Posts for Spikestuff


Spikestuff
They/Them
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Kurabupengin wrote:
A new Dolphin was released some time ago... Did anyone is still talking about this?
Dolphin updates more than once a day. From the time of this post, this was the latest update. Edit: Just realized this is Metroid Prime area. So what we waiting for again? I forgot and I don't remember what page the discussion was.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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French Comm. Link to video
WebNations/Sabih wrote:
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Spikestuff
They/Them
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^added YouTube module to the submission description^ something went stupid with the forums
WebNations/Sabih wrote:
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Spikestuff
They/Them
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ALAKTORN wrote:
can’t you manipulate a counter hit for OHKOs like in Tekken 3?
N?K had a look at the first fight and saved 5 frames (74 frames) from the first fight but that's only on first fight. When he continued the next fight against Nina took longer so the payoff would be much harder to do. To give an idea of differences Yoshimitsu had to walk back 26 frames before committing Harakiri to save those 5 frames. So it's worth it but it would take a much longer time to execute and do. N?K and I agreed on not doing Tekken 2 again until possibly a later time... but I'm not confirming it.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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jlun2 wrote:
Hm...I'm surprised no one mentioned Pac-Man.
I think fceux fixes that bug. I was doing a longplay and I gave up putting input... so I copied the input in and 255 levels later there was no corruption.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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ALAKTORN wrote:
I liked it, I thought Paul was gonna be used, amused by the strategy
Paul wasn't used because his 1 hit KO takes a long time to charge up (like the majority of the characters).
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Should we start using this version (r726 - 2013). It is able to sync v2.0.2 svn0 like svn718 was able to do. Also it allows more games be TASed to the table which svn718 cannot do (due to crashes etc. eg Ape Escape).
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Dooty wrote:
I admit I was kinda "when are they going to double ko this time?", and I'm a little disappointed by the lack of it, but it was pretty entertaining.
We were trying real hard to get the DKO. The closest we got was in Heihachi but we were to far and if we were closer he would've won that round.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Mothrayas wrote:
That was actually much faster than I expected them to do it.
First Attempt: 12d 2h 38m | Finally won: 13d 2h 3m
LOST 7 | WON 1
Edit: Also it's Emerald next. Save Files "Pokemon Emerald: to-be-released"
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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AT REDDIT — Hey streamer, we beat Red, what's next? — Persona 4. GUYS WE HAVE TO SOCIALIZE WITH MISTY
WebNations/Sabih wrote:
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Spikestuff
They/Them
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feos wrote:
What's the trick with the japanese version of this game? It doesn't seem to exist exclusively. Maybe I need some special bios other than neogeo?
Back over at page 1:
Cooljay wrote:
mamuuuut wrote:
you are running the japan bios? it don't desync here,,,
Ah thanks i set it to MVS Japan Ver. 6 in the dipswitches and it syncs now.
WebNations/Sabih wrote:
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Post subject: Re: Superman 64
Spikestuff
They/Them
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CoolKirby wrote:
oblvionwalker wrote:
1: i need some kind of help with that stupid pussy coloured fog that i have any way i can get rid of it?
The fog is part of the game, coded in to obscure the N64's low draw distance.
grassini wrote:
but the fog isn't pink!does anybody know the correct plugin to display the fog?
BizHawk: Graphics Plugin as Glide64mk2.
I don't care about this project I just saw a question and decided to answer it.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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FractalFusion wrote:
Spikestuff, did you know there is actually a Tekken 3 TAS on Nicovideo? Not that you need to worry, since you beat it anyway. This other TAS is here, and uses Paul: http://www.nicovideo.jp/watch/sm10735944
We were aware of it, it's Paul on Time Trial mode on Normal difficulty, I cannot clearly use it to compare. I was trying to think of a way to add it in the submission but it's bot and on Normal, all I can say is Paul takes a long time to charge is 1 hit K.O.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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thatguy wrote:
Right, should this obsolete Mr Wint's run or not?
Uh... no. this would be changed to "Executes Arbitrary Code" due to the fact it's just breaking the game. Mr Wint's run takes you to the end of the game facing Red. Also note: Wint is still improving his run that's why there is a delay on the acceptance of his run.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Oh yea today is pi day. Since it's Fractal I'm just going to assume he is providing the encode. Also Pokemon = me doing final if accepted :P I will vote after watching. Edit: Upset about the Re-record count not continuing from .59 and going 265359 Edit 2 Compared to the other pi day tas this is just a bit interesting on where it happened. This is what the end looks like. Anyways voting yes.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Guga wrote:
oblvionwalker wrote:
my question is can someone please please encode for me i tried and tried so hard to encode and i just cant do it from one of the 7 unknown tas gods oblivionwalker
And what thing you wanted to encode? You could at least give us more info instead of trying to show supremacy.
Ah yes the English I was looking for so I can write on. :P Please tell us what you need the info is important. Love from one the Known Encoder Gods ~Spike
WebNations/Sabih wrote:
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Spikestuff
They/Them
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FractalFusion wrote:
(The streamer had to step in when they selected a new game.)
Just like Pokemon Red... only they soft reset the game.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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solarplex wrote:
Started on the improved version.
You're using Jap version this time right? Right?
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Because of the use of the PAL version. Edit: The bios is scph1001 which is an issue. Since the bios is meant to be scph1002 for the PAL game. Edit 2: If you're going to be doing Crash Bash it better be in NTSC. Voting No since there was no explanation on why this was.
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Spikestuff
They/Them
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Something "Long"? Something Pirohiko? Something SNES? SOMETHING LSNES? SOMETHING ENTERTAINING? Yes vote. I'm calling final.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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feos wrote:
 2. What would be the proper category name?
Blank... Playround? *shrugs*
WebNations/Sabih wrote:
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Spikestuff
They/Them
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CoolKirby wrote:
Should the note in the movie description about obsoleting the in-bounds run still be there? This run doesn't directly obsolete the "in bounds" run, but said run was on the site for over 4.5 years before it was obsoleted, so it's possible that some people who missed the last publication might wonder where the "in bounds" movie went.
I kept it there because on how quick the other run was taken over.... it was a just in case thing.
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Spikestuff
They/Them
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Link to video I was close to posting this in WIP area.
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Spikestuff
They/Them
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This reminded me of Little Shop of Horrors Link to video
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Post subject: Re: Crash Bandicoot 3 help
Spikestuff
They/Them
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Firstly. Crash Warped topic is HERE. Secondly, Read from here. Oh, thirdly. All Crash TASes are waiting on Bizhawk to add PS emu to it. PSHawk.
WebNations/Sabih wrote:
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