusive to the Japanese version of Red and Green. Remember this, I only wrote Red and Green. Japan's Pokemon Blue is our Blue and Red. I don't remember the story behind Yellow but it came out after Blue and that was also a game which fixed a few glitches from the other versions.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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The run looks fairly optimal. Also letting everyone knows it does sync on FCEUX too, latest version infact (2.2.2). Anyways, creating a temp encode for this.
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Spikestuff
They/Them
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PS1 version you must listen to everything Gex says and cannot be turned off. N64 version you can shut Gex up. ~3 Minutes of time saved by doing it. ...and some other stuff and N64 is much faster by a greater time (for an RTA).
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Spikestuff
They/Them
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July Link to video Thanks NrgSpoon for mentioning it in IRC.
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Spikestuff
They/Them
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Battle Report (which includes watching that 7 minute cut-scene at the end):
feos wrote:
http://tasvideos.org/Nach/FairUse.html
"This video previously contained a copyrighted audio track. Due to a claim by a copyright holder, the audio track has been muted." "Audio muted due to claim" The only Kingdom Hearts version which isn't audio blocked is the PSP version titled Birth by Sleep which is a remix by PLANiTb. Also the PS2 Version of Re: Chain of Memories.
WebNations/Sabih wrote:
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Spikestuff
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Silencement wrote:
Hmmm... for some reason, it says that the run is 13 seconds long... It is actually 55 minutes long.
199472 = 55:24.53 Yea, when I saw the time I got confused I thought it was seriously short. Anyways I'll vote at a later time.
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Spikestuff
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kusoman wrote:
Godammit 41 days whats wrong with you XD
Or you know you could turn into dust: #3912: adelikat's FDS Super Mario Bros. 2 in 115:17:46:40.00
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Spikestuff
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Oh joy... Oh joy copyrights. Oh bloody hell this will be a nightmare then. I was entertained a lot happened over a long period of time and hooray for skipping scenes or else my entertainment would've dropped completely. Yes Vote. Well this would be a very fun and long one to encode. I kinda want to call out that I can do this as final encode because of what needs to be done for the YouTube encode which involves quite the number of switching screens.
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Spikestuff
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Shoutouts to Longplays.org and the user ScHlAuChi. Shoutouts to The Mushroom Kingdom For the Map on 8-4: and yes it is similar to 8-4 on Lost Levels:
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Spikestuff
They/Them
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Okay... now lets have a look at the input shall w-. What in the world? Okay I'll explain it. In FCEUX there is a TAS Editor located under Tools. It shows your inputs in a keyboard roll. These red boxes are known as Lag Frames. These are frames where you cannot put any input. To see if you're in lag frames while TASing go to Config > Display > Lag Counter What surprises me is you actually got the input to start the game (784) correct. Your movement in this game starts at frame 944 (Judging if you hit start at 784). It's also missing the common trick which is used in Mario Bros. to get to top speed.
R L
R L A
Rx19
No Input
R B
L
R A
Rx7
13 No Input
B R
...
Something like that. Here's a comparison between my input and yours for 1-1: Link to video I think my ingame time is equal to HappyLee's Mario Bros. Probably slower by a few frames or same. shrugs
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Spikestuff
They/Them
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kusoman wrote:
this game is actually not a hack
Going have to agree with that. It was a raffle prize for a radio show called All Night Nippon and it was published by Fuji Television.
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Spikestuff
They/Them
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Fixing page 144 This is still happening huh (page issue. Rhetorical)
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Post subject: Well.... Poop.
Spikestuff
They/Them
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superlink wrote:
Here is a movie of the glitch. http://dehacked.2y.net/microstorage.php/info/874472192/Mario%20Bros.%20%28JU%29%20%5B%21%5D.fcm
I forgot to take this glitch into account: Doesn't work on PAL version. There is a high possibility I'm restarting. Huh? Why? Bonus Stages. If it wasn't because of the Bonus Stages I wouldn't care about this, but since there are Bonus Stages in this game it's best to do this glitch.
MUGG wrote:
I think there is a glitch in this game where you can jump through floors by pausing. Try it
When I read this MUGG I was thinking about Skipping Phases because I was calling the Phases as floors, thanks for bringing this up when I was doing this. Just stupid that I ignored your advice along with everything on the first page. Edit: Now I won't take that floor clip as the full reason to why I'm restarting. When I was mucking around with the PAL version, I was doing stuff that I wasn't doing in this TAS. So when I was going to release my next WIP I was going to start again. Edit 2: To my Testing in the Bonus round (Phase 3) I was unable to jump through the ground. Someone please take my input and see if you are able to jump through the ground during the bonus stage and then post your file over.
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Spikestuff
They/Them
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For what it's worth here's some stuff I did on the PAL version (Phases 1 to 9): -Video Deleted- You can note that I did stuff the PAL version can only do. Mario and/or Luigi first frame visible at Phase 10: PAL: 9923 = 03:18.43 NTSC: ~12486 = ~03:27.76 ScienenceFX: 11429 = 03:48.55 - Note: Game A and 1 Player The NTSC was converted as if it had the same order as the PAL version but with the restraints it holds. Edit: Should mention, The PAL version is strictly important to get the Bonus Phases done quick. Everything else is clocked outside the Bonus Phases so they can be done "normally".
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Spikestuff
They/Them
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Finally going to mention one more thing. The PAL version of this game (aka this TAS) the maximum amount of Phases before a loop is 23. Now here's where we have fun. The NTSC version has a total of 13 Phases before it loops. What does this mean? Well, this TAS is 3 Phases too short. Would this game's PAL version be acceptable and also the NTSC version as 2 different branches to one another. With what I just typed I'm also stating this could actually be a total of 3 branches if both 13 and 23 Phases are allowed. So in branching it would be "13 Phases", "23 Phases" and "99 Phases" But that's a concept I have to ask everyone. Anyways the question: Would 3 different branches be acceptable for this game? Edit: Mentioning this now, because of something which happened on IRC. I have checked the NTSC version with Game B and 2 Players. The PAL version was validated with this Game A, 1 player. So yea, if someone wants to check if PAL Game B is the same as what I wrote above (23) go nuts... and I will add an extra point for NTSC's sake, if I'm incorrect about the amount of phases and where it loops it would be up to phase 18 before the loop.
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Spikestuff
They/Them
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I hate how the PAL version has that little thing where you can move in the air. It's only really helpful in the "Test Your Skill" Stages. You can play the normal phases as if you're running with the "tight" controls... or a 1 player TAS. NTSC - 14.5 NTSC - 14.5 NTSC - Doesn't Exist (Let's say 14.5 because no ice physics) Oh, if anyone is wondering why I'm looking at the PAL version it's because I just want to see what time "23 Phases*" TAS would be. *23 Phases refers to the max stages on PAL before the looping begins. NTSC's max before the loop is 13. Edit: I might be wrong on Max amount of Phases in the PAL version. I'll keep you guys posted about that one too. Edit 2: Top Imaged switched to a faster time because I "forgot" how to play the PAL version. For the curious Mario getting the top coins would have an end time of 13.4 Edit 3: I made a post over where Scienence's TAS is, I like to see feedback, but I think it's better that I put the question over there instead of putting it here. So please have a look at it and put in your own thoughts. Edit 4: Image swa- same time O.o
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Spikestuff
They/Them
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Ehhhhhhhhhhh. Meh Vote.
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Spikestuff
They/Them
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WebNations/Sabih wrote:
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