Posts for Spikestuff


Spikestuff
They/Them
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Joined: 10/12/2011
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Link to video One thing I obviously don't get is that jump glitch. Is that Jap exclusive?
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Joined: 10/12/2011
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TASeditor wrote:
Spiky, I didn't see you pressing select. :-)
Well I did ask how does it work.
TASeditor wrote:
So here's a input file you can see how it works: User movie #16152309333257345
Thank you. Also that's a new one "Spiky" Also you're doing it now.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Because I know he most likely will point it out. Every other run £e Nécroyeur has done that has been accepted show his username in full without that question mark. That's why the statement has been made.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Anyways, this is what I produced. DO NOT PROVIDE A VIDEO I haven't finished that boss because: 1. Not enough health. 2. Trying to prevent him from flying in the air and landing on his butt.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Joined: 10/12/2011
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TASeditor wrote:
Weird game. You can save time by pausing the game with Select before you exit a level. This saves 12 frames on each exit.
Now is this related to defeating a boss or going through rooms?
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Heh. That was the first thing I did too.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I'm pretty sure I already broke this game... Link to video ...either that or I have the wrong rom. No like seriously I let this thing run and not another AI showed up. Input File... Not sure on that boss fight. I did what I thought was best. That fight had 4 revisions. Edit: Figured out how to get the other boss. I'll update it when I wake up or something, something.
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Spikestuff
They/Them
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Good Start. But... oh it's me and my buts again. Double check your input. You can start the game from frame 3 not 5. Check where you land. Depending on where you land on the ground it's better off to be up higher than lower. I take this point back. Apparently that doesn't really matter. The Hitboxes are wack. That mouse you avoid you can actually land and jump over it twice then you can get hit by it. Jump punching slows you down.... so that sucks. I got to that first door at frame 344 when you entered it at 364. I'll provide my input in a bit give me a tick. Edit: Here's my input.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Link to video "Drums and bass are totally made on the game MTV music generator for Playstation... Guitars played by myself ^^ and everything recorded on a K7 tape!!!!!! (that's why the sound quality is so bad =[ )"
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Just before anyone jumps in and says it's Titanic not Titenic. JonTron - 7:31 Marked Also to note it's a Bootleg game. It's part of a thing called: "Super New Year Cart 15-in-1"
WebNations/Sabih wrote:
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Spikestuff
They/Them
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xxNKxx wrote:
Huh? More than 1000 frames? It's terrible :(
I should mention why one line is marked in green. Simply put. I don't trust those values. Since they both trigger a clip they both reset but they both reset differently. NTSC completely cuts out the time while Japan continues to increase the time until it freezes the number. Technically it's not 1000 behind but 460 behind when ignoring the green values. I will switch out the green values when I get an accurate number. All the other values are correct but not the final fight (marked in green). Edit: Apparently I cannot Math. Edit2: Still cannot Math.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Going off two address which act exactly the same in both regions I managed to get you guys frame times. These work more of a total time thing where it's setup and doing the level. **They both reset after a loading screen. _N?K_ | Hâthor | Difference 05307 | 08153 | -2846 04548 | 03974 | +574 08049 | 07187 | +862 00000 | 11007 | 00000 00000 | 11832 | 00000 07958 | 07472 | +486 04032 | 04303 | -271 04740 | 03633 | +1107 06353 | 05805 | +548 16632 | 16112 | +520 ___________________ 57865 | 56805 | +980 Final Inputs: 59885 | 107560* (82069) *The extra input was showing stats. ** Japan's values freeze and NTSC actually drop the number and waits for a restart.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Patashu wrote:
A TAS is deliberately played on a version that has less levels to make the game end faster?
I can think of another game that has been TASed which had less levels. Gex: Enter the Gecko (Gex64) The Nintendo 64 version has less levels to the Playstation and PC version... Wikipedia: The Nintendo 64 version of Gex: Enter the Gecko was entitled Gex 64: Enter the Gecko. This version features a new level, which replaced the secret levels. It is titled "Gecques Cousteau", a play on the French diver Jacques Cousteau, and is centered on the RMS Titanic, and played almost entirely underwater. Other changes include fewer bonus levels and fewer quotes, due to the Nintendo 64 cartridges storing significantly less data for games than CDs. Some of the sound effects were altered slightly. The only normal level that was removed was Scream TV's "Poltergex".
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Found this on YouTube. Link to video I actually got a little interested in this game but that's when I realized you can only put your input on every odd/even frame. That wasn't a problem.... the problem was the jumping... I don't get it.
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Spikestuff
They/Them
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Since this is the Japanese version 1.0 I'm going to quote something from the other TAS. Just to expand on N?K's point.
TASVideoAgent wrote:
Difference between JP and US In fact, there are 3 japanese versions of this game. In the first japanese version, there are only 8 levels and only one layout for each. Missing levels are 4 and 5 in the US version. Option, character select, item select and level select screens are also different. Bosses have different weapons. Mashing button are less permissive in the JP version. Other interesting difference is that, in the level 1, you have to defeat Katanal and Echigoya in the same place. So you don't have to quit the first area and you save a lot of time. Finally, 180° reverse roll is absent in the first JP version. In order to respond at this lack of levels in japanese version, an second edition was published and called Tenchu: Shinobi Gensai. This version almost matches with US and PAL versions with a level editor directly offered by the game (you're not obligated to unlock it with a cheat code). There is also a supplementary short cutscene just after the end of the level 5 (Katoaka's Senpuku). Funny thing about the PAL version is that gives you kunai instead of shuriken and the 50 Hz makes the sequence breaking of the level 9 more difficult. The first JP version seems to be less challenging and interresting to TAS, but may be Shinobi Gensai version will offer a good challenge because of the layouts are very well thinking (particular shorcuts are impossible). Furthermore, Sephyr0sS and Riskbreaker Y have chosen the US version for one reason : it seems to be the fastest version given the layouts. I really wanted to help them. That's why I choose the US version.
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Spikestuff
They/Them
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WebNations/Sabih wrote:
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Post subject: This game is evil. Running out of Entertaining ideas.
Spikestuff
They/Them
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Phase 24 to 28 Download: -Video Deleted- And now to suffer more of this game... yay~
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Spikestuff
They/Them
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Paused wrote:
This dead? Looked like you were near the end?
laughs Oh lordy no. Currently at Phase 27 of 99. Currently at Phase 29 of 99. WIP will be uploaded in a bit.
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Spikestuff
They/Them
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I would vote yes to having a completed TAS which saves time in RTA so that it would also obsolete the previous one. The reason I want to vote this way is it makes it more entertaining in a sense to complete it and doesn't drop the input and having to wait for it to complete which declines the entertainment. Refraining from voting... until others talk about it.
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Spikestuff
They/Them
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WebNations/Sabih wrote:
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Spikestuff
They/Them
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Bamahut wrote:
Happy 30th birthday to this old but still enjoyable game!
This version is 13 years old. What a lucky number for this Tetris on the year of the 30th Anniversary for the Original Tetris. Edit: apparently I missed a few words.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Kurabupengin wrote:
Ok, it has been 2 months now and this is still on workbench. Whats the problem now!?
Master Nach is a very technical judge when it comes to glitch TASes on consoles. Just wait.
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Spikestuff
They/Them
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Zowayix wrote:
^I meant the Marathon mode in Mission, which stops after 20 levels just like all the other Marathons. Only Standard has an endless version.
[1398] DS Tetris DS by veup in 01:37.53? Oh I voted yes. I don't mind it. Found it entertaining too.
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Spikestuff
They/Them
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WebNations/Sabih wrote:
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Spikestuff
They/Them
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Location: The land down under.
WebNations/Sabih wrote:
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Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.